29 ratings
Soul Trap Revised
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Category: Dungeons, Gameplay, Magic
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0.011 MB
Feb 28, 2013 @ 8:40am
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Description
Overview:

Changed Soul Trap functionality so that it now has a projectile. Also added a function that it deals a little damage over time if you have Soul Siphon, and makes you regain Magicka if you have Soul Squeezer.

Additionally, a spell "Summon Corrupted Shade" has been added to the leveled lists, its not too strong or overpowered, hovever I found it missing for a true necromancer.
7 Comments
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Elfreida Jul 11, 2013 @ 6:21am 
Very nice - just a small improvement that makes all the difference for that spell. On the note of the corrupted summons, I personally prefer the atronachs, but they're very much the same functions in the set anyway (one archer, one tank, one anti-mage) I'm just biased on asthetics. They're actually quite good.

P.S: One of my mage mods (I have several to make it actually viable to be a mage) appears to have broken the atronach perk on the conjuration tree. I have no idea whether this mod has something to do with it (or a conflict, or whatever) but it might just be something to look out for.
Ulq™ Apr 30, 2013 @ 3:46am 
Nice idea.
Raxis [ESP] Apr 23, 2013 @ 3:01am 
does Summon Corrupted Shade benefit from necromancy perks like the dawnguard spells? that would be awesome
Raxis [ESP] Apr 22, 2013 @ 12:33pm 
goddamnit @gbiesiada don't you have a single bit of pride to stop being a sellout? no to mention what that web truly is.
seriously.
Coryn Apr 22, 2013 @ 11:29am 
Sounds quite useful for my character... Most certainly worth the subscription.
mtrspartan117 Apr 17, 2013 @ 4:12pm 
Very useful.
Pyke dual 40 mode Mar 2, 2013 @ 2:50pm 
This looks handy, I will give it a try.