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Better Combat AI
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0.016 MB
Jul 16, 2013 @ 2:27pm
Sep 17 @ 5:06pm
13 change notes ( view )
Description
Better Combat A.I. (Artificial Intelligence)
Enhances the combat AI for NPCs within the game.



What this mod does:

1. Smarter NPC combat behavior. NPCs are now more likely to:
- Use power attacks more effectively (i.e. power attack when their enemy is blocking/staggered)
- Attack more aggressively when in groups (including mages/archers)
- Try to bash and stagger
- Attack when their enemy is not blocking
- Attempt to block
- Disengage from melee combat (if NPC is an archer/mage) when they gain distance from their enemy
- Attempt to circle their enemy if they can't find an angle for attack
- Archers/mages have increased desire to navigate away from enemies to avoid melee combat

2. Expand differences in combat styles to make combat more immersive. For example:
- NPCs using the 'beserker' combat style will spend the majority of their time attacking, while NPCs using the 'tank' combat style will spend most of their time blocking or defending.
- A farmer will be much less effective in combat than a bandit ringleader
- Draugr charge straight towards enemies and spend very little time blocking
- Wolves will circle around an enemy and only attack for short periods before circling again. In larger packs, wolves will rotate in for the attack while the rest circle their enemy
- Dragons now highly prefer hovering/strafing attacks over perched/ground attacks. To balance this for melee players, when dragons do decide to land, they stay landed for an increased amount of time. Also, dragons are now more prone to perform special ground moves (for example, tail bashing an enemy attacking from behind.)




NPCs from mods should take advantage of the changes made from this mod, unless they're given a unique combat style (which is rare.)

This mod does not use ANY scripts; this mod only modifies default combat styles and combat mults found within the creation kit to enhance realism/immersion. For those concerned, this mod has been made as clean as possible; all references besides 'combat style' and 'GMST' have been removed from the mod via TES5edit.

Confirmed compatibility:
Duel - Combat Realism
Amazing Follower Tweaks



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The following is not Skyrim/mod related, so feel free to stop reading!

Just a bit of self-promotion to any of you who play CS:GO - If you want, I would greatly appreciate it if you could check out my weapon submissions for the CS:GO workshop! Any feedback is appreciated.
Popular Discussions View All (1)
1
Sep 17 @ 6:49pm
Harder to kill dragons led to more NPC deaths? (Inquiry)
Atola
363 Comments
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Captain Kitty Litter 12 hours ago 
This changed the game so much for me. Instead of feeling like a demigod roaming around a static landscape, I now feel accomplishment from fighting. I highly recommend this mod.
Whilemaner32 Sep 17 @ 6:42pm 
There is a patch mod out that fixes the brawling bug ( oh it should in any case :) ) on Nexus
joop  [author] Sep 17 @ 4:55pm 
Lastly, there is a brawling bug unrelated to this mod that can occur in vanilla Skyrim. If anyone is still having problems fighting Vilkas or beginning brawls, I recommend checking out the wiki, here: http://elderscrolls.wikia.com/wiki/Brawling.
joop  [author] Sep 17 @ 4:48pm 
If anyone is curious, the arrow dodging is a function of fCombatDodgeChanceMax and fCombatDodgeChanceMin. Vanilla Skyrim has max set at 1, and min set at 0. I left the max value alone, but I set the minimum chance to 0.3. That means that there is always a 30% chance that the AI will choose to dodge an incoming arrow/attack.

In the new version I'm uploading, the minimum will be set to .15, so 15%.
joop  [author] Sep 17 @ 4:31pm 
@johnny - Always room for improvement, yes! The brawling bug/Vilkas issue has been fixed in the test version I'm working on which should be uploaded soon. As for the arrow dodging, I do want to keep the higher rate on, but I do think I should lower it from the feedback I'm getting. This will also be fixed in the new version.
johnny Sep 17 @ 11:41am 
from reading the comments this mod needs more work before it is used. or have these been fixed yet? Brawling bug and enemies dodging arrows like its the matrix when you're sneaking up on them.
Dovah Ducky Sep 14 @ 12:48pm 
thenks very much, your profile picture behemoth awesome.

10.3/10
Sir Tommy of 2368 Sep 13 @ 11:50pm 
A very simple, effective mod... my favorite kind. But would it be possible to get this mod on the Nexus?
TonyHawked Sep 13 @ 7:55am 
this is the best combat mod ever cuz i always thought the npc didnt put up a fight at all
joop  [author] Sep 10 @ 5:27pm 
Alright, I'll see what I can find. Thanks for the info!