The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

2080 ratings
Elvenwood
 
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0.511 MB
Mar 3, 2012 @ 4:59am
Jul 11, 2012 @ 2:04am
11 Change Notes ( view )

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Elvenwood

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Description
****NOTE THAT THIS IS AN OLDER VERSION OF THE MOD.
THE NEWEST VERSION IS ONLY CURRENTLY AVAILABLE ON SKYRIM NEXUS HERE:

http://www.nexusmods.com/skyrim/mods/12025/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D12025%26preview%3D&pUp=1


Elvenwood

This version is v2.03

Elvenwood is a large treehouse settlement located between Falkreath and Helgen. It was constructed some time ago by Bosmeri travellers coming to Skyrim, who had been attracted by the rich forest areas within Falkreath Hold.


A book can be found within the settlement that will provide a detailed insight.

Features:

*Resident wood elf NPCs, including merchants (blacksmith, inn, general goods store).
*Interior & External areas all fully navmeshed by hand. External area navmesh around the settlement has been connected to adjacent external cells, so it's possible that enemy NPCs in the vicinity could attack the settlement.
*Smithing facilities, player house, 2 alchemy tables, enchanting table, sleeping areas, storage.

*The mod is on Nexus, for anyone wondering. And the map which shows its location is above.
*A darker nights mod is highly recommended as an addition for anyone using this mod. Note that the lighting for this mod was configured whilst actually using a darker nights mod.

FAQ

Q. How do I download this mod?
A. Simply click on the green 'subscribe' button, and then the next time you start Skyrim, the mod will automatically be loaded into the game.

Q. But...your mod isn't accordance with Tamrielic Lore as Bosmers aren't permitted to build things with wood?
A. It states in the UESP wiki article on Bosmers that 'imported wood is used when necessary', implying that foreign wood can be used. Wood originating from the Falkreath forests in Skyrim falls into this category. The Green Pact prohibits the use of any wood or vegetable matter of Valenwood as building materials, which does not mean wood of Skyrim, which is where the wood for the construction of this village originated, and the wood was necessary at the time to build a home for them. Therefore there is no reason why the Bosmer could not have actually constructed this themselves.

Q. When I try to trade with the merchants I don't get any dialogue?
A. That's because you're trying them outside of their trading hours. The trading dialogue will only appear when you attempt to trade with them within these hours. The various merchants' trading hours are as follows:

Innkeeper: 9am - midnight
Blacksmith: 8am - 6pm
General Store: 8am - 6pm

Q. The NPCs all attacked me when I arrived??
A. That's probably because during the melee when bandits attacked the settlement, you attacked an Elvenwood member in error after confusing them for one of the bandits. The Elvenwood members are all in the Elvenwood faction, whereby they will help their fellow faction members in a fight. So if you attack one of them, then the other faction members will automatically come to their defence and attack you. So be careful who you pick a fight with. ;-)


COMPATIBILITY ISSUES WITH OTHER MODS

The mod 'True Skyrim' may cause conflicts with regard to trees positioned around Elvenwood, so I do not recommend having both mods active at the same time.
Any mods that alter the size or position of pine trees in Skyrim may cause issues, because I've altered the scale and positioning of some of the pine trees that are situated immediately around the Elvenwood settlement.

The mod 'Pinewoods Cottage' is situated in more or less the same location as Elvenwood, and I do not recommended running both mods together at the same time.


GENERAL NOTE ABOUT HOW TO DETECT THE CAUSE OF GAME CRASHES CAUSED BY MOD CONFLICTS:

Anytime you have problems where the game is crashing, and it isn't clear which mod is causing conflicts, then to quickly resolve it you can try disabling all but a group of your mods and re-enable the others group by group (i.e. don't just disable them all and re-enable them one-by-one :-/ ) Try disabling say, one third/quarter/fifth of your mods (i.e. depending on the number of mods you have installed). See if the game still crashes. If it works, then enable another group of your mods. At the point when the game starts crashing again, disable the last group of mods that you enabled, and then enable each mod in this group one by one until the game starts crashing again.

This is a quick and easy way to detect which mod is conflicting with the other mods that you currently have active, whereby there is some kind of conflict between that and one (or possibly more) of your other mods that is causing the game to crash.


*For changelog please see 'change notes' tab at top of page*

*Behaving yourself is a requirement when posting on this mod page. Non-constructive feedback/trolling/impolite comments will be deleted.

Review of Elvenwood by mrowland1: http://gamerant.com/best-skyrim-mods-smithing-arrow-in-the-knee/2/
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846 Comments
baroesja Jun 24 @ 4:40am 
funny village, not too big
Diios Jun 12 @ 1:13pm 
Really nice mod, too bad there is only 2 weapons holder and 1 mannequin, a lovely flying city :)
hannahraeanne May 17 @ 12:25pm 
it's a great mod! i love it. the only thing that could be fixed is the tree branches and leaves over lapping the bridges and rooms
Genist2 Mar 26 @ 2:00pm 
thanks, will check it out
Nick7575  [author] Mar 25 @ 3:03pm 
@genist2 If you run a lot of mods then I strongly advise you to ensure your load order is optimised with LOOT. You can find out exactly what LOOT does here: https://www.youtube.com/watch?v=SzoyWugzZAw And you can download it here: https://loot.github.io/ Just install it and then click on 'sort plugins' and it will optimise the order in which all your mods load when you start the game. It also tells you in the results tab of any mod incompatibilities that may also cause game stability issues.
Genist2 Mar 25 @ 4:26am 
No. Running Nexus Mod manager with around 190 mods. I've never seen anything like what you're talking about.
Nick7575  [author] Mar 22 @ 10:02am 
@genist2 First of all, have you run LOOT to sort your load order and to ensure that there aren't any issues with any other mods?
Genist2 Mar 21 @ 12:19pm 
Found it, but every time I get close to it the game crashes.
lazygames22256 Feb 6 @ 5:22pm 
i found it
Nick7575  [author] Feb 6 @ 3:29pm 
@kellic65 There's a map just above which shows you where it is. It's to the south of Pinewatch.