The Elder Scrolls V: Skyrim

2081 ratings
Better Combat AI
File Size
0.709 MB
Jul 16, 2013 @ 2:27pm
Apr 24 @ 11:54pm
15 Change Notes ( view )

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Better Combat AI

Better Combat A.I. (Artificial Intelligence)
Enhances the combat AI for NPCs within the game.


NEW 4.25.15
Many creature additions:
- Lowered confidence/increased chance of fleeing of animals (sabre cats, dogs, skeevers, mudcrabs, horkers, mammoths, bears, horses) while alone, and increased aggressiveness while in groups
- Severely lowered confidence of horses while alone
- Giants now have the ability to flee
- Increased desire to flee for passive creatures (deer, cows, chickens, rabbits, goats)
- Increased flanking ability of sabre cats, dogs, and spiders
- Hagravens and spriggans are much more aggressive and will cast spells more frequently
- Increased circling ability of hagravens


What this mod does:

1. Smarter NPC combat behavior. NPCs are now more likely to:
- Use power attacks more effectively (i.e. power attack when their enemy is blocking/staggered)
- Attack more aggressively when in groups (including mages/archers)
- Try to bash and stagger
- Attack when their enemy is not blocking
- Attempt to block
- Disengage from melee combat (if NPC is an archer/mage) when they gain distance from their enemy
- Archers are more prone to draw melee weapons (if available) if they believe they're getting charged. For balance, archers now have a higher preferred distance from their enemy.
- Attempt to circle their enemy if they can't find an angle for attack
- Archers/mages have increased desire to navigate away from enemies to avoid melee combat
- NPCs will now search a wider radius when alerted
- NPCs will travel further distances/have higher preference for picking up better weapons in combat

2. Expand differences in combat styles to make combat more immersive. For example:
- NPCs using the 'beserker' combat style will spend the majority of their time attacking, while NPCs using the 'tank' combat style will spend most of their time blocking or defending.
- A farmer will be much less effective in combat than a bandit ringleader
- Draugr charge straight towards enemies and spend very little time blocking
- Wolves will circle around an enemy and only attack for short periods before circling again. In larger packs, wolves will rotate in for the attack while the rest circle their enemy
- Dragons now highly prefer hovering/strafing attacks over perched/ground attacks. To balance this for melee players, when dragons do decide to land, they stay landed for an increased amount of time. Also, dragons are now more prone to perform special ground moves (for example, tail bashing an enemy attacking from behind.)

There is an optional module that lower dragons' preference for attacking while in the air, increasing the likelihood of dragons landing/perching to attack. The optional module can be found here -


NPCs from mods should take advantage of the changes made from this mod, unless they're given a unique combat style (which is rare.)

This mod does not use ANY scripts; this mod only modifies default combat styles and combat mults found within the creation kit to enhance realism/immersion. For those concerned, this mod has been made as clean as possible; all references besides 'combat style' and 'GMST' have been removed from the mod via TES5edit.

Confirmed compatibility:
Duel - Combat Realism
Amazing Follower Tweaks


The following is not Skyrim/mod related, so feel free to stop reading!

Just a bit of self-promotion to any of you who play CS:GO - If you want, I would greatly appreciate it if you could check out my weapon submissions for the CS:GO workshop! Any feedback is appreciated.
Popular Discussions View All (3)
Apr 24 @ 4:58am
Compatibility questions
Mos Anted
Dec 26, 2014 @ 2:50pm
Questions before installing the mod...
gormlesstosser (on vacation)
Sep 17, 2014 @ 6:49pm
Harder to kill dragons led to more NPC deaths? (Inquiry)
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Lampros 2 hours ago 

Is this make the AI harder than Duel - Combat Realism? How does it compare with other combat AI mods?
HavocAngel Jul 27 @ 2:54pm 
Is there a way to temper down this mod? I like where it's aiming at, but I think it overshot the mark. NPCs tend to run around like agitated ants on drugs, straving and backpedalling at sprinting speeds, while erratic movement makes shooting a bow a pure matter of luck and not aim.

I played with this mod for a long while with different characters and found that the only valid way to take down enemies is either melee or lightning bolts, because everything else will not hit.

Also the instant wards from mages they put up the moment a shout goes off renders shouting against them absolutely invalid in almost all circumstances.

A second, more tempered mod maybe?
The Vangaurd Jul 19 @ 7:13pm 
is this incompatable with the imersive citizens overhaul because it also changes combat ai
Eonyte Jul 14 @ 12:07pm 
This mod looks really good. I might also add that the screenshots for this mod are awesome.
Bravix Jul 11 @ 4:18pm 
@joop I haven't a clue. I brawled two different individuals, and they both would cancel. But last night I brawled the guy in riften and it worked fine. The only major thing I've tried since then was update my graphics drivers since I was getting some major artifacts. I doubt that would have affected it.

I had changed armor, but only from steel armor to orcish with no enchantment. I might stroll over to one of the NPCs that cancelled the fight on me previously and see if it happens again with them.

So does the AI act entirely differently when brawling than they would in a fight? Whatever flee mechanic you or the Duel mod have built in wouldn't affect it, unless specificaly aimed at brawls?
Commander Tunaman Jul 11 @ 4:21am 
I didn't know that.
joop  [author] Jul 10 @ 4:12pm 
@Commander - I'm not sure what difficulty actually! Skyrim difficulty settings do not affect AI combat behavior believe it or not. Instead, the effects of difficulty are seen with player/NPC damage amounts. AI combat behavior is affected by altering values with specific variables known as "combat styles" (excluding the use of scripts).
Commander Tunaman Jul 10 @ 4:20am 
Is the video recorded in easiest difficulty? My AI is as good as in the modded version on Adept. I have the Unoffical Patch thing though.
joop  [author] Jul 9 @ 6:33pm 
@Urban - Thanks for the kind words! I'm glad you're enjoying the mod.

@Bravis - That's odd! It's most likely not due to this mod as I didn't touch the brawling AI package/script. Did you find anything with your troubleshooting? People have reported issues like this before, but most of the time it came down to a bug with how Skyrim handles magic effects on clothing when brawling. Let me know
Bravix Jul 9 @ 5:47pm 
I have an issue where the man you fist fight in Markath (name?) will cancel the duel midway through the fight. I'll hit him and the gaurds come chasing. I believe its the flee mechanic causing this. I also have 'duel' installed, so it could possibly be that doing it. Or the combination of these two. I'm going to try and do some troubleshooting when I have time. Otheriwise, things usually work fine.