RimWorld

RimWorld

71 ratings
Industrialisation 0.18
   
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2.191 MB
Mar 4, 2018 @ 4:01pm
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Industrialisation 0.18

Description
Adds some heavy industries to the game.

Original Author(s): eatKenny
Current Maintainer: duduluu
Interim Maintainer: TrashedDT

Compatible with existing save and other mods, enjoy it.

How to build a deep mine:
1. Buy a 'skydriller callmaker'
2. Install and active it
3. Wait for the plasma beam to make a 'mine hole'
4. Build a 'deep mine' on the mine hole

New stuff:
- concrete
- high-grade steel
- copper
- aluminium

New bench:
- concrete mixer
- electric arc furnace
- deep mine

New power building:
- industrial cable
- industrial battery
- nuclear power plant

New trader ship:
- deep space mining ship

License
- Source code: MIT License https://opensource.org/licenses/MIT
- Artwork: CC BY-SA 4.0 http://creativecommons.org/licenses/by-sa/4.0/

Non-steam and old version download
B18+
https://github.com/trasheddt/eatKenny-Industrialisation/releases
Pre B18
https://github.com/RimWorld-zh/eatKenny-Industrialisation/releases
32 Comments
TrashedDT  [author] Oct 28, 2018 @ 10:07pm 
mago20078 Oct 28, 2018 @ 6:36pm 
can update to 1.0 plox?
TrashedDT  [author] Aug 29, 2018 @ 11:33pm 
Azrael Aug 29, 2018 @ 7:03am 
Are you updating this to B19?
Draco Jul 18, 2018 @ 4:28am 
an sich ein geiles Addon, nur neuerdings fehlen der "electric arc furnace" &
die "deep mine". Ich habe alles erforscht wie immer, aber die beiden sind nicht im Baumenü zu finden. Schade
Umbra Animo Jul 13, 2018 @ 10:55pm 
small thing i noticed. the paved title still uses steel while the normal concrete uses the concrete from the mixer. and the paved tile is ment to be a more orginized from of the pored concrete
ApocTheWanderer May 18, 2018 @ 10:25am 
can you merge your glittertech patch into this with modcheck?
Rainer Häuserkamp Apr 6, 2018 @ 5:04pm 
Is it possible to use the mine to get also materials of the cupro alloys mod?
Kowalski,Report Apr 5, 2018 @ 5:05am 
Korean language file.
If you want to add new languages, use this

https://drive.google.com/file/d/12RqjY7QEoFXGaVaMPk9PRWVCFbHVZE5G/view
World's Strongest Millionaire Apr 3, 2018 @ 7:34am 
I *think* you might be able to use all items classified as minerals? Maybe if you load Industrialisation last (or at least after all mods that insert minerals) it could be configured to load the class into the mine. Re: work/yield, maybe that could be adjustable in a mod settings menu? I'm sorry for making a complicated request.