52 ratings
Q's Windhelm Basement (w/ wall plaque fix)
Category: Houses
File Size
0.568 MB
Feb 28, 2012 @ 8:02pm
Apr 4, 2012 @ 5:13am
14 Change Notes ( view )

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Q's Windhelm Basement (w/ wall plaque fix)

Q's Windhelm Basement

Windhelm's Hjerim is a fine estate, but worthy of The Dragonborn?

The true Dovahkiin needs a place to display his prizes, treasures, trophies, and spoils of war. This mod adds the option to purchase a basement addition to the house in Windhelm. Within it you'll find 10 new mannequins, display cases of assorted sizes, wall plaques, and a dozen weapon racks. In the corner are 4 tall bookshelves, with a knapsack, satchel, and locked safe. Extra weapons and armor can be stored in various chests. A full smithing chamber is provided, complete with smelter and component storage.

Along the back wall are plaques for your symbols of rank: a wall plaque for each Hold which can grant the title of Thane. Each plaque is adorned with a shield to indicate the source of the weapon. Banners will be raised as your character joins Skyrim's many factions.

The cases and ranks and mannequins all come empty, waiting for you to fill them with your story.

Once the mod is installed, talk to the steward of Windhelm. The basement is another decoration option you can purchase. When you do, the ladder down will be unlocked.

This mod also fixes the bug in the vanilla game's shield/weapon plaques so that mounted weapons mirror each other properly. Now you can properly mount axes and daedric weapons without them looking weird.

Also, try my new mod! Q's Mannequins and More: {LINK REMOVED}http://♥♥♥♥♥♥♥.com/QsMannequins

*IMPORTANT* If you're updating from version 1.2 or earlier, make sure there is no file named TIF__000E67CC.pex in your scripts folder. If it is there, delete it.

** To everyone: I appreciate all the support and comments. But I've moved on from Skyrim modding and this mod will no longer receive updates. Thanks for all the endorsements.

Version History:
* Fixed paths in BSA for weapon plaque models
* Added banner for Sovngarde
* Created new banner for the Companions
* Added a bypass method for those unable to buy it
* Added banners
* More navmesh fixes, companions will not open cases trying to reach you
* Fixed a script mix-up that broke the ability to purchase for some people
* Navmesh updates
* Includes missing purchase script file
* Includes wall plaque fix
* Upstairs navmesh finalized
* Extended NavMesh in alcoves
* Initial release

Find this mod on the Skyrim Nexus at: http://skyrim.nexusmods.com/downloads/file.php?id=11825
Find this mod on the Steam Workshop at: http://steamcommunity.com/sharedfiles/filedetails/?id=14288

Known issues:
Orcish battleaxes have a bugged model and do not mount on racks or plaques properly

Frequently Asked Question:
Q: Does the basement come decked out with all the armor and weapons in the screenshots?
A: No, it comes almost empty. The screenshots are just an example of what you can do.

Q: Why not use Dovahkiin Hideout?
A: The goals of the mods are different, I think. This is meant to be just an extension of the existing house, not a replacement. It follows Windhelm architecture and doesn't duplicate things like the bedroom, kitchen, enchanting/alechmy station. It's small enough that you can reach everything quickly.

Q: Is it compatible with Dovahkiin Hideout?
A: Both use a similar trapdoor to enter, but DH places its trapdoor in a different location so in theory they should be compatible (I have not yet tested).

Q: I have to pay for it?
A: Yes, this is another decoration option to be bought from the steward of Windhelm.

Q: The option to buy the basement from the steward doesn't show up *or* doesn't work right!
A: There's a bypass option: go into the housecarl's (smaller) bedroom. There is a round wall decoration right above a hexagonal one. 'Use' the top round decoration and you should get a message that the basement was unlocked.
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wildmick Jan 13 @ 8:20am 
Finally, I can keep all of my trophies in the original trophy house in Windhelm! All of my primary trophies go upstairs and all of my secondary trophies go downstairs in the basement. Nice and tidy without having to load some glorified hideout somewhere else! Thanks!
Medic of Wolves Mar 15, 2014 @ 7:21pm 
I saw the name "Q" and almost died from Star Trek overdose... I was hoping this mod would add a slightly crazy omnipotent being in some dude's basement in Windhelm. Oh well.
Raexer Jan 29, 2014 @ 11:17pm 
Tried it but it appearnetly conflicts with another mod I use for my stealth character so I'll have to pass on this mod. With the Deathwhisper Cove mod (Assassin's Lair I think is the name of the download) installed, this mod conflicts with the ladder entry and the ladder access still shows up in the kid's bedroom even after finishing the quest part that allows buying the place from the city's stward.
Vayhrike Feb 19, 2013 @ 6:54am 
@(ISIG) ThornWolfy235 - read the last Q&A in the description and if you still have a problem read my first comment and the author's response.
ThornWolfy235 Feb 4, 2013 @ 12:48am 
I might have missed a step, but it seems that I'm missing the key for the basement trap door. I did go to the Palace of the Kings and buy the basement, but the door is still locked.
Vayhrike Jan 29, 2013 @ 12:00pm 
...and I just saw this:
"** To everyone: I appreciate all the support and comments. But I've moved on from Skyrim modding and this mod will no longer receive updates. Thanks for all the endorsements. "

Vayhrike Jan 29, 2013 @ 11:58am 
I bought everything then after inspecting the house, put in those console commands. I was then able to activate the basement.
Vayhrike Jan 29, 2013 @ 11:58am 
Let me start by saying: I have no clue how the creation kit works, how easy or difficult it is to make changes and publish them or what’s even an option. I would absolutely love know how to create mods but at the moment I don’t know. So if what I am about to mention sounds impossible for reasons I’m currently not aware of, I apologize.
Vayhrike Jan 29, 2013 @ 11:58am 
Here are some things I would love to see ‘fixed/added/changed’.
(all in my mind fairly minor, but I could be way off)
-Kitchen shelves to the right and left be “activatable”
-Sitting at the kitchen table knocks off the table stuff
-Nightstand in the Housecarl’s room is overlapping with the dresser and turned towards the wall
-The bed in the HC’s room is overlapped by a 2nd bed?
-“activatable” shelves in the Smelting room
-Replace all diagonal shelves in main room with “activatable” ones.
-Alchemy/Enchanting lab shelves be “activatable”
-Replace the short ‘letter-holder’ shelf with “activatable” shelf next to alchemy entrance
-Add a Weapon/Shield mount centered at end of hall by the bedrooms

This is a great MOD and you are 100% correct that this is great single cell space to do this kind of stuff. Keep up the great work and thanks for the Tech Support!
[GWJ] Quintin H. Stone  [author] Jan 28, 2013 @ 3:48pm 
There's a bug related to the Housecarl bedroom and the mess left by the former occupant of the house. Apparently if you don't clean the house first, you run into this problem.

Try opening the command console and typing these commands:

and let me know if that furnishes the spare bedroom.