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<Traits>
<Row>
<Type>TRAIT_NOTHING_IS_TRUE</Type>
<Description>TXT_KEY_TRAIT_NOTHING_IS_TRUE</Description>
<ShortDescription>TXT_KEY_TRAIT_NOTHING_IS_TRUE_SHORT</ShortDescription>
<GoldenAgeMoveChange>1</GoldenAgeMoveChange>
<GoldenAgeCombatModifier>20</GoldenAgeCombatModifier>
</Row>
</Traits>
After that, the game will work like clockwork. You're welcome. ;)
<ConquestProb>0</ConquestProb>
<IconAtlas>ASSASSINICONATLAS</IconAtlas>
<PortraitIndex>3</PortraitIndex>
<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup>
<HurryCostModifier>25</HurryCostModifier>
<AllowsRangeStrike>1</AllowsRangeStrike>
<Defense>900</Defense>
<ExtraCityHitPoints>30</ExtraCityHitPoints>
<WonderSplashImage></WonderSplashImage>
<WonderSplashAnchor>R,T</WonderSplashAnchor>
<WonderSplashAudio></WonderSplashAudio>
</Row>
</Buildings>
<Buildings>
<Row>
<Type>BUILDING_ASSASSINS_CASTLE</Type>
<BuildingClass>BUILDINGCLASS_CASTLE</BuildingClass>
<Cost>140</Cost>
<GoldMaintenance>0</GoldMaintenance>
<PrereqTech>TECH_CHIVALRY</PrereqTech>
<Description>TXT_KEY_BUILDING_ASSASSINS_CASTLE_DESC</Description>
<Civilopedia>TXT_KEY_BUILDING_ASSASSINS_CASTLE_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_ASSASSINS_CASTLE_STRATEGY</Strategy>
<Help>TXT_KEY_BUILDING_ASSASSINS_CASTLE_HELP</Help>
<ArtDefineTag>ART_DEF_BUILDING_CASTLE</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
My Games\Sid Meier's Civilization 5\MODS\Assassins (Assassins creed) (v 1)\XML
The files to modify are the Trait.xml and the Buildings.xml. There are some irrelevant fields for BNW that crash in that version, and weren't needed anyway.