1966 ratings
Elvenwood
Rate  
Favorite
Favorited
Unfavorite
File Size:
Posted:
Updated:
0.511 MB
Mar 3, 2012 @ 4:59am
Jul 11, 2012 @ 2:04am
11 change notes ( view )

Subscribe to download Elvenwood

Subscribed
Unsubscribe
Description
****NOTE THAT THIS IS AN OLDER VERSION OF THE MOD.
THE NEWEST VERSION IS ONLY CURRENTLY AVAILABLE ON SKYRIM NEXUS HERE:

http://www.nexusmods.com/skyrim/mods/12025/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D12025%26preview%3D&pUp=1


Elvenwood

This version is v2.03

Elvenwood is a large treehouse settlement located between Falkreath and Helgen. It was constructed some time ago by Bosmeri travellers coming to Skyrim, who had been attracted by the rich forest areas within Falkreath Hold.


A book can be found within the settlement that will provide a detailed insight.

Features:

*Resident wood elf NPCs, including merchants (blacksmith, inn, general goods store).
*Interior & External areas all fully navmeshed by hand. External area navmesh around the settlement has been connected to adjacent external cells, so it's possible that enemy NPCs in the vicinity could attack the settlement.
*Smithing facilities, player house, 2 alchemy tables, enchanting table, sleeping areas, storage.

*The mod is on Nexus, for anyone wondering. And the map which shows its location is above.
*A darker nights mod is highly recommended as an addition for anyone using this mod. Note that the lighting for this mod was configured whilst actually using a darker nights mod.

FAQ

Q. How do I download this mod?
A. Simply click on the green 'subscribe' button, and then the next time you start Skyrim, the mod will automatically be loaded into the game.

Q. But...your mod isn't accordance with Tamrielic Lore as Bosmers aren't permitted to build things with wood?
A. It states in the UESP wiki article on Bosmers that 'imported wood is used when necessary', implying that foreign wood can be used. Wood originating from the Falkreath forests in Skyrim falls into this category. The Green Pact prohibits the use of any wood or vegetable matter of Valenwood as building materials, which does not mean wood of Skyrim, which is where the wood for the construction of this village originated, and the wood was necessary at the time to build a home for them. Therefore there is no reason why the Bosmer could not have actually constructed this themselves.

Q. When I try to trade with the merchants I don't get any dialogue?
A. That's because you're trying them outside of their trading hours. The trading dialogue will only appear when you attempt to trade with them within these hours. The various merchants' trading hours are as follows:

Innkeeper: 9am - midnight
Blacksmith: 8am - 6pm
General Store: 8am - 6pm

Q. The NPCs all attacked me when I arrived??
A. That's probably because during the melee when bandits attacked the settlement, you attacked an Elvenwood member in error after confusing them for one of the bandits. The Elvenwood members are all in the Elvenwood faction, whereby they will help their fellow faction members in a fight. So if you attack one of them, then the other faction members will automatically come to their defence and attack you. So be careful who you pick a fight with. ;-)


COMPATIBILITY ISSUES WITH OTHER MODS

*The mod 'True Skyrim' may cause conflicts which can affect trees positioned around Elvenwood, so I do not recommend using BOTH my mod AND this mod AT THE SAME TIME.


GENERAL NOTE ABOUT HOW TO DETECT THE CAUSE OF GAME CRASHES CAUSED BY MOD CONFLICTS:

Anytime you have problems where the game is crashing, and it isn't clear which mod is causing conflicts, then to quickly resolve it you can try disabling all but a group of your mods and re-enable the others group by group (i.e. don't just disable them all and re-enable them one-by-one :-/ ) Try disabling say, one third/quarter/fifth of your mods (i.e. depending on the number of mods you have installed). See if the game still crashes. If it works, then enable another group of your mods. At the point when the game starts crashing again, disable the last group of mods that you enabled, and then enable each mod in this group one by one until the game starts crashing again.

This is a quick and easy way to detect which mod is conflicting with the other mods that you currently have active, whereby there is some kind of conflict between that and one (or possibly more) of your other mods that is causing the game to crash.


*For changelog please see 'change notes' tab at top of page*



*Any comments such as 'this mod makes my game crash' without even giving any details will be deleted. Any non-constructive feedback will be deleted. Any comments such as 'Add this feature or I won't subscribe again' will be deleted.


Review of Elvenwood by mrowland1: http://gamerant.com/best-skyrim-mods-smithing-arrow-in-the-knee/2/
826 Comments
< >
ddebeixedon Jul 27 @ 4:17pm 
cool
xmpx chipchip Jul 9 @ 7:38pm 
thank u for the help i really like your if there are any errors i will tell you what they are in the comments
Nick7575  [author] Jul 1 @ 8:30am 
@|GM| TNT Addict @MuffinManPlays Thanks for the comments, it's much appreciated :-)
Nick7575  [author] Jul 1 @ 8:29am 
@RITE AID© There is a player house but you can't buy it. Sorry.
xmpx chipchip Jun 30 @ 3:03pm 
ok so can you buy a home in it or if there are more can you buy a home in them
|GM| TNT Addict May 27 @ 3:04pm 
Wow, this isa mazing, great work, ive alwoays been looking for something like this, keep up the good work :)
MuffinManPlays May 24 @ 4:23pm 
great mod,i have been looking for something like this
Nick7575  [author] May 12 @ 9:16am 
@[BLA]dark forcer Yes, this version is still perfectly playable. The new version is by no means essential.
dark forcer May 11 @ 11:24am 
will this version still be playable or do you really need the new version?
Nick7575  [author] May 1 @ 7:53am 
@PotatStache Thank you for your kind comments and I'm glad you like it :-) @๖ۣۜCєηтυяion @Kenny Thanks for your comments!