The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Whiterun Expansion: Alternative Entrance
   
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Category: Dungeons, Merchants, Towns
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4.935 MB
13 giu 2013, ore 18:57
6 dic 2013, ore 11:49
14 note di rilascio ( visualizza )

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Whiterun Expansion: Alternative Entrance

Descrizione
Whiterun Expansion: Alternative Entrance
(No DLC needed)

This mod adds another entrance/exit gateway behind The Bannered Mare in Whiterun and includes an expansion of the town called the Labour District.
-Eastern Whiterun Gateway
-3 Houses
-2 Merchant Shops
-Guardhouse
-Complex Sewer System
-Navmesh by Hand
-11 new NPCs plus 4 guard patrols
-3 Followers (for the Luxury Suite if desired)
-NPCs have daily schedule
-Underlying storyline

I originally created this mod because (with fast-travel disabled) I found it annoying to run around half of Whiterun just to visit the Luxury Suite (highly recommended mod by migal130). And for all urban spelunkers out there, I have used my personal and extensive experience in journeying through underground waterways and steam tunnels to create (hopefully) Skyrim's most elaborate sewer system which extends below all of Whiterun where you can use manholes located throughout the city to make a quick getaway within the sewer system.

UPDATE
I have added another section to the Labour District, including a tower, public bench area, a large brothel[www.nexusmods.com], and many new NPCs (last 3 images).

This mod has been cleaned with TES5Edit
393 ITMs removed, 7 undeleted records

Approximate creation time: 120 hours

Conflicting Mods:
-Open Cities

Compatible Mods:
Immersive Settlements[www.nexusmods.com] (info by majikku22 and Imperator Gowron)
Katixa's Ciderhouse Restaurant[www.nexusmods.com]
Bathing Beauties or Beefcake – Luxury Suite[www.nexusmods.com]

What this mod does NOT do:
-Modify the Whiterun World – it changes as little of Whiterun (inside the walls) as possible to avoid conflicting with Whiterun enhancement mods.

Problems with this mod:
--If the new NPCs have missing face textures (grey face) an optional file can be downloaded at the Nexus link below. Just extract the file into your skyrim data folder.
--The Imperial guards will conflict if you have chosen to support the stormcloaks in the civil war.
--The merchants are not able to lock their doors at night / keep an eye on you without conflicting with them offering to sell merchandise.
--Multiple NPCs do not respond to their package or schedule, preventing them from being as active as they are supposed to be.

Other than fixing any possible mistakes, this mod is complete and has been fully tested.

Nexus[skyrim.nexusmods.com]

If you really like this mod and would like to show your appreciation, I'd be happy to take a
donation of any steam trading cards, backgrounds, emoticons, or other unwanted items.
Thank you.

AR15freedom1
167 commenti
voajusdisselcria 3 giu 2018, ore 16:07 
Hey AR can I ask you a question?
Scout 164 30 lug 2016, ore 19:22 
Is it compatible with Towns and Villages Enchanced?
Heal Puppy 5 giu 2016, ore 17:32 
And if so how?
Heal Puppy 5 giu 2016, ore 17:31 
You probably won't answer but does this still conflict with open cities mod?
NateDogg 16 mag 2016, ore 17:06 
Yeah, it's pretty good, but it fucks up any quests that you have to do outside the enterance of Whiterun completely, and pretty much kills all tension of the Stormcloak fight there because the NPCs will run into walls and get stuck in things.
DIsabledChromo 24 mar 2016, ore 3:16 
cool mod but yea there are some holes that need to be fix but still, Keep Creating till your heart cant stop thumping. Good work Champ :steamhappy:
Schurke 1 nov 2015, ore 11:26 
Jepp, there are some holes in the Terrain, should be fixed. But I like the Mod :)
Meep the Madman 18 apr 2015, ore 5:36 
So is it just me or does everyone have a large chunk of the terrain missing next to the well/stairs?
Mr Klaww 5 apr 2015, ore 13:23 
Does this also go along with the civil war quest line? Like do the guards change into stormcloaks if you choose the stormcloak side of the war?
KnightWhoSaysNe 29 mar 2015, ore 18:32 
There seems to be a story forming with the safe house. However the guy inside just yells at me to get out. Is there more to the building?