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How to Paint Items in Source Filmmaker
Hey Everyone! In this guide I will show you how to paint Team Fortress 2 Hats and Miscs in Source Filmmaker. Things you will need:[/b] Source Filmmaker installed on your PC A hat proxy[dl.dropboxusercontent.com] A list of paint colour codes[kingfluffs.deviantart.com] (Thanks FezManIsHere) Notepad++[notepad-plus-plus.org]
Step 1 Load up SFM and load a map, player model(NOT HWM) and item models and get in a place you want. Attach all the bip_bones from the player to the hat and zero it out. If your player model already has a hat, right click and hover over Set Body Groups, Hat and click "None", this will take away the hat. Do this for other items such as the scouts Essential Accessories but instead of hat it is Shoes and Socks.
Step 2 Right click the hat in the Animation Set Editor and click Show in Element Viewer > Model, this will take you to the Element viewer. Right Click on the green text at the top of all the drop down options and hover over Add Atribute > element_array, next it will ask you to rename the element_array and name it "materials", it cannot be anything else so just "materials".
Step 3 A new option will apear and right click that and hit Import Element, a browser will apear and locate your Hat Proxy that you downloaded, select that and hit open. Expand all the drop down options. This is where it gets complicated, so be careful. You will see in you're new options there is something called "mtlName" and next to that it says Place Material Here. This process doesn't always work, so I will show you how to do the other one later. in the very top drop down option were it says your_item_GameModel, there should be a tag called modelName, click in the text box next to that and hit CTRL + A to select all, the hit CTRL + C to copy and click in the text box next to mtlName and delete the Place Materials here text and hit CTRL + V to paste the already copied text from modelName. Once you have done that delete the .mdl from the end of the copied text and your item MAY turn black, if it has this process worked, if it didn't, go to Step 3(i).
Step 3(i) Your here if the last process didn't work, so go back the the Animation Set Editor and right click your model and click Show Game Model in Explorer, your item will already be high-lighted so right clickit again, and hit Edit with Notepad++. So now you will be greeted by some weird letters and symbols, ignore this and scroll striaght to the end. Your are looking for the location of the material for your model and it will be something like this models/player/items/sniper/desert_marauder. Scroll right slowly until you start to see text like the one above, your looking for text that doesn't have any file name like .mdl at the end, once you have found that enter that into the mtlName text box and your item should turn black.
Step 4 Once your item model has turned black your need to do to your Paint code spreadsheet on Google Drive. Chose which colour you would like to paint your item and copy the code next to it. The code you look a bit like this 0.9059 0.7098 0.2314. Once you have that copied paste it into the bottom option in the drop down box, this should be named $colortint_base, it will have 0 0 0 in the text box next to that so delete 0 0 0 and paste in your chose colour code, click away and BAM. Your item should have just turned to whatever colour you wanted, you can you make posters, cool movies and whatever you want!
I hope this guide helped you and you learned a bit more in the world on Source Filmmaker.
Thanks for reading, cyber-
Notes: I did not make the Hat Proxy.dmx or the Hat colour code spreadsheet. Im sorry for any puncuation or spelling mistakes, because I suck at spelling.