Arma 3
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Arma 3 editor goodies.
   
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Data Type: Mod, Server
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4.946 MB
Feb 16, 2018 @ 5:52pm
Mar 12, 2020 @ 7:11pm
24 Change Notes ( view )
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Arma 3 editor goodies.

Description
A small mod I created that enables some hidden stuff in Arma 3. This is intended for making missions.

Added.

3 Post-processing modules, one gives a night-time look. One adds a sepia tone, and one adds a daylight sort of look to the game.

3 new characters I found in the game files that were not accessible.

Added the Ben Kerry face to the arsenal.

Added a few hidden items to the EDEN editor. The hospital can be placed in 3 parts. And a cool heat pump to decorate your base. All Altis and Tanoa trees have been added as editor and zeus spawnable items. And they can be knocked down by a APC as well. Malden plants have been added.

I have just added the Hellfire missile. As well as the Titan AT and AP missiles. The tube from the Titan AA launcher and the Hellcat Rocket pods. The Hellfire missile pylon may be placed as well, this would be a great addition to decorating a base. Make sure to set it as a simple object to save on frames. Your mission will lag if you spawn too many items and do not set it as a simple object or at least disable simulation.

#NOTE

I changed the mod BIKEY, so it is separate from my other mods that can spawn vehicles. You will have to put the new ker.bikey key in place of the other one, but it should be fine. Since this is a serious editor addon mod, I thought this would be a good idea.

Added the Stratis Airbase sign, added Stratis camp signs and the Tanoa La Rochelle sign. As well as the garden pavement and basalt curb objects.
Popular Discussions View All (1)
3
Dec 28, 2018 @ 7:11pm
Request
Whisper
26 Comments
NF_F16 Sep 18, 2020 @ 5:29pm 
Is it possible to add the highways from altis?
опытный стрелок  [author] Mar 4, 2020 @ 5:50pm 
This creates new objects, so you need to run this serverside.
Ulfgaar Mar 4, 2020 @ 10:29am 
Can this be used clientside? Or do you need to have it on the server too?

Just wondering, as with this mod you enable editors to place em in the editor, but for the sake of players playing them - the objects should already be part of their game by default, no?
M9-SD 🗲 Feb 18, 2020 @ 6:42am 
very nice my guy
Jobo Feb 3, 2020 @ 1:11pm 
Hi there, I'm a member of the Casual Arma Players Group. I was wondering if it is permissible to include your mod into our own @CAP mod server pack as we already have a 10 mile long mod list and we're thinking of grouping certain things into a single community folder. Or does this count as a breach of your EULA?
опытный стрелок  [author] Mar 10, 2019 @ 7:33pm 
@Tin Can, yes.
Tin Can™ Mar 10, 2019 @ 2:02pm 
Nice little mod for mission makers who want to take that extra step and have a little more detail.
Only question I have is if this will create a dependancy in the mission or not?
aviatorEngineer Feb 18, 2019 @ 12:12am 
I've had this for a while but didn't realize it had updated recently (last I knew about was the one with the Jets SAM assets) and I am so hyped to see the Arma 3 roads coming to the editor - nowhere else have I found the roads used in Arma 3 for use in Eden so I am hella looking forward to this.
PoisonedMush Jan 20, 2019 @ 11:19am 
how do i use it?
Fish Jan 8, 2019 @ 9:05pm 
i have been lookin for this for soo long THANK YOU