1111 ratings
True Skyrim
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0.922 MB
Mar 9, 2012 @ 1:58am
Mar 11, 2012 @ 1:54pm
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Description
*** NEWS *** I might be uploading this onto Skyrim Nexus. I would like to get endorsements to keep updating this mod since it is very time consuming. With that kind of incentive, I could fix bugs, add more content, etc. You get the idea.

If I were to upload this to Skyrim Nexus, would you endorse this? Say so in the comments if you would! If you would not, then just don't say anything and I'll take it as a 'no' :)

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The must-have mod that adds necessary detail to the world to actually feel immersed in gameplay. Wilderness areas have real, hand-crafted forests. Roads have streetlights that guide you through the night. Outskirts of towns are more detailed with more guards patrolling. Bandit camps are more detailed and filled with more foes. Forests are dense and filled with wildlife and sounds.

This mod will NOT work with "Open Cities" and "Detailed Outskirts". Some users say Open Cities is bugging this mod; I wouldn't know because I do not use "Open Cities". The "Detailed Outskirts" mods similar areas so conflicts will arise if you try to two different mods customizing the same place. I feel that mine is much more detailed, expansive and immersive. The choice is yours.

Feel free to leave comments and suggestions!
If you are experiencing bugs, PLEASE state where exactly you were when it happened so I can go back in the editor and see what's going on there.

Weekly updates should be expected, so don't worry if I missed an area - I'm working on it :)

Areas Worked On:
Whiterun
Rorikstead
Riverwood
Winterhold
Falkreath
Kynesgrove
Random Wilderness areas

These have been edited, but I will go back and add further detail until I feel that the area is finished.
389 Comments
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Acality Aug 13 @ 3:57pm 
Would endorse.
Mikey Aug 5 @ 10:25am 
P.S. I really like the road side lanterns.
Mikey Aug 5 @ 10:25am 
I like the overhaul, except the tundras. The tundras are supposed to be cold marshy semi-flat lands. Full of decayin pete moss. Also there wouldn't be alot of trees for the need of lumber. Hence all the tree stumps in and around the area. And with a civil war brewing you can bet lumber is scarce. Barricades, trbuchets and repairs have taken all the wood supplies.
None the less, this is still a nice looking mod. And I'm sure it can be adapted to someones play style.
AceNtheHole89 Aug 3 @ 4:37pm 
has any one else noticed that floating bush thing right in front of white rune? its out in the grass a little ways in front of white run.
IceFrog мне судья Jul 30 @ 4:45am 
Looks really good
K106 Jul 25 @ 7:22am 
Hey man, I found a little bug in the mod. Please check my 2 latest screenshots. I show you the problem and the location :) Thank you.
LegoManofGaming Jul 4 @ 5:38pm 
its like skyrim after the civil war, at which point it could focus on safety and trees can regrow because the dragons kept destroying them but at this point youve destroyed most dragons so they cant destroy trees.
Storm_at_Sea Jul 3 @ 7:44am 
I've been on the fence on this one. Does this conflict with saturation boost, it's apparent it's not used here, I forget how drained and washed out vanilla color Skyrim looks. I'm also using expanded cities and already have more trees in whiterun area and my riverwood is the haunted ghost town one, but sometimes, I switch out mods like that to try others that would conflict, for a change and to see which I like more. If saturation boost mod and pure waters can't work, I'll have to pass on this one, but would try it at some point if they (sat. and pure w.) could work together (if this was still on workshop). Good luck w/whatever you choose.
SparkedRiku Jun 24 @ 1:35pm 
I love this mod, but unfourtunately it conflicts with so many other mods, any added area ends up having floating trees or trees blocking doorways. looks great other than those issues.
nero777 Jun 12 @ 3:38am 
plese fix near withe run it crashes the game every time