Sid Meier's Civilization VI

Sid Meier's Civilization VI

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R.E.D. Modpack for Rise and Fall
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
60.209 KB
Feb 10, 2018 @ 7:11pm
Feb 16, 2019 @ 7:12pm
5 Change Notes ( view )
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R.E.D. Modpack for Rise and Fall

Description
Units rescaling and formations for Rise and Fall.
Updated for GS

Please feel free to feedback or send any recommendation on unit scaling.

Thank you.

Note:
If the mod is not working for you. Please try this fix here
https://forums.civfanatics.com/resources/workaround-when-returning-to-main-menu-with-r-f-and-some-mods.26701/
73 Comments
STyGIAN Sep 5, 2021 @ 5:29am 
@GeloDGreat you are fantastic!
GeloDGreat  [author] May 26, 2020 @ 4:21pm 
I've recreated the R.E.D mod. You can check it here
https://steamcommunity.com/sharedfiles/filedetails/?id=2055327369
pomegran8 May 26, 2020 @ 1:48pm 
is it just me or are the battleships, and all air units still big?
Robot_Prince Jan 10, 2020 @ 3:31pm 
Pike and Shot is still huge, I have only GS, and that modpack for that expansion, but it is not working, if I add this as well it is disabled because it says it needs R&F
Moyocoya Nov 17, 2019 @ 12:46am 
All units are concerned in this version ?
FullAutoAttack Apr 25, 2019 @ 8:56pm 
If we have GS and the GS version this mod do we need this version?
Janos Mar 29, 2019 @ 8:49pm 
do i still need the vanilla modpack?
Gedemon  [author] Mar 2, 2019 @ 6:53am 
FYI, I can't fix issues (serious or not) that are not reported.
Cosmic Fox Mar 2, 2019 @ 6:04am 
@Lordhaw, if you want a good replacement map script, do use Detailed worlds and larger worlds. Both are great mods, YnAMP has some serious issues that stops me from using it.
lordhaw Feb 20, 2019 @ 12:39pm 
OK, I disabled YnAMP for another reason and now am finding in an existing and a new game that the pike and shot are now rescaled. Don't know why that might be though.