The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Whiterun Expansion: Alternative Entrance
   
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Category: Dungeons, Merchants, Towns
File Size
Posted
Updated
4.935 MB
Jun 13, 2013 @ 6:57pm
Dec 6, 2013 @ 11:49am
14 Change Notes ( view )

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Whiterun Expansion: Alternative Entrance

Description
Whiterun Expansion: Alternative Entrance
(No DLC needed)

This mod adds another entrance/exit gateway behind The Bannered Mare in Whiterun and includes an expansion of the town called the Labour District.
-Eastern Whiterun Gateway
-3 Houses
-2 Merchant Shops
-Guardhouse
-Complex Sewer System
-Navmesh by Hand
-11 new NPCs plus 4 guard patrols
-3 Followers (for the Luxury Suite if desired)
-NPCs have daily schedule
-Underlying storyline

I originally created this mod because (with fast-travel disabled) I found it annoying to run around half of Whiterun just to visit the Luxury Suite (highly recommended mod by migal130). And for all urban spelunkers out there, I have used my personal and extensive experience in journeying through underground waterways and steam tunnels to create (hopefully) Skyrim's most elaborate sewer system which extends below all of Whiterun where you can use manholes located throughout the city to make a quick getaway within the sewer system.

UPDATE
I have added another section to the Labour District, including a tower, public bench area, a large brothel[www.nexusmods.com], and many new NPCs (last 3 images).

This mod has been cleaned with TES5Edit
393 ITMs removed, 7 undeleted records

Approximate creation time: 120 hours

Conflicting Mods:
-Open Cities

Compatible Mods:
Immersive Settlements[www.nexusmods.com] (info by majikku22 and Imperator Gowron)
Katixa's Ciderhouse Restaurant[www.nexusmods.com]
Bathing Beauties or Beefcake – Luxury Suite[www.nexusmods.com]

What this mod does NOT do:
-Modify the Whiterun World – it changes as little of Whiterun (inside the walls) as possible to avoid conflicting with Whiterun enhancement mods.

Problems with this mod:
--If the new NPCs have missing face textures (grey face) an optional file can be downloaded at the Nexus link below. Just extract the file into your skyrim data folder.
--The Imperial guards will conflict if you have chosen to support the stormcloaks in the civil war.
--The merchants are not able to lock their doors at night / keep an eye on you without conflicting with them offering to sell merchandise.
--Multiple NPCs do not respond to their package or schedule, preventing them from being as active as they are supposed to be.

Other than fixing any possible mistakes, this mod is complete and has been fully tested.

Nexus[skyrim.nexusmods.com]

If you really like this mod and would like to show your appreciation, I'd be happy to take a
donation of any steam trading cards, backgrounds, emoticons, or other unwanted items.
Thank you.

AR15freedom1
167 Comments
voajusdisselcria Jun 3, 2018 @ 4:07pm 
Hey AR can I ask you a question?
Scout 164 Jul 30, 2016 @ 7:22pm 
Is it compatible with Towns and Villages Enchanced?
Heal Puppy Jun 5, 2016 @ 5:32pm 
And if so how?
Heal Puppy Jun 5, 2016 @ 5:31pm 
You probably won't answer but does this still conflict with open cities mod?
NateDogg May 16, 2016 @ 5:06pm 
Yeah, it's pretty good, but it fucks up any quests that you have to do outside the enterance of Whiterun completely, and pretty much kills all tension of the Stormcloak fight there because the NPCs will run into walls and get stuck in things.
DIsabledChromo Mar 24, 2016 @ 3:16am 
cool mod but yea there are some holes that need to be fix but still, Keep Creating till your heart cant stop thumping. Good work Champ :steamhappy:
Schurke Nov 1, 2015 @ 11:26am 
Jepp, there are some holes in the Terrain, should be fixed. But I like the Mod :)
Meep the Madman Apr 18, 2015 @ 5:36am 
So is it just me or does everyone have a large chunk of the terrain missing next to the well/stairs?
Mr Klaww Apr 5, 2015 @ 1:23pm 
Does this also go along with the civil war quest line? Like do the guards change into stormcloaks if you choose the stormcloak side of the war?
KnightWhoSaysNe Mar 29, 2015 @ 6:32pm 
There seems to be a story forming with the safe house. However the guy inside just yells at me to get out. Is there more to the building?