The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

479 ratings
Dragonius Tower
Category: Dungeons, Houses
File Size
0.699 MB
Apr 12, 2012 @ 6:16am
Aug 5, 2012 @ 5:09am
16 Change Notes ( view )

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Dragonius Tower

Combining the efficiency of a small home with the displaying capabilities of a large one. Dragonius Tower has the best of both worlds. Think of it as a comfortably-sized house that is attached to a couple of large museums. Watch the video!


Inside you'll find all the display and storage areas you'll need; all within the context of the path you choose to travel. Port straight into the crafting area, where all crafting stations are in one room! Features 50 Mannequins, 28 display cases, 80 weapon racks and over 37 bookshelves. Enjoy!


Newest Features:
**Dragonius Mines--Mine ores and kill Falmer--how cool is that?
**Hall of Doomstones--all Doomstones in one area
**Female Mannequins
**Arboretum -- full of common and rare plants (BIG windows to view the great landscape)
**"Hall of Daedric Artifacts" -- display all 16 of the artifacts given upon completion of the daedric quests!


28 display cases
80 weapon racks
18 shield plaques
37 bookshelves (over 1100 book slots) + 3 library book containers
25 player chests and containers
All crafting stations in ONE ROOM with separate storage for each--even wood chopping!
Full kitchen with cooking station
General merchant with $5000 budget, specializing in rare ingredients
General blacksmith merchant with $3500 budget
Large tables have collision barriers around edge so you can place staffs and whatever on them without them rolling off or getting bumped across the room
Dragon priest mask altar
Shrine room
Unique books
Themed rooms to accentuated your character's alliances-- Hall of the Holds, Hall of the Alliances, Great Hall (Imperial/Stormcloak), Dwemer Hall & Hall of Daedric Artifacts
Master bedroom with plenty of wardrobes
Fast Portal system takes you straight into crafting area and back out to Skyrim
High balcony with scenic view (weather permitting)
Scenic waterfall and Huge Dwemer dam/hydro plant, with 2 lakes full of fish
Area for harvesting plants and mushrooms
New Mines/Dungeon with plenty of Ore and Falmer
Easy to find, south of Helgen toward the southern gate. Just check your map, a marker pops up after install. A quest is in the works.


For more pics, videos, news, and everything Dragonius, check out the Dragonius Tower Library---


VIDEOS *******************************************************************

"Skyrim Cribs Ep.11 - Dragonius Tower" by MachinimaRealm

"Skyrim Mod Spotlight - Dragonius Tower" by ForAdventure

"Skyrim mod spotlight - Dragonius tower" by Plusonegaming

"The Elder Scrolls V: Skyrim - Mods Show #18" [DEUTSCH] by KeysJore
@ 8:41 (cant tell what he's saying but i hope its good)... nice walkthrough...

UPDATE NEWS...........
UPDATE-- 8/5/12
--- added Dragonius Mines with Ore and Falmer (some water areas are not totally navmeshed yet. Coming soon.
--- Fixed bug that conflicted with Vlindrel Hall
--- added more lighting and optimization to main halls and interior quarters

UPDATE-- 7/1/12
--- changed dragon priest mask altar to vanilla version for increased stability
--- moved weapon racks in Caverns off zero degree orientation so that staffs would display properly
--- added a little brighter lighting to living quarters
--- fixed 'grey-face' bug for merchant and female mannequins
--- changed ebony blade display in Daedric Hall to manual placement
---no chests, containers, or other weapon racks or displays were moved or changed!

SPECIAL NOTE ON NEW DAEDRIC HALL-- this mod has utilized the the great mod "Unlimited Bookshelves" by da5id throughout the newer areas of the tower, in particular--the crafting area and upper floors. However, with the construction of the new daedric hall, this mod has become essential to placing some of the artifacts on the display areas (all the weapons and armor are still placed on the convential weapon racks, display cases and mannequinns). In order to place a few items (rings, masque, ...etc.) You must have da5id's mod installed, if you don't already have it. This is mainly because--as you can probably tell--I'm more of a visual person and do not have the scripting knowledge or capabilities to make my own containers. However, I'm going to really be focusing on these areas and hope to make this unnecessary in the future. Thanks for your patience. Link below...


i strongly encourage you to get the new Skyrim Patch 1.6---it solves the navmesh problem and will make your npc's do what they're supposed to do. And it includes mounted combat. Beta version available and seems to run fine on my pc. Link and info here:

To utilize the vast number of shelves in this mod, I encourage you to download Da5id's great mod "Unlimited Bookshelves," if you dont already have it. Its a simple script that changes everything concerning bookshelves and storage in the game. You can download it here:

or the nexus version:

Mannequins are creepy little buggers, and this house has a ton of them. But you can fix their erratic behavior and strange poses with this great mod:

Vanilla Mannequin Script Fix -

Trying to get your spouse to move into Dragonius Tower can be a tough sell, especially if they've got plenty of high-society friends in Solitude or Windhelm. This mod will convince them to follow you anywhere!

Spouses Can Live Everywhere -

Previous Updates---
--opened upper tower with power room and Dwemmer display Hall
--removed weapon plaques from caverns and replaced with 11 weapon racks. removed the 3 weapon plaques from the main hall.
--finished navmeshing living quarters and caverns--take your favorite companion down to see the falls!
--"boarded up" the the 2 inactive doors that will eventually lead to the mines and spa in the lower caverns. these doors have led to some confusion as to why they dont work. left some pickaxes as a hint.
--1 small barrel in kitchen area (along back wall) has been changed to a no-respawn barrel.
The small burlap sack next to it is the ONLY container in Dragonius that will respawn. All other should be safe. I emphasize "should be" because this is a Bethesda game (god love 'em).
--added two portals in living quarters. One will take you to the new balcony near the top of the tower. I hope you like the view. The other portal will take you outside the front of the tower.
---New portal outside: If you fast travel to the tower, turn 180 degrees and you will see a button in the vanilla rock cairn. This portal takes you right to the crafting area and bypasses the front doors.
I hope to soon figure out how to give each portal a nice "swoosh" sound, but for now we'll have to be content with a button click.

special thanks:

.iLG# Vhectic
jelleigh -- (mentions the tower in every post, very nice :D)

...for their reports, suggestions and continued support. thank you all very much.
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darisnova Jul 16 @ 9:38pm 
First off, I just wanna say, this is one of my favorite mod homes of all time. Very decorative, but most of all, functional. All the crafting stuff is in the same room right next to each other with a bunch of containers, and a merchant to buy your junk potions made during grinding, and sell you what matters most: health potions. Simple, effective. Wish more mods had that design in mind.

Second: there is something I'm really hoping you can fix: The Dragon Priest altar. Having it in Dragonius Tower removes it from Labrynthian, making it impossible to get the ninth mask. How do I solve this without uninstalling the mod? Help!
I Love it but i need more Weapon racks or a Armory Hall ..;-)
Headless Horseman Oct 6, 2016 @ 2:21pm 
wreznor  [author] Oct 6, 2016 @ 2:18pm 
np...hope you like it
Headless Horseman Oct 6, 2016 @ 2:16pm 
i know when i went back to the living qauters i saw sorry
wreznor  [author] Oct 6, 2016 @ 2:15pm 
there is a door next to the kitchen entrance, on the left.
Headless Horseman Oct 6, 2016 @ 1:46pm 
i vant find the dadric arctifact hall or the doom stones HELP!!!!!!
mlycett Jul 4, 2016 @ 7:19pm 
Do you by chance know any of the item codes? (I usually don't use them exept for things like this) Also, I have had a problem with the skeleton key not apearing when i put it on the stand.
Saint Nigel| stn.f Jul 4, 2016 @ 2:08pm 
@mylcett Just use console commands by pressing ~ and then type player.placeatme (ItemCode)
mlycett Jul 4, 2016 @ 1:39pm 
Thanks for the consideration of adding a second skeleton key, but the ohgma infinidum is also irriplacable once used, and the incompletenes of the collection bothers me with Hircene and Vile