The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Better Combat AI
 
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Jul 16, 2013 @ 2:27pm
Apr 24, 2015 @ 11:54pm
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Better Combat AI

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Description
Better Combat A.I. (Artificial Intelligence)
Enhances the combat AI for NPCs within the game.

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NEW 4.25.15
Many creature additions:
- Lowered confidence/increased chance of fleeing of animals (sabre cats, dogs, skeevers, mudcrabs, horkers, mammoths, bears, horses) while alone, and increased aggressiveness while in groups
- Severely lowered confidence of horses while alone
- Giants now have the ability to flee
- Increased desire to flee for passive creatures (deer, cows, chickens, rabbits, goats)
- Increased flanking ability of sabre cats, dogs, and spiders
- Hagravens and spriggans are much more aggressive and will cast spells more frequently
- Increased circling ability of hagravens

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What this mod does:

1. Smarter NPC combat behavior. NPCs are now more likely to:
- Use power attacks more effectively (i.e. power attack when their enemy is blocking/staggered)
- Attack more aggressively when in groups (including mages/archers)
- Try to bash and stagger
- Attack when their enemy is not blocking
- Attempt to block
- Disengage from melee combat (if NPC is an archer/mage) when they gain distance from their enemy
- Archers are more prone to draw melee weapons (if available) if they believe they're getting charged. For balance, archers now have a higher preferred distance from their enemy.
- Attempt to circle their enemy if they can't find an angle for attack
- Archers/mages have increased desire to navigate away from enemies to avoid melee combat
- NPCs will now search a wider radius when alerted
- NPCs will travel further distances/have higher preference for picking up better weapons in combat

2. Expand differences in combat styles to make combat more immersive. For example:
- NPCs using the 'beserker' combat style will spend the majority of their time attacking, while NPCs using the 'tank' combat style will spend most of their time blocking or defending.
- A farmer will be much less effective in combat than a bandit ringleader
- Draugr charge straight towards enemies and spend very little time blocking
- Wolves will circle around an enemy and only attack for short periods before circling again. In larger packs, wolves will rotate in for the attack while the rest circle their enemy
- Dragons now highly prefer hovering/strafing attacks over perched/ground attacks. To balance this for melee players, when dragons do decide to land, they stay landed for an increased amount of time. Also, dragons are now more prone to perform special ground moves (for example, tail bashing an enemy attacking from behind.)


There is an optional module that lower dragons' preference for attacking while in the air, increasing the likelihood of dragons landing/perching to attack. The optional module can be found here - http://steamcommunity.com/sharedfiles/filedetails/?id=430739032

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NPCs from mods should take advantage of the changes made from this mod, unless they're given a unique combat style (which is rare.)

This mod does not use ANY scripts; this mod only modifies default combat styles and combat mults found within the creation kit to enhance realism/immersion. For those concerned, this mod has been made as clean as possible; all references besides 'combat style' and 'GMST' have been removed from the mod via TES5edit.

Confirmed compatibility:
Duel - Combat Realism
Amazing Follower Tweaks

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The following is not Skyrim/mod related, so feel free to stop reading!

Just a bit of self-promotion to any of you who play CS:GO - If you want, I would greatly appreciate it if you could check out my weapon submissions for the CS:GO workshop! Any feedback is appreciated.
Popular Discussions View All (4)
3
Aug 29, 2015 @ 7:29pm
Compatibility questions
Mos Anted
2
Dec 26, 2014 @ 2:50pm
Questions before installing the mod...
Mister Roboot
2
Dec 19, 2015 @ 6:38am
Harder to kill dragons led to more NPC deaths? (Inquiry)
Atola
< >
479 Comments
NorthernLord Sep 25 @ 4:51am 
Very good
Mr.Grobuskna vladinov Sep 11 @ 1:42pm 
i guess legendary dragon well kill us all!
=P4T0U|1440= Sep 8 @ 1:46am 
hey does this mod makes stormcloaks/imperials use their bow less and more their melee weapons ? because I feel like civil war battles are just big arrow paintball battles
MJRAHOLE Jul 28 @ 9:50am 
I think he just slapped the words BETTER COMBAT AI on every picture he got, kinda funny though
Timesplitter Jul 13 @ 4:30pm 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968.
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Kingslayer Jul 2 @ 1:48pm 
upload this mod on nexus please!
Szpet Jun 20 @ 1:55pm 
You should add option to disable this mod for followers or fix them because teher are issues with quests if your follower is taking part in them (example: companions quest)
awaltke Jun 14 @ 10:40am 
What is the armor and weapon mod you use in the video?
Phonylicous Quackerton May 6 @ 5:54pm 
"What do you think this, What do, What do you, What do you think this is newcomer, we don't use magic around here, What do, What do you"- Vilkas 2016