The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

36 ratings
Soul Trap Revised
   
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Category: Dungeons, Gameplay, Magic
File Size
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11.967 KB
Feb 28, 2013 @ 8:40am
1 Change Note ( view )

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Soul Trap Revised

Description
Overview:

Changed Soul Trap functionality so that it now has a projectile. Also added a function that it deals a little damage over time if you have Soul Siphon, and makes you regain Magicka if you have Soul Squeezer.

Additionally, a spell "Summon Corrupted Shade" has been added to the leveled lists, its not too strong or overpowered, hovever I found it missing for a true necromancer.
15 Comments
BearBrave May 3 @ 7:11pm 
The 'Ash Pile Expiration' mod causes newly-formed ghostly remains to disappear after a set length of time, but does not remove pre-existing ghostly remains. Perhaps I'll have to target them using the console and then type 'markfordelete', but I'm nervous about accidentally removing part of the ground.
BearBrave May 2 @ 2:28am 
Great fun, but unfortunately each summoned shade leaves behind a shimmering puddle of 'Ghostly remains' that persist through multiple restarts. They have greyed-out '[E] Search' options. Does anyone have any advice?
BearBrave Apr 30 @ 9:08pm 
Thanks for an excellent mod!

What a relief to finally have a well-functioning Soul Trap spell!

With Atromancy (1/2) I can have a flame atronach and the shade by summoning the shade first, then conjuring the atronach (but not vice versa).

Thanks again!
Chalupa Surprise Apr 25, 2018 @ 4:01am 
you should also make it so soul trap tells you what kind of soul is trapped when it succeeds
Bushwhacker2k May 22, 2017 @ 2:36pm 
Thanks for the reply! I appreciate that.
Flamethrower  [author] May 22, 2017 @ 12:01pm 
@Bushwhacker2K It used to work when I created it. Since a projectile functionality was added with the Enhanced Edition it may be that they also did changes to the Soul Trap Spell in the original Edition which may cause a conflict. This would also explain why the other mod you mentioned does not work. I won't update the mod since its functionality is now a part of the game (enhanced edition), but feel free to make any changes to it to fit your needs and republish it elswhere - I don't claim any kind of ownership.
Bushwhacker2k May 21, 2017 @ 1:01pm 
The animation and projectile work- but the soul trap effect does not appear to work. :(

Tested this and the mod "R Soul Trap" and unfortunately neither appear to properly Soul Trap.
miguel22661 Apr 17, 2017 @ 11:19am 
looks cool
Elfreida Jul 11, 2013 @ 6:21am 
Very nice - just a small improvement that makes all the difference for that spell. On the note of the corrupted summons, I personally prefer the atronachs, but they're very much the same functions in the set anyway (one archer, one tank, one anti-mage) I'm just biased on asthetics. They're actually quite good.

P.S: One of my mage mods (I have several to make it actually viable to be a mage) appears to have broken the atronach perk on the conjuration tree. I have no idea whether this mod has something to do with it (or a conflict, or whatever) but it might just be something to look out for.
ULQ Apr 30, 2013 @ 3:46am 
Nice idea.