1313 ratings
Better Combat AI
File Size:
0.016 MB
Jul 16, 2013 @ 2:27pm
Jul 23, 2013 @ 1:06pm
12 change notes ( view )

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Better Combat A.I. (Artificial Intelligence)
Enhances the combat AI for NPCs within the game.

What this mod does:

1. Smarter NPC combat behavior. NPCs are now more likely to:
- Use power attacks more effectively (i.e. power attack when their enemy is blocking/staggered)
- Attack more aggressively when in groups (including mages/archers)
- Try to bash and stagger
- Attack when their enemy is not blocking
- Attempt to block
- Disengage from melee combat (if NPC is an archer/mage) when they gain distance from their enemy
- Attempt to circle their enemy if they can't find an angle for attack
- Archers/mages have increased desire to navigate away from enemies to avoid melee combat

2. Expand differences in combat styles to make combat more immersive. For example:
- NPCs using the 'beserker' combat style will spend the majority of their time attacking, while NPCs using the 'tank' combat style will spend most of their time blocking or defending.
- A farmer will be much less effective in combat than a bandit ringleader
- Draugr charge straight towards enemies and spend very little time blocking
- Wolves will circle around an enemy and only attack for short periods before circling again. In larger packs, wolves will rotate in for the attack while the rest circle their enemy
- Dragons now highly prefer hovering/strafing attacks over perched/ground attacks. To balance this for melee players, when dragons do decide to land, they stay landed for an increased amount of time. Also, dragons are now more prone to perform special ground moves (for example, tail bashing an enemy attacking from behind.)

NPCs from mods should take advantage of the changes made from this mod, unless they're given a unique combat style (which is rare.)

This mod does not use ANY scripts; this mod only modifies default combat styles and combat mults found within the creation kit to enhance realism/immersion. For those concerned, this mod has been made as clean as possible; all references besides 'combat style' and 'GMST' have been removed from the mod via TES5edit.

Confirmed compatibility:
Duel - Combat Realism
Amazing Follower Tweaks


The following is not Skyrim/mod related, so feel free to stop reading!

Just a bit of self-promotion to any of you who play CS:GO - If you want, I would greatly appreciate it if you could check out my weapon submissions for the CS:GO workshop! Any feedback is appreciated.
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The One And Only Doge Apr 16 @ 10:29am 
now my lvl 29 bezerker faces a real challange
alfsterdig Apr 6 @ 2:55am 
joop  [author] Mar 4 @ 10:22pm 
@Noche - I put my money on Dance of Death. That mod changes a lot of variables involved with kill moves. Make sure you're using SKSE and MCM
Noche Negra Mar 4 @ 2:58am 
The only other combat mods im using would be [Dance of Death] and [Amazing followers tweaks], good sir.
joop  [author] Mar 3 @ 12:38pm 
@Noche -Thanks for the kind words! I didn't touch any GMST involving killmoves, and definitely did not modify any of the related scripts. Are you using any other combat mods?
Noche Negra Mar 2 @ 2:40am 
love the mod, i notice right at the gecko the fights are much diverse and my companion fights way better than before but hasn't done any killmoves in fights so far and I'm currently going over 40 hours playtime since i downloaded the mod do you think this mod has any effects on the killmove scripting if there's any?
joop  [author] Feb 23 @ 5:46pm 
@lucky - Glad it's working out now! Feel free to contact me if you have any other issues.

@eliot - Thanks for the kind words, you're awesome

@Spartan - No major conflicts! This mod won't interfere with the scripting in that mod.

@Lightning - Also no major conflicts. This mod won't interfere with Deadly Combat's scripting whatsoever.
Lightning Panda Feb 23 @ 1:47pm 
Does it conflict with anything in Deadly Combat?
SPARTAN117DEMO Feb 16 @ 4:05pm 
does this work with the "i yeild, i yeild" mod? PS dat spelling is sexy isnt it?
eliotno3 Feb 15 @ 7:46am 
@ShoutsWillEcho - you don't want to use this mod because non-melee AI might flee from you? Check out the "Dawn of the Dead" mod where all mages forget spells/archers drop bows and everyone shambles toward you slowly like a training dummy.

The better combat AI is awesome, just amazing. I never install any of the "cheater" mods & this one is just gold. My new mage is L12 and has been beaten like a red-headed step-child more times than I can count. Good times. Thank you so much mate!