Garry's Mod

Garry's Mod

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Wire Repulsor
   
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Content Type: Addon
Addon Type: Tool
File Size
Posted
Updated
5.000 KB
Aug 5, 2013 @ 1:47pm
Jun 5, 2014 @ 3:00am
6 Change Notes ( view )

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Wire Repulsor

In 1 collection by psythrone [瑞典人]
Wire+Repulsor Test
2 items
Description
A copy of the repulsor(http://steamcommunity.com/sharedfiles/filedetails/?id=104766868) with wire functionality re-added.
Some of the functions might not work and I'm sure there are bugs.

Default limit is 10 and can be changed with sbox_maxwire_repulsors.

Output is currently:
A:Distance.
The distance at which the repulsor starts to repulse.

Input is currently:
A:Elevation Change.
A positive input increases the distance, a negative input decreases the distance.
B:Strength.
Set strength to 0 to turn repulsors off.

When turning off the repulsor, remember that if the repulsor is touching the ground it will not "see" the ground and try to repulse on things beneath the ground.
64 Comments
psythrone [瑞典人]  [author] Dec 15, 2019 @ 12:49pm 
I'm not sure how to combine models but I can swap the current one (models/props_c17/clock01.mdl) for something else and/or change the material.
Copper Boltwire Dec 15, 2019 @ 12:03pm 
Maybe combine the models used for both Thruster and Hoverball tools as both are quite relevant...
psythrone [瑞典人]  [author] Dec 15, 2019 @ 11:52am 
I would love to, but I'm no good at coding Gmod lua. I haven't actually touched gmod in years.

I could look into it, do you have any suggestions on included props that would work for the repulsor?
Copper Boltwire Dec 15, 2019 @ 11:40am 
is is possible to change the prop used for the repulsor?
The Trollge Jan 28, 2018 @ 11:42am 
when first got this, the first thing I thought was HOVERBOARD!
Tombot Mar 17, 2016 @ 1:36pm 
I had to switch to the non wire version, but it seems to work fine in single player. I believe that was the version used in the multiplayer server.
Tombot Mar 17, 2016 @ 12:16pm 
I checked and I only have the wire version installed and the correct version of wiremod installed too, so that should not be an issue. I'm going to check single player, see what happens there for me.
psythrone [瑞典人]  [author] Mar 17, 2016 @ 11:30am 
There may be a conflict if you run both repulsor mods, the wire version throws errors if wire isn't installed and that's why there are two versions, if you have wire, run the wire version, if you don't have wire, run the vanilla version. Also I didn't create the repulsor, I just updated it from gmod 9 or 10 to gmod 13, fixed some bugs and added wire to this version.
Tombot Mar 17, 2016 @ 10:35am 
Actually, the only ones I can find are the ones you made, so thats probably not it.
Tombot Mar 17, 2016 @ 10:33am 
If it helps, it was a listen server that I joined that a friend was hosting. No idea why that in particular would cause an issue. The first issue could be a conflict with another repulser mod on the workshop, there is still a weird legacy version of it hanging around.