The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Elvenwood
 
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0.511 MB
Mar 3, 2012 @ 4:59am
Jul 11, 2012 @ 2:04am
11 Change Notes ( view )

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Elvenwood

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Description
****NOTE THAT THIS IS AN OLDER VERSION OF THE MOD.
THE NEWEST VERSION IS ONLY CURRENTLY AVAILABLE ON SKYRIM NEXUS HERE:

http://www.nexusmods.com/skyrim/mods/12025/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D12025%26preview%3D&pUp=1


Elvenwood

This version is v2.03

Elvenwood is a large treehouse settlement located between Falkreath and Helgen. It was constructed some time ago by Bosmeri travellers coming to Skyrim, who had been attracted by the rich forest areas within Falkreath Hold.


A book can be found within the settlement that will provide a detailed insight.

Features:

*Resident wood elf NPCs, including merchants (blacksmith, inn, general goods store).
*Interior & External areas all fully navmeshed by hand. External area navmesh around the settlement has been connected to adjacent external cells, so it's possible that enemy NPCs in the vicinity could attack the settlement.
*Smithing facilities, player house, 2 alchemy tables, enchanting table, sleeping areas, storage.

*The mod is on Nexus, for anyone wondering. And the map which shows its location is above.
*A darker nights mod is highly recommended as an addition for anyone using this mod. Note that the lighting for this mod was configured whilst actually using a darker nights mod.

FAQ

Q. How do I download this mod?
A. Simply click on the green 'subscribe' button, and then the next time you start Skyrim, the mod will automatically be loaded into the game.

Q. But...your mod isn't accordance with Tamrielic Lore as Bosmers aren't permitted to build things with wood?
A. It states in the UESP wiki article on Bosmers that 'imported wood is used when necessary', implying that foreign wood can be used. Wood originating from the Falkreath forests in Skyrim falls into this category. The Green Pact prohibits the use of any wood or vegetable matter of Valenwood as building materials, which does not mean wood of Skyrim, which is where the wood for the construction of this village originated, and the wood was necessary at the time to build a home for them. Therefore there is no reason why the Bosmer could not have actually constructed this themselves.

Q. When I try to trade with the merchants I don't get any dialogue?
A. That's because you're trying them outside of their trading hours. The trading dialogue will only appear when you attempt to trade with them within these hours. The various merchants' trading hours are as follows:

Innkeeper: 9am - midnight
Blacksmith: 8am - 6pm
General Store: 8am - 6pm

Q. The NPCs all attacked me when I arrived??
A. That's probably because during the melee when bandits attacked the settlement, you attacked an Elvenwood member in error after confusing them for one of the bandits. The Elvenwood members are all in the Elvenwood faction, whereby they will help their fellow faction members in a fight. So if you attack one of them, then the other faction members will automatically come to their defence and attack you. So be careful who you pick a fight with. ;-)


COMPATIBILITY ISSUES WITH OTHER MODS

The mod 'True Skyrim' may cause conflicts with regard to trees positioned around Elvenwood, so I do not recommend having both mods active at the same time.
Any mods that alter the size or position of pine trees in Skyrim may cause issues, because I've altered the scale and positioning of some of the pine trees that are situated immediately around the Elvenwood settlement.

The mod 'Pinewoods Cottage' is situated in more or less the same location as Elvenwood, and I do not recommended running both mods together at the same time.


GENERAL NOTE ABOUT HOW TO DETECT THE CAUSE OF GAME CRASHES CAUSED BY MOD CONFLICTS:

Anytime you have problems where the game is crashing, and it isn't clear which mod is causing conflicts, then to quickly resolve it you can try disabling all but a group of your mods and re-enable the others group by group (i.e. don't just disable them all and re-enable them one-by-one :-/ ) Try disabling say, one third/quarter/fifth of your mods (i.e. depending on the number of mods you have installed). See if the game still crashes. If it works, then enable another group of your mods. At the point when the game starts crashing again, disable the last group of mods that you enabled, and then enable each mod in this group one by one until the game starts crashing again.

This is a quick and easy way to detect which mod is conflicting with the other mods that you currently have active, whereby there is some kind of conflict between that and one (or possibly more) of your other mods that is causing the game to crash.


*For changelog please see 'change notes' tab at top of page*

*Behaving yourself is a requirement when posting on this mod page. Non-constructive feedback/trolling/impolite comments will be deleted.

Review of Elvenwood by mrowland1: http://gamerant.com/best-skyrim-mods-smithing-arrow-in-the-knee/2/
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855 Comments
SpiralPower25 Jan 22 @ 7:38am 
It'd be cool if you could make an Elenwood player home.
deah_gun097 Dec 25, 2016 @ 7:03am 
hey guys I need to know how to delet this mode.. I dont consumption and stil got it...
jimjdavila324 Nov 27, 2016 @ 11:29pm 
great mod. i always play as a bosmer.
jimjdavila324 Nov 27, 2016 @ 11:28pm 
will you add more buildings
FinkyDawg Nov 25, 2016 @ 4:11pm 
Lupus got REKT #KnowYourLore
Nick75  [author] Nov 23, 2016 @ 7:04am 
@lupus_hegemonia Firstly, if you read the book, it suggests that they may have been assisted to some extent in building the settlement, which may well have included human help (from local Nords). Also, I think 'elegant/slick/styled' culture, as you put it, would be more relevant to the High Elves (Altmer), would it not? Don't forget that the Bosmer (wood elves) rejected many of the traditions of the Altmer to live a simple existence in the forest.
lupus_hegemonia Nov 23, 2016 @ 3:40am 
Just to comment to this mod's developer... It's a wood-tree-house, not an "ELVISH" house. The style/structure of the building is... human, nothing similar to the elegant/slick/styled ELVISH culture.

Otherwise, is a nice tree-house.
AK Sep 13, 2016 @ 3:55pm 
I CANT FIND IT SOMEONE HELP
Nick75  [author] Aug 20, 2016 @ 7:22am 
@miserywolf Hi, it will only show up on your map once you've actually discovered it. And no, it doesn't require any DLC or any other mod. Make sure that the Elvenwood.esp and Elvenwood.bsa files are in your Skyrim/data folder, and make sure that you don't have any other mods in the same area that could conflict.
AN Fuccing Faggitoli Aug 19, 2016 @ 11:28pm 
It isn't showing up on my map and I can't seem to find it when I go out and survey the area. Is any other mod required or any DLC?