299 ratings
A Hypothetical Treachery - Destruction Remastered
File Size:
0.011 MB
Aug 26, 2013 @ 12:59am
1 change note ( view )
BRIEF: This mod aims to empower the destruction perk tree through the alteration of existing perks and the addtion of new ones. You will be presented with a choice to specialise in fire, frost or shock magic recieving great power in your chosen area.


Firstly this mod shortens the casting time of all Destruction spells:

- All the one-handed spells that previously had casting times of 0.5 seconds, now have casting times of 0.2 seconds.

- The two-handed spells that previously had a casting time of 3 seconds, now has a casting time of 1 second.

This is a small, but greatly noticed increase in speed all spells.

This mod also alters the 'Augmented' perks to be significantly more effective.

-Level 1 of these perks now multiplies the damage of fire/frost/shock spells and weapon enchantments by 1.5x instead of 1.25x.

-Level 2 of these perks now multiplies the damage of fire/frost/shock spells and weapon enchantments by 2x instead of 1.5x.

This greatly improves the effectiveness of your spells.

Lastly this mod adds three new perks to the Destruction tree: Pyromage, Cryomage and Electromage.

Pyromage: Doubles the effectiveness of your Fire-based spells and allows you acess to the 'Inferno' spell.

Cryomage: Doubles the effectiveness of your Frost-based spells and allows you acess to the 'Tundra' spell.

Electromage: Doubles the effectiveness of your Shock-based spells and allows you acess to the 'Electrocute' spell.

- These perks are unique in the fact that you may only choose one of them. Once you have chosen one, the others are locked from you.

- The unique spells are added directly to your spell list upon taking the perk.

- The perks require you to have a destruction skill of 100 and 'Intense Flames' or 'Deep Freeze' or 'Disintegrate' respectively.

-The new spells are master level concentration spells that deal 75 base fire/frost/shock damage per second. (It will be more like 300 by the time you get the perks however).

These three unique perks will provide you with a method to specialise your destruction in a way not seen before.

Enjoy! :)

Also try: A Tragedy In Black - Enchanting Remastered

Pyromage: a mod which adds a bunch of new and versatile spells for your Pyromancer character.
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IWorkForMySoup Aug 21 @ 4:28am 
Does this work if I use Phenderix Magic Evolved? With the perk changes?
Sir Dalek Jun 14 @ 10:27pm 
Amazing mod for my Timelord >:D
TheGreyLight  [author] Jun 10 @ 9:04pm 
Oh! Haha awesome :)
☽LEGACY Jun 10 @ 6:48pm 
Already have it. c:
TheGreyLight  [author] Jun 10 @ 5:21pm 
You might like this then. ;)
☽LEGACY Jun 10 @ 9:16am 
Awesome! Another mod for Pyromaniacs like me... :D
TheGreyLight  [author] Jun 7 @ 6:36pm 
Np. Nah the perks wont change enemy spell powers, but they may (havent tested this) increase elemental weaknesses.
Mister Wintermoore Jun 7 @ 4:25pm 
Ah, sorry. I have another scaling mod. Still, does the perk thing happen to effect enemies? I know a little about modding from fooling about with the Creation Kit, so I don't think it would, but I was just wondering.
TheGreyLight  [author] Jun 6 @ 11:43pm 
Im not sure I follow, this mod only makes changes to perks.
Mister Wintermoore Jun 6 @ 11:27pm 
@Greylight Not the perk specifically, but the entire scaling system.