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Bir çeviri sorunu bildirin
I came up with this map after playing the No Elements collection by Mevious, Azorae, Gigopler, and Juggler. I had some ideas that I felt were left unexplored in the collection, put them together in this map, and - after quite some tinkering - a cohesive whole came out of it, connecting all ideas together :)
Huh, did not think that was gonna work. It actually did! Thanks for letting me know, tried redownloading and I now have the map :3
I went and checked whether other people are having download errors, and it's downloading fine for them. Could you try unsubscribing and then resubscribing to this map? I have had a couple download errors before when playing other people's maps where that fixed it. Let me know if it still doesn't work
It's crazy that it took me so long to hear about it, since I've been a Portal fan since 2012. The "no elements" series really demonstrates the peak Portal experience in my opinion. It's by far my most favorite puzzle style there is. It demonstrates what portals really mean: With a wormhole portal, distance doesn't matter. You can connect access and momentum to any place and angle that you are able to get a portal to. They don't have to be locally close to be used.
And I hope, that it inspires map makers to think more in terms of the unintuitive nature of portals.
I wholeheartedly agree with the issues of the game itself. The Source Engine really shows its age with the way it has to reload so much, and the mechanics they added to make portal placement and movement more accessible for casual players really hinder the more challenging maps. They all combine to be detriments for the more specific flings and puzzle ideas. Nice to hear you still had fun though :)