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Any chance you can help me in the next two hours ? XD
If not, it's okay. Thanks for the patch any way ;)
The point I'm trying to make though is that the Steam and GOG releases appear to be ripped from two distinct separate CD releases of MDK, with the Steam version coming off as newer since it has a video instead of slides. Why the new owners uploaded different versions of the game on separate platforms is beyond me.
Now that I think about it, I'm not only curious what changes Shiny made between versions and why but also why the IP owners released one version on Steam and a different version on GOG. In fact, that might actually explain why the Steam version lacks the menu slides and ending cinematics; the original retail version they ripped it from probably also lacked them.
I decided to analyse them with WinMerge and found that OPTIONS.BNI in \MISC as well as LEVEL3.CMI, LEVEL3O.MTO, LEVEL5O.SNI, LEVEL6.CMI, LEVEL6O.SNI, LEVEL7.CMI, LEVEL7O.SNI, LEVEL8.CMI and LEVEL8O.SNI in \TRAVERSE are different between versions, with LEVEL8Q.MTI missing from the GOG version. The MDKD3D executables are also different but suspect that might be due to the inclusion of the Steam DRM. All other files check out the same, including the ones in your patch. I wonder what Shiny changed between versions besides the intro slides and main menu theme?
Regardless, turns out the audio issues I was experiencing were due to the A3D wrapper I was using; the A3D-Alchemy/VIA QSound wrapper works and Creative's official wrapper doesn't.