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Industrialisation 0.18
   
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2.191 MB
2018年3月4日 16時01分
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Industrialisation 0.18

解説
Adds some heavy industries to the game.

Original Author(s): eatKenny
Current Maintainer: duduluu
Interim Maintainer: TrashedDT

Compatible with existing save and other mods, enjoy it.

How to build a deep mine:
1. Buy a 'skydriller callmaker'
2. Install and active it
3. Wait for the plasma beam to make a 'mine hole'
4. Build a 'deep mine' on the mine hole

New stuff:
- concrete
- high-grade steel
- copper
- aluminium

New bench:
- concrete mixer
- electric arc furnace
- deep mine

New power building:
- industrial cable
- industrial battery
- nuclear power plant

New trader ship:
- deep space mining ship

License
- Source code: MIT License https://opensource.org/licenses/MIT
- Artwork: CC BY-SA 4.0 http://creativecommons.org/licenses/by-sa/4.0/

Non-steam and old version download
B18+
https://github.com/trasheddt/eatKenny-Industrialisation/releases
Pre B18
https://github.com/RimWorld-zh/eatKenny-Industrialisation/releases
32 件のコメント
TrashedDT  [作成者] 2018年10月28日 22時07分 
mago20078 2018年10月28日 18時36分 
can update to 1.0 plox?
TrashedDT  [作成者] 2018年8月29日 23時33分 
Azrael 2018年8月29日 7時03分 
Are you updating this to B19?
Draco 2018年7月18日 4時28分 
an sich ein geiles Addon, nur neuerdings fehlen der "electric arc furnace" &
die "deep mine". Ich habe alles erforscht wie immer, aber die beiden sind nicht im Baumenü zu finden. Schade
Umbra Animo 2018年7月13日 22時55分 
small thing i noticed. the paved title still uses steel while the normal concrete uses the concrete from the mixer. and the paved tile is ment to be a more orginized from of the pored concrete
ApocTheWanderer 2018年5月18日 10時25分 
can you merge your glittertech patch into this with modcheck?
Rainer Häuserkamp 2018年4月6日 17時04分 
Is it possible to use the mine to get also materials of the cupro alloys mod?
Kowalski,Report 2018年4月5日 5時05分 
Korean language file.
If you want to add new languages, use this

https://drive.google.com/file/d/12RqjY7QEoFXGaVaMPk9PRWVCFbHVZE5G/view
World's Strongest Millionaire 2018年4月3日 7時34分 
I *think* you might be able to use all items classified as minerals? Maybe if you load Industrialisation last (or at least after all mods that insert minerals) it could be configured to load the class into the mine. Re: work/yield, maybe that could be adjustable in a mod settings menu? I'm sorry for making a complicated request.