The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Falkreath Expansion
   
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19.696 MB
Feb 24, 2012 @ 11:17pm
Sep 27, 2012 @ 7:32pm
15 Change Notes ( view )

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Falkreath Expansion

Description
Doubles the size of Falkreath.
Introduces an entirely new town.
Adds goblins to certain areas of Falkreath Hold.

NOTICE: This mod is not dead (although it has been asleep for awhile). This mod will not be updated until it is completed. It's still functional if you would like to explore it. I've spent a little over 360 hours on this mod and hope to finish it in less than 40 hours.

Falkreath:
Adds 9 new buildings to the town of Falkreath including a merchant, player house, a manor, three homes, a tavern, and two farms. All interiors are unique (adds 12 interiors). Adds 24 new NPCs (7 are vendors) with back stories and functional purpose. Adds three more guard patrols. All navmeshes are by hand. Adds a cave system under part of the town. Larger graveyard with huge catacombs. Includes additional features and bonuses.

Take a seat and enjoy beautiful women dancing Skyrim style at the tavern.
The top-down picture highlights the new content.
The stable is compatible with and built for the mod “More Carriages”

New Town:
The town of Blackrock, subsidiary to Falkreath and located in the north western corner of Falkreath Hold, is comprised of 15 buildings including a meadery (that produces an entirely new brand of mead), an ebony mine (which gives the town its name), two farms, merchants (6 vendors), a blacksmith, a bookshop, an inn, many homes, and a player house. Finished interiors 15 of 25. 37 NPCs (estimated to be about 45). Six guard patrols plus a three guard patrol between Falkreath and Blackrock. Town navmesh completely updated by hand. Updates will be close to every week.
Directions: From Whiterun follow the road west and southwest.

Player homes in both towns can(t) be purchased from the tax collector (I'm trying to find a way in which you can purchase either house from him but nothing has worked so far). (Only trust the chests as reliable storage containers, 3 in each house.)

Goblins:
Three goblin caves have been completed so far: one under Falkreath, one under Blackrock, and one south of Blackrock in a cave called Blindfall. A few goblins can be found in the wilderness.

Unique Items:
+3 books, +3 ingredients, +1 creature, +1 flora, +1 food

Known bugs:
After the Stormcloak siege, the three new guards in Falkreath will attack the other guards.
Vanilla gravestones appear in the garden after the Stormcloak siege.
The burial ritual placement markers and trigger have been moved and work correctly in new games.
If an object (such as torches) still load after unsubscribing from this mod, use console targeted commands “disable” (to hide object) or “markfordelete” (to permanently delete instantly or upon reload).
Interior lights may not function correctly or seem very good. This will be fixed.

Notice:
All added vendors contain non-leveled, region-specific items. This is to create a feel of realism.
This mod only changes the values of duplicated objects, which means that no object original to the game is altered. And it only modifies areas located strictly within Falkreath Hold. Every new feature is strenuously tested for perfection. No scripts have been made (cuz I'm amateur), and I don't plan on learning, so no quests etc will be made unless it's really simple or someone would like to contribute ;)

Potential Problems:
Whilst in Falkreath and Blackrock you may experience decreased frame rate, especially with a dozen followers. CTDs and conflicts with other mods may occur until I clean this mod with TES5Edit. Sorry for the inconvenience.

This is my first mod.

--AR15freedom1
195 Comments
Thundercracker Mar 31, 2021 @ 6:39pm 
AR: I have to say that, IMHO, this is one of the finest overhauls for any town that I have ever seen. Falkreath is perfect. Blackrock is inspired. I have lost count of the number of hours I lost exploring and enjoying your take on these towns. But, now, a request: Finish them, man. You are far too accomplished as a modder not to!
CrypticStorm Sep 3, 2020 @ 11:12am 
Nvm, it's fixed. However it's really odd that your tavern doesn't have background music.
CrypticStorm Sep 3, 2020 @ 7:28am 
There's no torches in the holders, you can't activate them either, how can I fix this?
Skargil Aug 13, 2018 @ 4:24am 
Can we have the same mod without Blackrock and goblins ? The second city is... Leaving an odd impression.
Vinnie Jan 8, 2018 @ 4:28pm 
2018, Is this mod fix/complete or does it run smoothly? :Doviculus:
MRFlackAttack May 29, 2017 @ 6:05am 
Is this mod finished?
furgorapido Mar 5, 2017 @ 11:35am 
soooooo nice
good job:steamhappy:
Orb Wizard Aug 25, 2016 @ 1:23pm 
... Does it add a smeltery?
Ragnar'Khan Dec 16, 2015 @ 7:34pm 
Perfect and mandatory, thank you
General_Kenobi Nov 7, 2015 @ 10:20pm 
The one thing I found most interesting (and that I am in favor of) is the Blackrock Guards being Stormcloak yet the town of Blackrock is under control of the Imperial Falkreath. While it is conflicting. (I have not begun the civil war quests either)