50 ratings
Sockets (v.31)
File Size
0.009 MB
May 7, 2013 @ 11:57pm
May 27, 2013 @ 1:11am
5 Change Notes ( view )

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Sockets (v.31)

Adds Sockets the floating Skull to the central hubs, he will socket your goods up to the # act you are at.
Act 1 will have up to 1 socket available
Act 2 will have up to 2 sockets available
Act 3 will have up to 3 sockets available
Act 4 will have up to 4 sockets available
New Game Plus will have up to 5 sockets available

This mod is available inside of my compilation mod Combine Them All
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Epik High Feb 15 @ 3:00am 
steffire3 Feb 11 @ 7:33pm 
thanks for making this. Allows me to stack heavily in defensive gems.
moranacus004 Jul 21, 2013 @ 12:18am 
Is it possible to move the location of the floating skull to another area?
There is a Endless Dungeon Mod that I would like to use but the entrance to the dungeon is in the exact location where the floating skull is so the skull doesn't show up.
thenotis May 22, 2013 @ 2:23pm 
Bandit  [author] May 21, 2013 @ 3:50pm 
I will make a video showing Sockets location in each town and put it in the main mod. keep an eye out for that.
Bandit  [author] May 21, 2013 @ 3:48pm 
This mod requires ZERO loading order. All that is contained is a clone of the skull character converted into an enchanter, and a merge folder into each town. There is no default files inside the mod for anyone else to conflict with, and all the logic of hiding and showing different versions of the socketer is done inside the merged layout.
thenotis May 21, 2013 @ 3:36pm 
I freed the enchanter who was locked in the basement with the thief kings and still no sockets does this mod require top line priority?
Bandit  [author] May 19, 2013 @ 10:05pm 
Sockets is linked to the enchanter in act 1, and can be unlocked by playing through the game. Once you save the enchanter, you also unlock Sockets at the same time giving you both enchanting and sockets in town. Act 2 and beyond Sockets has permanent locations through the towns.
thenotis May 19, 2013 @ 9:32pm 
Where is he ?
Bandit  [author] May 19, 2013 @ 9:38am 
He is not inside mapworks, in my compilation mod there is a rework of the maproom by Chewtoy that included all sorts of NPC you will find necessary.