314 ratings
Falkreath Expansion
Rate  
Favorite
Favorited
Unfavorite
File Size:
Posted:
Updated:
18.784 MB
Feb 24, 2012 @ 11:17pm
Sep 27, 2012 @ 7:32pm
15 change notes ( view )

Subscribe to download Falkreath Expansion

Subscribed
Unsubscribe
Description
Doubles the size of Falkreath.
Introduces an entirely new town.
Adds goblins to certain areas of Falkreath Hold.

NOTICE: This mod is not dead (although it has been asleep for awhile). This mod will not be updated until it is completed. It's still functional if you would like to explore it. I've spent a little over 360 hours on this mod and hope to finish it in less than 40 hours.

Falkreath:
Adds 9 new buildings to the town of Falkreath including a merchant, player house, a manor, three homes, a tavern, and two farms. All interiors are unique (adds 12 interiors). Adds 24 new NPCs (7 are vendors) with back stories and functional purpose. Adds three more guard patrols. All navmeshes are by hand. Adds a cave system under part of the town. Larger graveyard with huge catacombs. Includes additional features and bonuses.

Take a seat and enjoy beautiful women dancing Skyrim style at the tavern.
The top-down picture highlights the new content.
The stable is compatible with and built for the mod “More Carriages”

New Town:
The town of Blackrock, subsidiary to Falkreath and located in the north western corner of Falkreath Hold, is comprised of 15 buildings including a meadery (that produces an entirely new brand of mead), an ebony mine (which gives the town its name), two farms, merchants (6 vendors), a blacksmith, a bookshop, an inn, many homes, and a player house. Finished interiors 15 of 25. 37 NPCs (estimated to be about 45). Six guard patrols plus a three guard patrol between Falkreath and Blackrock. Town navmesh completely updated by hand. Updates will be close to every week.
Directions: From Whiterun follow the road west and southwest.

Player homes in both towns can(t) be purchased from the tax collector (I'm trying to find a way in which you can purchase either house from him but nothing has worked so far). (Only trust the chests as reliable storage containers, 3 in each house.)

Goblins:
Three goblin caves have been completed so far: one under Falkreath, one under Blackrock, and one south of Blackrock in a cave called Blindfall. A few goblins can be found in the wilderness.

Unique Items:
+3 books, +3 ingredients, +1 creature, +1 flora, +1 food

Known bugs:
After the Stormcloak siege, the three new guards in Falkreath will attack the other guards.
Vanilla gravestones appear in the garden after the Stormcloak siege.
The burial ritual placement markers and trigger have been moved and work correctly in new games.
If an object (such as torches) still load after unsubscribing from this mod, use console targeted commands “disable” (to hide object) or “markfordelete” (to permanently delete instantly or upon reload).
Interior lights may not function correctly or seem very good. This will be fixed.

Notice:
All added vendors contain non-leveled, region-specific items. This is to create a feel of realism.
This mod only changes the values of duplicated objects, which means that no object original to the game is altered. And it only modifies areas located strictly within Falkreath Hold. Every new feature is strenuously tested for perfection. No scripts have been made (cuz I'm amateur), and I don't plan on learning, so no quests etc will be made unless it's really simple or someone would like to contribute ;)

Potential Problems:
Whilst in Falkreath and Blackrock you may experience decreased frame rate, especially with a dozen followers. CTDs and conflicts with other mods may occur until I clean this mod with TES5Edit. Sorry for the inconvenience.

This is my first mod.

--AR15freedom1
183 Comments
< >
Yrahcaz Apr 21 @ 3:19pm 
Warning; This mod has 400 ITM's 262 UDR's and 16 Deleted Navmesh records.
This will not show up in BOSS or LOOT, but I did manual cleaning and this came up.

On a side note I've been using this mod forever and personally love it and my game has been pretty stable. This is just a warning for anyone else looking at this that they should clean it themselves as this mod is very dead.
copley28 Mar 11 @ 6:21am 
the good people of the city have issued a decree of hostility toward the mod author, for contamination of the watertable and the current disease outbreaks.... a fine of 250,000 gold is to be beaten from their person on sight, or looted from them if necessary....
Yrahcaz Mar 7 @ 6:17am 
Love this mod, been using it forever. It's so close to being finished too, everything looks great. Only thing that really needs to be added are just random npcs that sit outside the Vixen Tap at the tables, and about 5-10 npcs that wander around Blackrock outside and use the outside bar. I may end up adding random npcs myself later, but this is a great mod. Just a shame that it hasn't been updated in two years :(
Thundercracker Mar 5 @ 4:25pm 
When will this be finished? Such a superb mod, so much potential.....
loxoceles Jan 21 @ 9:07am 
Goodo. My Falkreath is littered with bodies. The blacksmith, farmer and wife, Narti, trader and others. All dragon killed. Be good to have some new folks around.
Aranha Nov 30, 2013 @ 2:43am 
that goblins ????
Pheel Nov 27, 2013 @ 12:58pm 
not only does this make my favorite small town bigger, it also fixes the the problem with falkreath's graveyard, making it more believable when the NPC's say it's the most legendary one in skyrim!
bugs1025 Aug 30, 2013 @ 9:23am 
This is really a top notch mod that addresses a problem with Skyrim. There arn't enough big cities and not enough NPCs. This mod helps this issue and adds to the city I thought was the most over looked.this is a must for Skyrim!
Eliza Douchecanoe Jul 8, 2013 @ 9:51pm 
Right on man, well thanks a lot for your continued support on your mod. Hope I can implement it someday when I have a better computer. Rated and favorited.
AR15freedom1  [author] Jul 8, 2013 @ 9:38pm 
Two things here. Either you didn't have the correct object selected (and deleted something else) or you have to save and reload to see the changes. You can also type "disable" to immediately force the object to disappear (but it will still be loaded in your game.)