Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I might take another look at the flavors but I think I have all of them covered. There were a few missing from Albania and Armenia too so I added them. I've been basing my changes off Leugi's and Tomatekh's civs. Tomatekh posted a fairly good outline of what has changed from G&K to BNW for civs.
From what I can tell the only things left to do would be alpha icons and maps for Burma and Wallachia.
Hmm, three extra specialists in its entirety, the whole culture concept changes in BNW, which is rather annoying for modders. I don't know how many artists slots there are, if any. I think only the guilds have them, correct? If so, then you made a good change, I guess xD
I hope the trait is still strong and useful enough, though.