The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1,743 ratings
True Skyrim
File Size
0.922 MB
Mar 9, 2012 @ 1:58am
Mar 11, 2012 @ 1:54pm
5 Change Notes ( view )

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True Skyrim

*** NEWS *** I might be uploading this onto Skyrim Nexus. I would like to get endorsements to keep updating this mod since it is very time consuming. With that kind of incentive, I could fix bugs, add more content, etc. You get the idea.

If I were to upload this to Skyrim Nexus, would you endorse this? Say so in the comments if you would! If you would not, then just don't say anything and I'll take it as a 'no' :)


The must-have mod that adds necessary detail to the world to actually feel immersed in gameplay. Wilderness areas have real, hand-crafted forests. Roads have streetlights that guide you through the night. Outskirts of towns are more detailed with more guards patrolling. Bandit camps are more detailed and filled with more foes. Forests are dense and filled with wildlife and sounds.

This mod will NOT work with "Open Cities" and "Detailed Outskirts". Some users say Open Cities is bugging this mod; I wouldn't know because I do not use "Open Cities". The "Detailed Outskirts" mods similar areas so conflicts will arise if you try to two different mods customizing the same place. I feel that mine is much more detailed, expansive and immersive. The choice is yours.

Feel free to leave comments and suggestions!
If you are experiencing bugs, PLEASE state where exactly you were when it happened so I can go back in the editor and see what's going on there.

Weekly updates should be expected, so don't worry if I missed an area - I'm working on it :)

Areas Worked On:
Random Wilderness areas

These have been edited, but I will go back and add further detail until I feel that the area is finished.
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PRIMALUS Oct 1 @ 2:07am 
This mod causes a bug in one of the HearthFire homes. Lakeveiw Manor, can not be built because the buildings do not appear. The funny thing is that when the mod is turned off it is possible to construct the house without problems the mansion, after the house was built, when reactivating the mod, the house does not disappear, that is why I believe that this bug passed over you.
Snake27999 Sep 13 @ 12:19pm 
I run this mod with open cities and after using them together for hundreds of hours there dosnt seem to be any real problems
Lightning Flash Jul 14 @ 12:23pm 
Um maybe a little to way late but would it conflict with Claralux as well?
Keyser Soze 7 May 13 @ 6:32pm 
if you put thisw on nexus are you saying you will abandon the workshop version if you do dont abandon the workshop version pls keep it up to date as well
☆NINJA☆ Jan 4 @ 10:00am 
trees spawn in buildings, and for some reason completley moved a part of the map upwards and also added giant trees uninstalling (i liked it but it needs more work)
ZoomBlue213 Dec 18, 2016 @ 1:40pm 
its a good mod in all, but sometimes trees will spawn in buildings. Plus it makes my game laggy.
lupus_hegemonia Dec 5, 2016 @ 12:45am 
I like the pics, but I already installed some other mods that "added" many "goodies" around the cities, and I believe if I'll install this one too, I'll mess-up the game.
Red-_-Monkey Oct 30, 2016 @ 1:07pm 
Sad thing is, I only dislike the trees around whiterun, other than that, I wish I could subscribe unless I go on a 'markfordelete' rampage lol
Hansnsn Sep 3, 2016 @ 1:12am 
Looks pritty in the screenshots but totally messed up at least 3 of my in game cells.. after installing the mod, the ground was like 30 feet to high like a hill.. even after i deinstalled and unsubscribed id stayed.. couldnt find a fix yet.. thx for breaking my game.. :(
Plasmyte Jul 16, 2016 @ 6:29am 
I guess maybe you could imagine that they've been experimenting with reforestation or something