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Using Jiggle Bones
By Gay Scout
Some items have jiggle bones that don't show up when you load them. This is a quick guide to tell you how to activate them.
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The process
Note: For the purposes of this guide I’m assuming you know how to attach items to models.

Some of the item models used in Team Fortress 2 use a type of bone called a jiggle bone. These bones don’t tend to show up automatically when you load up the models in SFM, but can be activated easily.


Step One: Load the model you want and attach it to your character.


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Step Two: In the Animation Set Editor right click on the model, go to “Utilities”, then select “Bake Procedural Bones”


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Step Three: Notice that an additional group has been added in the editor as a result of the baking. These are the hidden jiggle bones that you couldn't work with before.


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Step Four: Manipulate the bones however you like!
6 Comments
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NieOrginalny™ Dec 20, 2013 @ 4:14am 
If you want to enable jigglebones again, you go to utilities, and "bake procedural bones" was replaced with "enable procedural bones".
Alhrguy (In New York. Peace, b-) Sep 7, 2013 @ 11:47am 
Thanks :D
L○○iC' | mnurr Aug 11, 2013 @ 7:44am 
Thanks dude!
Let me know if you post some new stuff =)
R234 Jun 19, 2013 @ 12:49pm 
This was quite helpful. Thanks :3
Yoogo2G May 3, 2013 @ 1:00pm 
thank you
Patrick Jr. Apr 29, 2013 @ 7:06am 
Nice little tutorial showing how to manually move the jiggly bones <3