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Сообщить о проблеме с переводом
probably a lot of other stuff as well, ps2 is an old game- this guide was last updated 2018 and there's been massive balance changes since then
"and the medic specific grenades for the time being, as they are fairly expensive and are sort of a niche utility you will only need in pretty specific situations."
Gotta disagree about the Nanite Revive Grenade, though. With a decently timed throw in a good-sized battle, you can get 3-4+ (depending on whether you revived non-squadmates/squadmates, and whatever xp boosts are active) certs at the measly cost of 75 nanites. It can be easily grabbed along with the maxed Medic tool with the bonus check you get for the first 15 BR increases, too.
"and the medic specific grenades for the time being, as they are fairly expensive and are sort of a niche utility you will only need in pretty specific situations."
I agree that the Nanite Healing Grenade is pretty niche. Medic already has two abilities (counting regeneration field since shields are effectively health unless you have carapace) to heal nearby allies, neither of which costs nanites to use or requires any kind of aiming.
"Stay away from the triage passive ability (heals everyone in the same vehicle as you)"
I'm fairly certain that triage now constantly heals allies that are really close to the vehicle you're in (like ~5 meters). Still wouldn't get it unless there's absolutely nothing else you want or think you might want later on.