Arma 3
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Arma 3 editor goodies.
   
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Data Type: Mod, Server
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4.946 MB
16/fev./2018 às 17:52
12/mar./2020 às 19:11
24 notas de atualização ( ver )
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Arma 3 editor goodies.

Descrição
A small mod I created that enables some hidden stuff in Arma 3. This is intended for making missions.

Added.

3 Post-processing modules, one gives a night-time look. One adds a sepia tone, and one adds a daylight sort of look to the game.

3 new characters I found in the game files that were not accessible.

Added the Ben Kerry face to the arsenal.

Added a few hidden items to the EDEN editor. The hospital can be placed in 3 parts. And a cool heat pump to decorate your base. All Altis and Tanoa trees have been added as editor and zeus spawnable items. And they can be knocked down by a APC as well. Malden plants have been added.

I have just added the Hellfire missile. As well as the Titan AT and AP missiles. The tube from the Titan AA launcher and the Hellcat Rocket pods. The Hellfire missile pylon may be placed as well, this would be a great addition to decorating a base. Make sure to set it as a simple object to save on frames. Your mission will lag if you spawn too many items and do not set it as a simple object or at least disable simulation.

#NOTE

I changed the mod BIKEY, so it is separate from my other mods that can spawn vehicles. You will have to put the new ker.bikey key in place of the other one, but it should be fine. Since this is a serious editor addon mod, I thought this would be a good idea.

Added the Stratis Airbase sign, added Stratis camp signs and the Tanoa La Rochelle sign. As well as the garden pavement and basalt curb objects.
Discussões populares Ver todos (1)
3
28/dez./2018 às 19:11
Request
Whisper
26 comentário(s)
NF_F16 18/set./2020 às 17:29 
Is it possible to add the highways from altis?
опытный стрелок  [autor(a)] 4/mar./2020 às 17:50 
This creates new objects, so you need to run this serverside.
Ulfgaar 4/mar./2020 às 10:29 
Can this be used clientside? Or do you need to have it on the server too?

Just wondering, as with this mod you enable editors to place em in the editor, but for the sake of players playing them - the objects should already be part of their game by default, no?
Jay 🗲 18/fev./2020 às 6:42 
very nice my guy
Jobo 3/fev./2020 às 13:11 
Hi there, I'm a member of the Casual Arma Players Group. I was wondering if it is permissible to include your mod into our own @CAP mod server pack as we already have a 10 mile long mod list and we're thinking of grouping certain things into a single community folder. Or does this count as a breach of your EULA?
опытный стрелок  [autor(a)] 10/mar./2019 às 19:33 
@Tin Can, yes.
Tin Can™ 10/mar./2019 às 14:02 
Nice little mod for mission makers who want to take that extra step and have a little more detail.
Only question I have is if this will create a dependancy in the mission or not?
aviatorEngineer 18/fev./2019 às 0:12 
I've had this for a while but didn't realize it had updated recently (last I knew about was the one with the Jets SAM assets) and I am so hyped to see the Arma 3 roads coming to the editor - nowhere else have I found the roads used in Arma 3 for use in Eden so I am hella looking forward to this.
PoisonedMush 20/jan./2019 às 11:19 
how do i use it?
Fish 8/jan./2019 às 21:05 
i have been lookin for this for soo long THANK YOU