Portal 2

Portal 2

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Flinging and Bouncing
   
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4.513 MB
Jun 10, 2013 @ 4:45pm
Jun 11, 2013 @ 10:27am
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Flinging and Bouncing

Description
That portal gun hallway at the beginning is only temporary until a bug with FGEMOD is fixed.
6 Comments
Sloth.ps Jun 12, 2013 @ 3:21am 
The video should be up and available now.
Sloth.ps Jun 11, 2013 @ 11:51pm 
I'm uploading a video now. It's going to take a few hours because my internet is awful, but assuming it completes successfully it'll be available at http://youtu.be/RrsyVCt7XdU
Sparkette  [author] Jun 11, 2013 @ 11:06pm 
I couldn't seem to figure out what you mean. Could you maybe put a video somewhere?
Sloth.ps Jun 11, 2013 @ 7:14am 
A little cunning and you can probably remove the danger while preserving the laser redirect challenge.

My solution (directions given as if facing from the ledge with the doors to the ledge with the cube): I used the bounce gel and some portals to coat the left-hand wall with bounce gel. I then set up a fling tight up against the left-hand wall and strafed slightly to hit the blue paint on the left-hand wall, sending me bouncing over the pit.

From there I picked up the cube, faith plated over to the starting area, and set up the laser cube more or less as you suggest except I replaced the portal on the laser floor once the cube was in the laser so it stayed where I wanted it.


And you're welcome. This was a pretty inventive chamber and I liked it.
Sparkette  [author] Jun 10, 2013 @ 10:59pm 
Yeah, I thought that as well. I considered adding a grate there, but I thought the solution would be more satisfying if you had to put a portal on that floor in the center of the pit, and one on another floor, and put the reflective cube so it hovers between the portals , rather than just walking up and placing the cube there. I might still do it though.

Also, how did you solve it? If you did it that way, that's not supposed to be possible. Unless your solution is much more clever and harder to figure out, I'd like to fix it. Thanks by the way!
Sloth.ps Jun 10, 2013 @ 7:43pm 
This is a very good puzzle. I didn't use either of the two far switches, or the water pipe , though.

I'd prefer this map a lot if the consequence for falling into the pit were something other than death. Death gets tedious when you're trying to experiment with solutions.