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Better Combat AI
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Jul 16, 2013 @ 2:27pm
Apr 24 @ 11:54pm
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Better Combat AI

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Description
Better Combat A.I. (Artificial Intelligence)
Enhances the combat AI for NPCs within the game.

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NEW 4.25.15
Many creature additions:
- Lowered confidence/increased chance of fleeing of animals (sabre cats, dogs, skeevers, mudcrabs, horkers, mammoths, bears, horses) while alone, and increased aggressiveness while in groups
- Severely lowered confidence of horses while alone
- Giants now have the ability to flee
- Increased desire to flee for passive creatures (deer, cows, chickens, rabbits, goats)
- Increased flanking ability of sabre cats, dogs, and spiders
- Hagravens and spriggans are much more aggressive and will cast spells more frequently
- Increased circling ability of hagravens

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What this mod does:

1. Smarter NPC combat behavior. NPCs are now more likely to:
- Use power attacks more effectively (i.e. power attack when their enemy is blocking/staggered)
- Attack more aggressively when in groups (including mages/archers)
- Try to bash and stagger
- Attack when their enemy is not blocking
- Attempt to block
- Disengage from melee combat (if NPC is an archer/mage) when they gain distance from their enemy
- Archers are more prone to draw melee weapons (if available) if they believe they're getting charged. For balance, archers now have a higher preferred distance from their enemy.
- Attempt to circle their enemy if they can't find an angle for attack
- Archers/mages have increased desire to navigate away from enemies to avoid melee combat
- NPCs will now search a wider radius when alerted
- NPCs will travel further distances/have higher preference for picking up better weapons in combat

2. Expand differences in combat styles to make combat more immersive. For example:
- NPCs using the 'beserker' combat style will spend the majority of their time attacking, while NPCs using the 'tank' combat style will spend most of their time blocking or defending.
- A farmer will be much less effective in combat than a bandit ringleader
- Draugr charge straight towards enemies and spend very little time blocking
- Wolves will circle around an enemy and only attack for short periods before circling again. In larger packs, wolves will rotate in for the attack while the rest circle their enemy
- Dragons now highly prefer hovering/strafing attacks over perched/ground attacks. To balance this for melee players, when dragons do decide to land, they stay landed for an increased amount of time. Also, dragons are now more prone to perform special ground moves (for example, tail bashing an enemy attacking from behind.)


There is an optional module that lower dragons' preference for attacking while in the air, increasing the likelihood of dragons landing/perching to attack. The optional module can be found here - http://steamcommunity.com/sharedfiles/filedetails/?id=430739032

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NPCs from mods should take advantage of the changes made from this mod, unless they're given a unique combat style (which is rare.)

This mod does not use ANY scripts; this mod only modifies default combat styles and combat mults found within the creation kit to enhance realism/immersion. For those concerned, this mod has been made as clean as possible; all references besides 'combat style' and 'GMST' have been removed from the mod via TES5edit.

Confirmed compatibility:
Duel - Combat Realism
Amazing Follower Tweaks

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The following is not Skyrim/mod related, so feel free to stop reading!

Just a bit of self-promotion to any of you who play CS:GO - If you want, I would greatly appreciate it if you could check out my weapon submissions for the CS:GO workshop! Any feedback is appreciated.
Popular Discussions View All (3)
2
Apr 24 @ 4:58am
Compatibility questions
Mos Anted
2
Dec 26, 2014 @ 2:50pm
Questions before installing the mod...
gormlesstosser (on vacation)
1
Sep 17, 2014 @ 6:49pm
Harder to kill dragons led to more NPC deaths? (Inquiry)
Atola
428 Comments
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urbanbenur Jun 24 @ 8:40am 
This mood is incredibly real. I confronted one enemy of he tempest band and inmediately 5 more of them runned after me crazily. Moreover my horse runned away the battlefield pretty fast. Thanks a lot for this wonderful work.
joop  [author] Jun 8 @ 5:30pm 
@Rpg Blaster - The slow motion is from one of the vanilla block perks!

@X Myth - No problem at all! The short explanation is that if you were to use both this mod and the Duel Combat mod, you will see:

- all the features of Duel Combat that don't have to do anything with NPC combat AI
- the NPC combat AI features from the mod that is loaded last

There is no downside to using both mods. There will be no game-breaking or glitch-inducing problems that arise from using both mods.
X Myth Jun 8 @ 4:20pm 
This is compatible with duel combat 7? I'm a bit confused should I be downloading this and duel combat 7 or would that do nothing considering this looks like it does what duel combat does anyway lol. Sorry this probably has been asked before, but id love to either download Duel Combat 7 or This mod, but seeing that this has been updated recently I'm leading towards this one... Still if it's a better experience to download both I'll go ahead and do that =D

Don't bite my head off, im fairly new to mods and the ones I have are amazing so this might be my next to add =D

Oh and the question is, should I just subscribe to this mod or both and what's the pros and cons in my choice. Thanks a ton, so far the community has been amazing here.
What the mod is for the slow motion
Blazi40 May 20 @ 12:37pm 
this sounds good! I got the hellish slayer with (legendary) and 3 enchantments that absorb life,burn and shock that is like 200 DMG... now its gonna be a little harder :D
joop  [author] May 15 @ 3:23pm 
Yes!
Zadnak May 15 @ 9:33am 
Is this mod compatible with the Civil war overhaul?
Vestrivan May 5 @ 5:31pm 
Joop if cancer is an issue close to your heart, you might find chrisbeatcancer.com a useful source of information! Just found it myself the other day, learned a lot. Thanks for the mod in advance, haven't re-purchased the game yet :)
JurgenVren Apr 27 @ 3:05pm 
Thank you Joop for making your already awsome mod even better ^^
Thijxx Apr 27 @ 2:19pm 
Wow, completely stunned by this mod. Combat is serious sh*t again! Good stuff, thanks.