The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Better Combat AI
 
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Jul 16, 2013 @ 2:27pm
Apr 24, 2015 @ 11:54pm
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Better Combat AI

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Description
Better Combat A.I. (Artificial Intelligence)
Enhances the combat AI for NPCs within the game.

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NEW 4.25.15
Many creature additions:
- Lowered confidence/increased chance of fleeing of animals (sabre cats, dogs, skeevers, mudcrabs, horkers, mammoths, bears, horses) while alone, and increased aggressiveness while in groups
- Severely lowered confidence of horses while alone
- Giants now have the ability to flee
- Increased desire to flee for passive creatures (deer, cows, chickens, rabbits, goats)
- Increased flanking ability of sabre cats, dogs, and spiders
- Hagravens and spriggans are much more aggressive and will cast spells more frequently
- Increased circling ability of hagravens

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What this mod does:

1. Smarter NPC combat behavior. NPCs are now more likely to:
- Use power attacks more effectively (i.e. power attack when their enemy is blocking/staggered)
- Attack more aggressively when in groups (including mages/archers)
- Try to bash and stagger
- Attack when their enemy is not blocking
- Attempt to block
- Disengage from melee combat (if NPC is an archer/mage) when they gain distance from their enemy
- Archers are more prone to draw melee weapons (if available) if they believe they're getting charged. For balance, archers now have a higher preferred distance from their enemy.
- Attempt to circle their enemy if they can't find an angle for attack
- Archers/mages have increased desire to navigate away from enemies to avoid melee combat
- NPCs will now search a wider radius when alerted
- NPCs will travel further distances/have higher preference for picking up better weapons in combat

2. Expand differences in combat styles to make combat more immersive. For example:
- NPCs using the 'beserker' combat style will spend the majority of their time attacking, while NPCs using the 'tank' combat style will spend most of their time blocking or defending.
- A farmer will be much less effective in combat than a bandit ringleader
- Draugr charge straight towards enemies and spend very little time blocking
- Wolves will circle around an enemy and only attack for short periods before circling again. In larger packs, wolves will rotate in for the attack while the rest circle their enemy
- Dragons now highly prefer hovering/strafing attacks over perched/ground attacks. To balance this for melee players, when dragons do decide to land, they stay landed for an increased amount of time. Also, dragons are now more prone to perform special ground moves (for example, tail bashing an enemy attacking from behind.)


There is an optional module that lower dragons' preference for attacking while in the air, increasing the likelihood of dragons landing/perching to attack. The optional module can be found here - http://steamcommunity.com/sharedfiles/filedetails/?id=430739032

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NPCs from mods should take advantage of the changes made from this mod, unless they're given a unique combat style (which is rare.)

This mod does not use ANY scripts; this mod only modifies default combat styles and combat mults found within the creation kit to enhance realism/immersion. For those concerned, this mod has been made as clean as possible; all references besides 'combat style' and 'GMST' have been removed from the mod via TES5edit.

Confirmed compatibility:
Duel - Combat Realism
Amazing Follower Tweaks

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The following is not Skyrim/mod related, so feel free to stop reading!

Just a bit of self-promotion to any of you who play CS:GO - If you want, I would greatly appreciate it if you could check out my weapon submissions for the CS:GO workshop! Any feedback is appreciated.
Popular Discussions View All (4)
3
Aug 29, 2015 @ 7:29pm
Compatibility questions
Mos Anted
2
Dec 26, 2014 @ 2:50pm
Questions before installing the mod...
MisterRoboot
2
Dec 19, 2015 @ 6:38am
Harder to kill dragons led to more NPC deaths? (Inquiry)
Atola
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494 Comments
Ceru Jun 5 @ 3:25am 
Does it work on Skyrim LE?
Math Apr 12 @ 1:25pm 
Good, !!kill that stupididy of enemies!! Now, fight is bigger challenge
Vinz Mar 27 @ 2:43am 
Still with this mod i feel not alot of difference and im playing on legendary difficulty
Big Ounce Feb 9 @ 10:14pm 
will mages use magic from mods
joop  [author] Jan 31 @ 9:17am 
This file is for Skyrim, not Skyrim SE. I've uploaded a Skyrim SE compatiable version on Bethesda.net if you'd like to use it.
Darius Hunter Jan 29 @ 6:14am 
This makes it more likely to die often. Its so annyoing, it's best to remove it!!!
Hekudan Jan 28 @ 6:36pm 
thanks for increasing the chances of fleeing for rabbits
im sick of them attacking me everytime they see me
lol
doomie Jan 7 @ 5:50am 
your skins were pretty dope :P
Astaroth Dec 28, 2016 @ 4:25pm 
still work with duel combat realist 8? I've found that some enemies try to run away sometimes (specially when they have medium or low life) or just stay still (well this just happen 1 time and i was hitting him so maybe it wasn't a bug)
Vsolid Dec 25, 2016 @ 5:50pm 
Hopefully this plays nice with my large collection of mods I got going.