Sid Meier's Civilization V

Sid Meier's Civilization V

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Assassins (Assassins creed)
   
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1.326 MB
May 12, 2013 @ 12:31am
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Assassins (Assassins creed)

Description
This mod is based on the real Assassin's which origins trace back to just before the first crusade around 1080 and on the Assassin's Creed games by Ubisoft.
The Assassin's civilization features a new unique Master Assassins unit with animations which is a re-textured unit of the Assassin unit created by Kwadjh. I only did the re-texturing of the unit.

To use this mod you need Gods & Kings!!!!!!

IF YOU ARE PLAYING BNW THEN YOU MIGHT WANT TO CHECK OUT THIS MOD:
http://steamcommunity.com/sharedfiles/filedetails/?id=444030926

Leader: Al Mualim

Trait: Nothing is true, everything is permitted.
During a Golden Age unit receive +1 Movement and a +20% Combat Strength bonus.

Unique Unit: Master Assassins
Very powerful and can move after attacking. It replaces the pikeman but is much more expensive.
Can also move into other countries without having an Open Border agreement.

Unique Building: Assassins Castle.
Increases the city's Defence Strength by 9 and Hit Points by 30.
Also provides 2 culture every turn.



A very special thanks to Kwadjh for the unit which can be found on:
http://forums.civfanatics.com/showthread.php?t=453131

Also thanks to: Ubisoft, scotchandcake, Kael, Whoward69, Tomatekh, civfanatics.com, wikipedia and google =)
257 Comments
Kirb Wick Nov 4, 2020 @ 6:07pm 
@darith Darkblade, how do i find the mod? i cant find it in my folders
Darith Darkblade Oct 11, 2020 @ 3:52pm 
In the Trait.xml file, dumb down that first Traits section to just this:
<Traits>
<Row>
<Type>TRAIT_NOTHING_IS_TRUE</Type>
<Description>TXT_KEY_TRAIT_NOTHING_IS_TRUE</Description>
<ShortDescription>TXT_KEY_TRAIT_NOTHING_IS_TRUE_SHORT</ShortDescription>
<GoldenAgeMoveChange>1</GoldenAgeMoveChange>
<GoldenAgeCombatModifier>20</GoldenAgeCombatModifier>
</Row>
</Traits>

After that, the game will work like clockwork. You're welcome. ;)
Darith Darkblade Oct 11, 2020 @ 3:52pm 
(see previous post - 2 of 2 for this file)

<ConquestProb>0</ConquestProb>
<IconAtlas>ASSASSINICONATLAS</IconAtlas>
<PortraitIndex>3</PortraitIndex>
<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup>
<HurryCostModifier>25</HurryCostModifier>
<AllowsRangeStrike>1</AllowsRangeStrike>
<Defense>900</Defense>
<ExtraCityHitPoints>30</ExtraCityHitPoints>
<WonderSplashImage></WonderSplashImage>
<WonderSplashAnchor>R,T</WonderSplashAnchor>
<WonderSplashAudio></WonderSplashAudio>
</Row>
</Buildings>

Darith Darkblade Oct 11, 2020 @ 3:51pm 
In the Building.xml file, for the first Buildings section only, dumb it down to just this (post 1 of 2):
<Buildings>
<Row>
<Type>BUILDING_ASSASSINS_CASTLE</Type>
<BuildingClass>BUILDINGCLASS_CASTLE</BuildingClass>
<Cost>140</Cost>
<GoldMaintenance>0</GoldMaintenance>
<PrereqTech>TECH_CHIVALRY</PrereqTech>
<Description>TXT_KEY_BUILDING_ASSASSINS_CASTLE_DESC</Description>
<Civilopedia>TXT_KEY_BUILDING_ASSASSINS_CASTLE_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_ASSASSINS_CASTLE_STRATEGY</Strategy>
<Help>TXT_KEY_BUILDING_ASSASSINS_CASTLE_HELP</Help>
<ArtDefineTag>ART_DEF_BUILDING_CASTLE</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
Darith Darkblade Oct 11, 2020 @ 3:50pm 
To get this Mod to work for BNW (and believe me its worth it), you need to modify two files at this path:
My Games\Sid Meier's Civilization 5\MODS\Assassins (Assassins creed) (v 1)\XML

The files to modify are the Trait.xml and the Buildings.xml. There are some irrelevant fields for BNW that crash in that version, and weren't needed anyway.
John Shepard Jan 29, 2019 @ 2:57pm 
@Goldholz That is only after he was corrupted by power, before that he founded the Assassins.
Goldholz Aug 14, 2018 @ 10:27am 
Al Muslim is a Templer no assassin
Uncle Iroh Apr 11, 2018 @ 2:46pm 
if and when you come back please bring back the BNW version
Queen Axolotl Jun 26, 2017 @ 5:59pm 
Don't bother guys. I don't think the creator is returning to Steam. Last online was almost over a year ago. :steamsad:
The Inspector Jun 18, 2017 @ 10:54am 
Is this mod working with Yet Another Earth Pack? (Don't remmeber full name of mod)