The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Elvenwood
   
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3. bře. 2012 v 4.59
11. čvc. 2012 v 2.04
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Elvenwood

Popis
****NOTE THAT THIS IS AN OLDER VERSION OF THE MOD.
THE NEWEST VERSION IS ONLY CURRENTLY AVAILABLE ON SKYRIM NEXUS HERE:

http://www.nexusmods.com/skyrim/mods/12025/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D12025%26preview%3D&pUp=1


Elvenwood

This version is v2.03

Elvenwood is a large treehouse settlement located between Falkreath and Helgen. It was constructed some time ago by Bosmeri travellers coming to Skyrim, who had been attracted by the rich forest areas within Falkreath Hold.


A book can be found within the settlement that will provide a detailed insight.

Features:

*Resident wood elf NPCs, including merchants (blacksmith, inn, general goods store).
*Interior & External areas all fully navmeshed by hand. External area navmesh around the settlement has been connected to adjacent external cells, so it's possible that enemy NPCs in the vicinity could attack the settlement.
*Smithing facilities, player house, 2 alchemy tables, enchanting table, sleeping areas, storage.

*The mod is on Nexus, for anyone wondering. And the map which shows its location is above.
*A darker nights mod is highly recommended as an addition for anyone using this mod. Note that the lighting for this mod was configured whilst actually using a darker nights mod.

FAQ

Q. How do I download this mod?
A. Simply click on the green 'subscribe' button, and then the next time you start Skyrim, the mod will automatically be loaded into the game.

Q. But...your mod isn't accordance with Tamrielic Lore as Bosmers aren't permitted to build things with wood?
A. It states in the UESP wiki article on Bosmers that 'imported wood is used when necessary', implying that foreign wood can be used. Wood originating from the Falkreath forests in Skyrim falls into this category. The Green Pact prohibits the use of any wood or vegetable matter of Valenwood as building materials, which does not mean wood of Skyrim, which is where the wood for the construction of this village originated, and the wood was necessary at the time to build a home for them. Therefore there is no reason why the Bosmer could not have actually constructed this themselves.

Q. When I try to trade with the merchants I don't get any dialogue?
A. That's because you're trying them outside of their trading hours. The trading dialogue will only appear when you attempt to trade with them within these hours. The various merchants' trading hours are as follows:

Innkeeper: 9am - midnight
Blacksmith: 8am - 6pm
General Store: 8am - 6pm

Q. The NPCs all attacked me when I arrived??
A. That's probably because during the melee when bandits attacked the settlement, you attacked an Elvenwood member in error after confusing them for one of the bandits. The Elvenwood members are all in the Elvenwood faction, whereby they will help their fellow faction members in a fight. So if you attack one of them, then the other faction members will automatically come to their defence and attack you. So be careful who you pick a fight with. ;-)


COMPATIBILITY ISSUES WITH OTHER MODS

The mod 'True Skyrim' may cause conflicts with regard to trees positioned around Elvenwood, so I do not recommend having both mods active at the same time.
Any mods that alter the size or position of pine trees in Skyrim may cause issues, because I've altered the scale and positioning of some of the pine trees that are situated immediately around the Elvenwood settlement.

The mod 'Pinewoods Cottage' is situated in more or less the same location as Elvenwood, and I do not recommended running both mods together at the same time.


GENERAL NOTE ABOUT HOW TO DETECT THE CAUSE OF GAME CRASHES CAUSED BY MOD CONFLICTS:

Anytime you have problems where the game is crashing, and it isn't clear which mod is causing conflicts, then to quickly resolve it you can try disabling all but a group of your mods and re-enable the others group by group (i.e. don't just disable them all and re-enable them one-by-one :-/ ) Try disabling say, one third/quarter/fifth of your mods (i.e. depending on the number of mods you have installed). See if the game still crashes. If it works, then enable another group of your mods. At the point when the game starts crashing again, disable the last group of mods that you enabled, and then enable each mod in this group one by one until the game starts crashing again.

This is a quick and easy way to detect which mod is conflicting with the other mods that you currently have active, whereby there is some kind of conflict between that and one (or possibly more) of your other mods that is causing the game to crash.


*For changelog please see 'change notes' tab at top of page*

*Behaving yourself is a requirement when posting on this mod page. Non-constructive feedback will be deleted.

Review of Elvenwood by mrowland1: http://gamerant.com/best-skyrim-mods-smithing-arrow-in-the-knee/2/
Počet komentářů: 851
denstat 2. pro. 2021 v 1.00 
Fine mod, goes well with Pinewood if you’re a Bosmer and need some treetop villages.
xII.X.IIx 16. říj. 2021 v 11.54 
The player home i think is the building call: Sky Tower and Sky Tower Storage.
Et tu, B? 26. čvn. 2019 v 12.37 
Review Quickies
Elvenwood is a new settlement located between the Falkreath and Helgen areas, it features a unique, treehouse aesthetic which I find neat
Pros
Neat settlement
Unique design
Cons
No player house, I don't really think they could just slip in a house for the player though so I will let this slide past
Lvcifer 22. led. 2017 v 7.38 
It'd be cool if you could make an Elenwood player home.
jimjdavila324 27. lis. 2016 v 23.29 
great mod. i always play as a bosmer.
jimjdavila324 27. lis. 2016 v 23.28 
will you add more buildings
phongus 25. lis. 2016 v 16.11 
Lupus got REKT #KnowYourLore
Nick75  [autor] 23. lis. 2016 v 7.04 
@lupus_hegemonia Firstly, if you read the book, it suggests that they may have been assisted to some extent in building the settlement, which may well have included human help (from local Nords). Also, I think 'elegant/slick/styled' culture, as you put it, would be more relevant to the High Elves (Altmer), would it not? Don't forget that the Bosmer (wood elves) rejected many of the traditions of the Altmer to live a simple existence in the forest.
lupus_hegemonia 23. lis. 2016 v 3.40 
Just to comment to this mod's developer... It's a wood-tree-house, not an "ELVISH" house. The style/structure of the building is... human, nothing similar to the elegant/slick/styled ELVISH culture.

Otherwise, is a nice tree-house.
AK 13. zář. 2016 v 15.55 
I CANT FIND IT SOMEONE HELP