The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Falkreath Expansion
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CharlesAlejandro Jan 8 @ 4:28pm 
2018, Is this mod fix/complete or does it run smoothly? :Doviculus:
Кhaotic Sep 3, 2017 @ 11:41pm 
Added your mod to "More Towns/Forts and Town/City Addons" collection.
MRFlackAttack May 29, 2017 @ 6:05am 
Is this mod finished?
furgorapido Mar 5, 2017 @ 11:35am 
soooooo nice
good job:steamhappy:
RSh-12 Aug 25, 2016 @ 1:23pm 
... Does it add a smeltery?
Ragnar'Khan Dec 16, 2015 @ 7:34pm 
Perfect and mandatory, thank you
Gollum Nov 7, 2015 @ 10:20pm 
The one thing I found most interesting (and that I am in favor of) is the Blackrock Guards being Stormcloak yet the town of Blackrock is under control of the Imperial Falkreath. While it is conflicting. (I have not begun the civil war quests either)
Lonewolf Oct 11, 2014 @ 10:44am 

bEEFY Oct 6, 2014 @ 5:41pm 
The guards killed two other guards?
Der Übermensch Aug 7, 2014 @ 6:47am 
How come I find Blackrock guards at Dragon Bridge? The guards killed the 2 solitude guards there.
no0k Jul 21, 2014 @ 2:20am 
When was the last time the author said anything about this? Is it really still asleep or officially dead? I am really diggin this expansion though for some reason I get random crashes exploring the new buildings.
Yrahcaz Apr 21, 2014 @ 3:19pm 
Warning; This mod has 400 ITM's 262 UDR's and 16 Deleted Navmesh records.
This will not show up in BOSS or LOOT, but I did manual cleaning and this came up.

On a side note I've been using this mod forever and personally love it and my game has been pretty stable. This is just a warning for anyone else looking at this that they should clean it themselves as this mod is very dead.
copley28 Mar 11, 2014 @ 6:21am 
the good people of the city have issued a decree of hostility toward the mod author, for contamination of the watertable and the current disease outbreaks.... a fine of 250,000 gold is to be beaten from their person on sight, or looted from them if necessary....
Yrahcaz Mar 7, 2014 @ 6:17am 
Love this mod, been using it forever. It's so close to being finished too, everything looks great. Only thing that really needs to be added are just random npcs that sit outside the Vixen Tap at the tables, and about 5-10 npcs that wander around Blackrock outside and use the outside bar. I may end up adding random npcs myself later, but this is a great mod. Just a shame that it hasn't been updated in two years :(
Thundercracker Mar 5, 2014 @ 4:25pm 
When will this be finished? Such a superb mod, so much potential.....
loxoceles Jan 21, 2014 @ 9:07am 
Goodo. My Falkreath is littered with bodies. The blacksmith, farmer and wife, Narti, trader and others. All dragon killed. Be good to have some new folks around.
Illusive Man Nov 30, 2013 @ 2:43am 
that goblins ????
Fox Mulder Nov 27, 2013 @ 12:58pm 
not only does this make my favorite small town bigger, it also fixes the the problem with falkreath's graveyard, making it more believable when the NPC's say it's the most legendary one in skyrim!
bugs1025 Aug 30, 2013 @ 9:23am 
This is really a top notch mod that addresses a problem with Skyrim. There arn't enough big cities and not enough NPCs. This mod helps this issue and adds to the city I thought was the most over looked.this is a must for Skyrim!
Eliza Douchecanoe Jul 8, 2013 @ 9:51pm 
Right on man, well thanks a lot for your continued support on your mod. Hope I can implement it someday when I have a better computer. Rated and favorited.
AR15freedom1  [author] Jul 8, 2013 @ 9:38pm 
Two things here. Either you didn't have the correct object selected (and deleted something else) or you have to save and reload to see the changes. You can also type "disable" to immediately force the object to disappear (but it will still be loaded in your game.)
Eliza Douchecanoe Jul 8, 2013 @ 9:15pm 
Yep I deleted it and it helped, so now im at the part where I still have torches floating in the air... I tried the markfordelete tips you have here, in the console, but couldnt get them to be removed, any chance you can shed more light on this process? Thank you for all of your fairly swift responses.
AR15freedom1  [author] Jul 8, 2013 @ 11:38am 
That's rather confusing because I've never hear of someone disabling a mod yet having everything still showing. Obviously markfordelete would not be helpful in that situation, as it would take hours to delete everything one-at-a-time. Have you tried deleting the .esp from your data folder?
Eliza Douchecanoe Jul 8, 2013 @ 5:45am 
Also i've tried lowering the graphics completely and it's still running rough/crashing, even though I've been able to run at High settings just fine in the past. Im assuming its a conflicting mod, but it's bothering me that I cant undo your changes, even as nice as they are.
Eliza Douchecanoe Jul 8, 2013 @ 5:44am 
Well i've enabled it again and ran stress tests, still getting crashes. How exactly can I use markfordelete to just reset falkreath back to vanilla falkreath? Will markfordelete only deletes specific doodads or everything you've changed with your mod? Disabling the mod still shows all the changes that you made. How can I revert it?
AR15freedom1  [author] Jul 6, 2013 @ 8:24pm 
@Reese Witheredpoon
It may not help with ctd (not sure why it would do that after disabling) but markfordelete will completely eliminate the object from that save game (obviously be careful to have the correct item selected, because once it's gone, it's gone)
Eliza Douchecanoe Jul 6, 2013 @ 6:15pm 
So I really liked your mod, but I've stopped using it due to crashes, yet I am still seeing your additional buildings in the game... How can I stop this? I'm still getting crashes in the falkreath/blackrock areas even though the mod isn't activated... Does your tips to "disable" or "markfordelete" work with my problem?
AR15freedom1  [author] Jun 20, 2013 @ 4:41pm 
Thank you for the info. I used it to clean my other mod, Whiterun Expansion, and will be cleaning this mod as well in the future. Many thanx.
Knaurken Jun 19, 2013 @ 12:44pm 
Me Gusta, a-fuckin-lot..
Loyalcarpark Jun 17, 2013 @ 9:40am 
The guards in Blackrock have Storncloak coding right? Even when I completed the Imperial quest line they still attack Imperial troops coming by and saying hurtful things like "Next Imperial I see is dead!". Also some of the houses in Blackrock just have the 'Open Door' signal instead of 'Open Barry's House' or something But apart from that this mod's a keeper!
thelandman Jun 16, 2013 @ 8:01am 
more towns and cities please
Wrenik Jun 15, 2013 @ 4:40am 
I love you! Thats the bigest problem i see in skyrim all this that dosent exist for exampel its to litle towns and farming areas as well as fiching and nobels. they speak about more people then exists and the famelys are often 2 persons if it dosent need more for a quest. so this is just 1 step too a better skyrim thank you good sir!
I'mChrisHansen Jun 3, 2013 @ 10:57am 
I think its a little too modern.
Merni May 18, 2013 @ 5:37pm 
does it conflict with falkreath enhanced from the enhanced series?
Sku11M0nkey Apr 30, 2013 @ 5:57am 
@AR15Freedom1 - Hi AR, as Ellran stated below you need to check your mod for Dirty Edits and clean them. When you copy items from other cells (such as the shelf within breezehome) it leaves a marker in the creation kit that says you've modified this cell. As a result you get duplicate items or you overwrite the changes of other mods (such as the case with my mod)

If you're duplicating items from many different cells you may have inadvertently modified all of those cells and hence have conflicts with many mods.

You can see how many dirty edits you have and clean some of them out with the tool TES5Edit:

However you may want to consider copying all of your modified items into a completely empty cell then start a new scratch build useing proper modding practices so that you don't create those dirty edits. Another helpful video is this one:
ellran Apr 30, 2013 @ 5:02am 
Hello! This mod modify also a shelf in breezehome. (When you enter, the one on the right side of the firepit. I've tried the mod "Breezehome fully upgradable". You can there replace the firepit with a fireplace. But the shelf stay in place just before the fireplace!!! A little bit frustrating. These two mods are great. Is there anything possible to do?
happy Apr 14, 2013 @ 4:51pm 
your goblins, even though they re just tiny falmers, have a lot charm, i really enjoy them, as a matter of fact i must say elder scrolls are kind of german games, very nice but somewhat not very sexy, epic but not fun(sorry for such a stereotype my german friends )
and your gobs solve that!
last time i felt like i did discovering your gobs was when i first met kobolds in baldurs gate
"hey! im lvl2!, i can take on these little things, they are actually smaller than I, come on you stop running around! wait! oh now you wanna surround me?,..?,... ?,... ?, oh my god!

sorry for that long digression, point is,
your mod is great, technically, and more important, you ve managed to give some kind of magic, poetical stuff or wharever you want to call it
Liquid Dood Apr 14, 2013 @ 2:58pm 
This mod... Is amazing.
Sartharax Mar 25, 2013 @ 10:05pm 
looks awsome great job
§ Mar 20, 2013 @ 2:48pm 
Good, I always thought the towns were small. Great job!
redglasstheater Feb 22, 2013 @ 8:50am 
And WOW, I've only been through one of the new dungeons, Falkreath Catacombs, and might I suggest you change the name to Falkreath LABRYNTH? I loved all the skeletons... first thing I did upon entering is what I always do to a new dungeon... use Aura Whisper... I knew I was in for some shit when the pink blobs BLINKED... there were too many to display! I also loved getting to use my new disintegrating FUS ROH DAH on that shit... loved it XD Can't wait to find some goblins next.
redglasstheater Feb 2, 2013 @ 9:47pm 
Thank you for reviving this dead zone!
Dkhan Jan 27, 2013 @ 6:12pm 
Great Mod love everything, but can you make it Empire friendly everytime i go there on my imperial they attack me. can you plz help me with this?
Bender914 Jan 23, 2013 @ 11:31am 
Very nice mod! Thanks for putting the time in to make this, it really adds to Falkreath.
Chilldude 95 Jan 10, 2013 @ 4:52pm 
Thanks mate!!
MarineCHF Nov 10, 2012 @ 3:48pm 
when i uninstall this mod the lanterns and torches from the new buildings are still there how do i get rid of them?
Zaku Oct 22, 2012 @ 8:47am 
There was a town in Arena with pretty much the same location as Blackrock called North Keep . Have you considered changing its name to reflect that? I think that little bit of lore-friendliness would make this complement the Skyrim Places series pretty well.
Reza Ghoochannejhad Oct 18, 2012 @ 8:31pm 
will the vix and vap tavern lighting be fixed? it is a bit too dark on the inside and outside.
Torim Oct 7, 2012 @ 7:34pm 
Don't work with Hearthfire.