FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

486 ratings
Final Fantasy XII - The Zodiac Age - Maps and Chests Guide
By Tirpitz721
  • These maps include:
  • All known treasure chest locations and contents
  • All Rare and Trophy Game enemies
  • All Hunt Club Marks locations
  • Many Quest items/locations; Matamune, Great Cockatrice Escape, Patient in the Desert, Bhujerban Madhu, Windmill Numbers, etc..
  • Movable environmental fixtures, Weathered Rocks, Withered Tree, Precarious Mine Cart, etc
  • All maps of every zone in the game, including The Great Crystal, Skyferry and Sky Fortress Bahamut
  • All hidden areas that do not show up on the in-game map, such as Henne Mines area, and Pharos - Subterra and more
  • Baknamy Merchant location in Necrohol of Nabudis
  • And much more
10
8
4
20
9
4
3
4
2
3
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
History of the Guide
Who am I?
I'm, Tirpitz[www.gamefaqs.com]I a long-time member of the Final Fantasy XII / IZJS community over at GameFAQ's. I've been answering questions and helping players on this game for over a decade.

In 2010 I started the Map Project for Final Fantasy XII: International Zodiac Job System. The game which Zodiac Age is based on. The game was translated to English by ffgriever. This was amazing because in my opinion, Final Fantasy XII was a good game, however, Final Fantasy XII: IZJS was an amazing game. There were many changes to the game, some small, some huge. Probably the biggest was that the entire chest system had been completely re-worked. Which is were I come in.

At the time there was little, if any information on Chests contents that weren't in Japanese or Chinese. Using the guide created by Split Infinity[www.gamefaqs.com] who essentially translated the the Final Fantasy XII International Zodiac Job System Ultimania[www.amazon.com]. I took on the job of creating a visual representation of this guide.

Using in-game screenshots and Photoshop I accomplished this. I had no idea what I was doing, looking back I should have done some things differently, Illustrator would have been the better choice as well as a PDF format... It is what it is. In the end I created the most complete map/chest guide for the game.


Overview
These maps include:

-All known treasure chest locations and contents
At the time of creating this guide there was still speculation there were more chests yet to be found. As far as I know, the Zodiac Age uses the exact same chest location as IZJS. No errors have been reported from the PlayStation Community, to which many use these maps.

-All Rare and Trophy Game enemies
-All Hunt Club Marks locations

These will be marked on the map along with any Spawn Conditions. Remember Trophy Game you can only kill once, so make sure you steal what you need from them first! It goes without saying that Marks are also one kill only.

-Many Quest items/locations; Matamune, Great Cockatrice Escape, Patient in the Desert, Bhujerban Madhu, Windmill Numbers, etc..
-Movable environmental fixtures, Weathered Rocks, Withered Tree, Precarious Mine Cart, etc.

Locations only, no spoilers.

-All maps of every zone in the game, including The Great Crystal, Skyferry and Sky Fortress Bahamut.
Seriously this was a big deal in 2010! All these were hand drawn in Photoshop since none of these areas appear on the in-game map.

-All hidden areas that do not show up on the in-game map, such as Henne Mines area, and Pharos - Subterra and more
Same as above.

-Baknamy Merchant location in Necrohol of Nabudis.
He was actually moved from his location in the Vanilla game. You have no idea how many times the question was asked on the GameFAQ boards about his location.

-And much more

Trial Mode
Trial Mode is not included in this pack. I was working on it but due to real life constraints it was never finished. If I do decide to finish it, I will upload it here.

Differences
As of writing this I just got the Zodiac Age on PC. I did not play it on console as I don't own one. The guide will use names of items from the Vanilla Version of Final Fantasy XII (2006). The translation patch literally swapped the IZJS text for the Vanilla versions text. Anything that was not included was manually changed by ffgriever.

There are some new changes. For Example - Alarm Clock is now Prince's Kiss.

I cannot emphasis this enough - This guide is based on Final Fantasy XII - International Zodiac Job System

As far as I know the contents of each chest remain the same, only the names have been changed. It is not within my power to update these maps as the original assets no longer exist. So please do not contact me if an item has a different name in the Zodiac Age than what's listed in this guide.

Thank You!
Known Errors and Annotations
As mentioned before I no longer have the assets to fix some minor errors that have be discovered over the years as the assets no longer exist. None of which are game-breaking, however I feel they need to be noted.

Errors
  • Many Story-Bosses not labeled on maps.
  • Tomb of Raithwall / Northfall & Southfall Passages - I forgot to draw in the areas that opens up after you activate the switch.
  • Stilshrine of Miriam / Ward of Velitation - I forgot to draw in the areas that opens up after you activate the switch. Staricase on both sides of the zone that leads to Walk of Revelation.
  • Dalmasca Estersands / Broken Sands - Chest #59 labeled 'Black Cowl' as 'Black Coil' - Updated 3/3/24.
  • Paramina Rift / Spine of the Icewyrm - Labeled Revive as a Spell, instead as a Tech. - Updated 3/3/24.

Annotations
  • Nam-Yensa Sandsea / Withering Shore - #11 & #12 are much closer than shown on map.
  • Cerobi Steppe - South Liavell Hills' and 'Draklor Laboratory - 67th Floor Room '6711 East''. These two areas contain a One-Time-Only chest which contains a Claymore. We eventually determined that these two chest were in fact a 'Linked Chest'. A linked Chest means there are two chests with the same contents If you open one, the other will be removed from the game. I always indicate if said chest is linked or not. In this case I did not.
Download Option
If you want to download the entire map set directly to your computer. You can follow the GameFAQ's link below, or go directly to the Google Drive option. There are two separate places you can get them. These sites are 100% safe, and have been used by thousands of players over the last 10 + years.

GameFAQ's Thread[gamefaqs.gamespot.com] - In my signature of the first post is a link to MediaFire Download, which is still valid.

Google Docs links have been removed from my Steam guides, Sorry for any inconvenience this may cause.

Legend
Keep in mind these are screen shots from the PS2, so the resolution is 480p. They are not nearly as crisp and clean as they are in this version of the game. However they serve their need sufficiently.



The legend is pretty self-explanatory, but let's go over it anyway.

These are the color and type of all the icons you will find in this guide.

White outlined chests will spawn indefinitely.

Red (item), Spell (Blue), and Technick (Yellow) outlined circles are all "One-Time-Only" chests. Meaning once you open it, its gone for good.

In regards to Spells and Technicks. There are times where you can get a certain Spell/Tech from multiple places in the world. However once you open one, any duplicate will be removed from the game as you only have need for one. So If it's not spawning, it means you've already got it.

Red outlined chests always contain only one thing. Unlike The Vanilla version of the game you will never have to choose between two items, (this is a buff).

!! - These are things you can interact with, doors, secrets, quest items.

Espers, Trophy/Rare Game, and Hunt Club Marks. They will have their location listed and have any required spawn conditions, if applicable.

Urns - These contain maps of an area you are currently in or near. Once you open the Urn you will unlock your in-game map of the area. However not all the map is unlocked at times. Many areas like the Henne Mines have many 'hidden' areas that will not be revealed by the area map.

Does Not Appear in Game - Remember those areas the Urn map doesn't unlock? Gotcha covered. The outline will have a noticeably different color if the area is not visible in your in-game map.

Epic/Invisible Items - These are exceptionally rare, as there are only four in the game. They are Cudgel, Gendarme, Trango Tower, and Seitengrat. Again these names are based on IZJS, names are subject to change.

These chests can be farmed unlimited times as they do re-spawn. However they have an incredibly low spawn chance, as well as an equally abysmal chance for them to be in the chest if it even does spawn. The RNG method is your best bet for actually farming them. I will not get into the RNG method in this guide.

*WARNING*
With the exception of the Cudgel from Cerobi Steppe these items will literally break your game. By this I mean any and all content is instantly trivialized. They are ultra overpowered. I was actually sad to see them make it into TZA. This is my own personal opinion on the matter. That being said, use at your own risk.
How to Read the Map
Deciphering the Information

Here is a preview of the map system


This is an zone in one of the most difficult areas in the game. There is a lot of information presented here. Let's go over it!

First off the test image is '14 - Henne Mines - Special Charter Shaft'

Each map is a 'Zone" of a specific 'Area'. In this case the 'Area' is 'Henne Mines', and the 'Zone' is 'Special Charter Shaft'. The 14 means it's the 14th map of the area. This was included for the downloadable version so they would remain in order in the folder.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 47 | yes | 75% | 50% | ~700 | Vanishga Mote | Cura Mote with Diamond Armlet | Knot of Rust | Meteorite (A) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The First line has some numbers this is how they work.

47 - This is the chest number. These numbers are arbitrary and aren't overly important outside the confides of this guide. 47 simply means its the 47th chest in the Area, which, again, is the Henne Mines.

Yes - This means the Chest WILL respawn. If it doesn't it will read as 'No'.

75% - This is the percentage chance of the chest spawning when you enter the zone. Zoning out, then in again resets this. This is not cumulative, its a flat % chance each time you enter.

50% - This is the percentage chance that upon opening the chest Gil will be found instead of an item.

~700 - If Gil is found, this is the MAX Gil that can be obtained from this chest.

Vanishga Mote - Upon opening the chest, if you receive and item instead of Gil, you have a 50% chance of getting this item. This is the Common Item.

Cura Mote - Upon opening the chest, if you receive an item instead of Gil, you have a 50% chance of getting this item. This is the Rare Item.

with Diamond Armlet - This Line denotes if you equip the Diamond Armlet changes the contents of the chest to the items to the right.

Knot of Rust - If you have the Diamond Armlet Equipped and you get an item from the chest, there is a 95% chance you will get this item. This is the Common Item.

Meteorite (A) - If you have the Diamond Armlet Equipped and you get an item from the chest, there is a 5% chance you will get this item. This is the Rare Item.
Diamond Armlet and Meteorite
Diamond Armlet
Is an Accessory you can get very early on in the game, in Dalmasca Westersands - Windtrace Dunes. This accessory, while equipped by the Party Leader changes the contents when opening a chest.

A Few things to note about the Diamond Armlet

This item has no effect on whether you find Gil or not.

This item WILL NOT change the contents of a One-Time-Only chest.

While this item is equipped you will be finding Knots of Rust most of the time.

Most of the time it's not worth using this accessory. This Accessory is primary used late-game in the Cerobi Steppe. This Area contains some of the most powerful items in the game.

You only have a 5% Chance to get the Rare Item from a chest. This is after the Gil Calculation has occurred. This can make some items have sub-one percent chance of getting the rare item or lower. This does not include the chance for the chest to spawn in the first place. Happy Hunting!

Meteorite

There are four different kinds of meteorite, and they each do something different. There is no way to tell them apart in the combat screen so it is a good idea to organize them in a manner you know which one is which. If you look at them under “Items” in your inventory they do have a somewhat cryptic description. This is how you tell them apart.

Yet again, just an ordinary stone - Meteorite (A)
Adds Sap to one target.

Hmm… Just a common chondrite – Meteorite (B)
Adds Disease to one target.

Wow, iron-doped plastic pallasite – Meteorite (C)
Deals physical dagame to one target. Damage range equal [0 ~ <user's MAX HP - 1>] = dmg.

Oh! Marvelous Octahendrite!
Look at the beautiful widmanstatten patterns! - Meteorite (D)
Deals physical damage to one target. It has 50% chance to deal 30000 dmg, and 50% chance to deal [0 ~ 9999] damage.
One last thing...
This is my first Steam guide so I have no idea how to best present these maps. There are over 400 images. So if anyone knows how to better format them, please, for the love of all that is good in the world let me know!

I hope you enjoy. I highly recommend just downloading the map pack.

These maps are in alphabetic order, not game progression order. If you have any questions please leave a message in the comments section below.
Ancient City of Giruvegan
1 - Gate of Earth
2 - Gate of Water
3 - The Trimahla Water-Steps
4 - The Aadha Water-Steps
5 - The Haalm kah Water-Steps
6 - Gate of Fire
7 - Gate of Wind
Balfonheim Port
1 - Saccio Lane
2 - Quayside Court
3 - Canal Lane
4 - Gallerina Marketplace
5 - Chivany Breakwater
6 - Sea Breeze Lane
Barheim Passage
1- The Lightworks
2 - Op Sector 29
3 - Great Eastern Passage
4 - Op Sector 36
5 - Special Op Sector 3
6 - Op Sector 37
7 - North-South Junction
8 - Great Central Passage
9 - The Zeviah Subterrane
10 - Terminus No.4 Adjunct
11 - Terminus No. 4
12 - Special Op Sector 5
13 - East-West Bypass
14 - The Zeviah Span
15 - West Annex
16 - Terminus No. 7 Adjunct
17 - Terminus No. 7
Bhujerba
1 - Aerodome
2 - Travica Way
3 - Rithil's Protectives - Armor Shop
4 - Targe's Arms - Weapon Shop
5 - Mait's Magicks - Magick Shop
6 - Khus Skygrounds
7 - Cloudborne Row
8 - The Cloudborne
9 - The Staras Residence
10 - Miner's End
11 - Bashketi's Gambits
12 - Clio's Technick's
13 - Lhusu Square
14 - Kaff Terrace

Note about this map set. There are NO Treasure chest of any kind in Bhujerba. The chest icons represent two things. The Black/White are “Bottle if Spirits” AKA Bhujerban Madhu. The Red/Black icons are the person you give it to. It is far more lucrative to give the Bhujerban Madhu to the residents of Bhujerba as they will give you 1,000 Gil for them, where as selling them to a vendor only yields 250 Gil.

There are 14 total, one for each zone essentially. You can give any bottle to any of the people who will take it. Example; you find a bottle in the Aerodome, and you can give it to the lady in the Kaff Terrace, it really doesn’t matter. However to more easily keep track of which ones you have found and delivered; I highly suggest giving the Bhujerban Madhu to the person in the same area.

This quest is available as soon complete the events at Raithwall’s Tomb. However, bottle #9 is different. You can collect the Bhujerban Madhu from the The Staras Residence, but she will not accept it until after you save the kids from The Antlion, Hunt #38.
Cerobi Steppe
1 - South Liavell Hills
2 - North Liavell Hills
3 - The Terraced Bank
4 - Feddik River
5 - Journey's Rest
6- The Northsward
A note about Etherian.
I've misplaced the marker a bit. He actually spawns basically on top of treasure chest #60.
You can also chain him endlessly if you want. Once you've met the spawning requirement. Kill him, leave one zone and come back. This is a really easy way to get all the Silver Liquid you may need. This also applies to High Arcana. While it's a 5% Monograph drop which aren't dependent on Chains, there are very few Rare enemies you can kill in such quick succession making this a good spot to farm them if you so desire.

This works because the requirement is clear all the enemies in the zone. Once you you do this they will never re-spawn as long as you don't zone two zones away. Thus meeting the spawn requirement for Etherian each time you re-enter the zone.

7 - Crossfield
8 - Old Elanise Road
Windmill Locations
Dalmasca Estersands
1- The Stepping
2 - Outpost
3 - Yardang Labyrinth
4 - Sand-swept Naze
5 - Passage Enterance
6 - Banks of the Nebra
7 - Murmuring Defile
8 - South Bank Village
9 - North Bank Village
10 - The Yoma
11 - Broken Sands
Dalmasca Westersand
1 - Galtea Downs
2 - The Midfault
3 - Shimmering Horizons
4 - Windtrace Dunes
5 - The Western Divide
6 - Corridor of Sand
7 - Wyrm's Nest
Draklor Laboratory
Draklor Laboratory - 66th Floor Room '6613 East'
Draklor Laboratory - 67th Floor Room '6711 West'
Draklor Laboratory - 68th Floor Room '6801 West'
Draklor Laboratory - 70th Floor Room '7002 East'
Energy Transitarium
Dreadnought Leviathan
1 - Port Launch
2 - Port Section
3 - Large Freight Stores
4 - Airship Berth Access
5 - Central Brig Access
6 - Brig No. 1
7 - Starboard Section
8 - Sub-control Room
Eruyt Village
1 - Road of Verdant Praise
2 - The Spiritwood
3 - Fane of the Path
Garamsythe Waterway
1 - Northern Sluiceway
2 - North Spur Sluiceway
3 - East Spur Stairs
4 - East Waterway Control
5 - No. 11 Channel (water is not drained)
6 - East Sluice Control
7 - Southern Sluiceway
8 - West Sluice Control
9 - No. 10 Channel (water is not drained)
10 - No. 11 Channel (water is drained)
11 - No. 10 Channel (water is drained)
12 - No. 3 Cloaca Spur (water is drained)
13 - No. 1 Cloaca
14 - No. 4 Cloaca Spur (water is drained)
15 - Central Waterway Control
16 - Overflow Cloaca
17 - Central Spur Stairs
Waterway Sluice Controls
Giza Plains - Dry
1 - Throne Road
2 - Nomad Village
3 - Gizas North Bank
4 - Gizas South Bank
5 - Crystal Glade
6 - Warrior's Wash
7 - Toam Hills
8 - Starfall Field
Giza Plains - Rains
1 - Throne Road
2 - Nomad Village
3 - Gizas North Bank
4 - Gizas South Bank
5 - Crystal Glade
6 - Warrior's Wash
7 - Toam Hills
8 - Starfall Field
9 - Tracks of the Beast
Golmore Jungle
1 - Paths of Chained Light
2 - The Needlebrake
3 - Whisperleaf Way
4 - The Parting Glade
5 - Dell of the Dreamer
6 - The Branchway
7 - The Greenswathe
8 - The Rustling Chapel
Henne Mines
1 - North Entrance
2 - Pithead Junction A
3 - Phase 1 Shaft
4 - Phase 1 Dig
5 - Crossover A
6 - Pithead Junction B
7 - Crossover B
8 - Staging Shaft
9 - Ore Separation
10 - Phase 2 Dig
11 - Crossover C
12 - Pithead Junction C
13 - Phase 2 Shaft
14 - Special Charter Shaft
15 - Special Charter Dig
Imperial City of Archades
1 - Trant
2 - Rienna
3 - Molberry
4 - Nibasse
5 - Tsenoble
6 - Grand Arcade
7 - Higarden Terrace
Jahara, Land of the Garif
1 - Banks of the Sogoht
2 - Lull of the Land
3 - The Elderknoll
Lhusu Mines
1 - Shaft Entry
2 - Oltam Span
3 - Transitway 1
4 - Shunia Twinspan
5 - Site 2

**Note**
Once you complete the story events of Lhusu Mines all chests in Lhusu Mines / Site 2 will no longer spawn. This occurrence was also present in IZJS, though I can't remember if it happened in Vanilla.

So it's important to note that if you want the items in these chests you must farm them before you activate the event. Due to the location of Chest #22 and #23, you only get one shot at them. It's not a great loss though. Just wanted to note this in case you go back intending to farm and not understanding why the chests aren't spawning.

Update
GameFAQ's user Daimeion took the time to extensively test this. The thought was it had something to do with the story-event fight that occurs in the room with chest #22 & #23. Daimeion showed that this has nothing to do with this happening. So regardless if you run, or kill the event enemies in any zone on the way out, the chests will not re-spawn. He even used a cheat to auto spawn the chests, they still did not respawn. So if you want items from Site 2, farm them before you engage the event. Be advised, there is nothing overly important here. In the end I feel it is a bug from IZJS that was never fixed.

6 - Site 3
7 - Transitway 2
8 - Tasche Span
9 - Site 9
10 - Site 11
11 - Lasche Span
12 - Site 5
13 - Site 6 South
14 - Site 6 North
15 - Staging Area
16 - Site 7
Lowtown
1 - North Sprawl
2 - South Sprawl
Mosphoran Highwaste
1 - Southern Skirts
2 - Summit Path
3 - Empyrean Way
4 - Rays of Ashen Light
5 - Babbling Vale
6 - Trail of Sky-flung Stone
7 - Northern Skirts
8 - Halny Crossing
9 - Skyreach Ridge
10 - Empyrean Seat
Mt. Bur-Omisace
1 - Sand-strewn Pass
2 - Temple Approach
3 - Temple Grounds
4 - Hall of the Light
Nabreus Dreadlands
1 - Green Crag
2 - The Muted Scarp
3 - Vale of Lingering Sorrow
4 - Hope's Reach
5 - Echoes of the Past
6 - The Slumbermead
7 - The Fog Mutters
8 - Overlooking Eternity
9 - Succor Midst Sorrow
10 - Lifeless Strand
11 - Field of the Fallen Lord
Nalbina Dungeons
1 - Arena
2 - Stockade
3 - The Confiscatory
4 - The Black Watch
Nalbina Fortress - Rek's Tutorial
1 - Aerial Gardens
2 - Inner Ward
3 - Lower Apartments
4 - Upper Apartments
5 - The Highhall
Nalbina Town
1 - West Barbican
2 - Jajim Bazaar
3 - West Ward
Nam-Yensa Sandsea
1 - The Sandscale Bank
2 - The Urutan-Yensa Sea
3 - Withering Shores
4 - Augur Hill
5 - Yellow Sands
6 - Demesne of the Sandqueen
7 - Trail of Fading Warmth
8 - Simoon Bluff
Necrohol of Nabudis
1 - Hall of Slumbering Might
2 - Hall of the Ivory Covenant
3 - Cloister of Reason
4 - Cloister of the Highborn
5 - Cloister of Distant Song
6 - Cloister of Solace
7 - Hall of Effulgent Light
8 - The Crucible
Ogir-Yensa Sandsea
1 - Platform 1 - East Tanks
2 - Platform 1 - Refinery
3 - East Junction
4 - Primary Tank Complex
5 - Central Junction
6 - Platform 2 - Refinery
7 - Platform 1 - South Tanks
8 - South Tank Approach
9 - Yensa Border Tunnel
Old Archades
1 - Alley of Low Whispers
2 - Alley of Muted Sighs
Ozmone Plain
1 - Field of Fallen Wings
2 - Dagan Flats
3 - The Switcback
4 - Haulo Green
5 - The Greensnake
6 - Field of Light Winds
7 - Sunlit Path
8 - The Shred
Paramina Rift
1 - Fading Vale
2 - Head of the Silverflow
3 - Freezing Gorge
4 - Frozen Brook
5 - Path of the Firstfall
6 - Spine of the Icewyrm
7 - Silverflow's End
8 - Karydine Glacier
9 - Icebound Flow
The Pharos at Ridorana First Ascent
1 - They Who Thirst Not
2 - The Wellspring
3 - Wellspring Labyrinth
4 - Blackrock Vault
5 - Wellspring Ravel - 1st Flight
6 - Wellspring Ravel - 2nd Flight
7 - Wellspring Ravel - 3rd Flight
8 - Wellspring Ravel - 4th Flight
9 - Horizon's Break
10 - Horizon's Cusp
The Pharos at Ridorana Second Ascent
1 - The Reach
2 - Station of Banishment
3 - Station of Suffering
4 - Station of Ascension
5 - Reach of the Damned
6 - The Bounds of Truth
7 - Cleft of Profaning Wind (Fenrir Fight only)
8 - Reach of the Occult
The Pharos at Ridorana Third Ascent
1 - Spire Ravel - 1st Flight
2 - Spire Ravel - 2nd Flight
3 - Empyrean Ravel
Spire Ravel Waystone Map
The Pharos at Ridorana Subterra
1- Penumbra - Interior
2 - Penumbra - North
3 - Penumbra - South
4 - Umbra - Interior
5 - Umbra - North
6 - Umbra - South
7 - Abyssal - Interior
8 - Abyssal - North
9 - Abyssal - South
10 - Hell's Challenge
Phon Coast
1 - Kaukula Pass
2 - The Reseta Strand
3 - The Mauleia Strand
4 - Pora-Pora Sands
5 - Cape Uahuk
6 - Cape Tialan
7 - The Hakawea Shore
8 - Hunter's Camp
9 - The Vaddu Strand
10 - Caima Hills
11 - Limatra Hills
12 - Rava's Pass
Ridoran Cataract
1 - Footfalls of the Past
2 - Echoes from Time's Garden
3 - Colosseum
4 - City of Other Days
5 - Path of Hidden Blessing
Royal City of Rabanastre
1 - Southgate
2 - Southern Plaza
3 - Eastgate
4 - Westgate
5 - East End
6 - Muthru Bazaar
7 - North End
Royal Palace
1 - Cellar Stores
2 - Cellars
3 - Lower Halls
4 - The Garden Stairs
Sky Fortress Bahamut
Sky Fortress Bahamut
Skyferry
1 - Saloon
2 - Observation Parlour
3 - Air Deck
Sochen Cave Palace
1 - Doubt Abandoned
2 - Hall of Lambent Darkness
3 - The Acolyte's Burden
4 - Mirror of the Soul
5 - Falls of Time
6 - Destiny's March
7 - Hall of Shadowlight
8 - Temptation Eluded
9 - Hall of the Wroth God
10 - Chamber of the Chosen
11 - Skybent Chamber
Pilgrim's and Ascetic's Path
Stilshrine of Miriam
1 - Walk of Sky
2 - Walk of Mind
3 - Ward of Measure
4 - Ward of Velitation
5 - Walk of Torn Illusion
6 - Cold Distance
7 - Walk of Prescience
8 - Walk of Reason
9 - Ward of Steel
10 - Walk of Revelation
11 - Ward of the Sword-King

A Note about Negamuur
My original entry was incorrect, it was based of really old information, and I completely forgot to fix it. I only noticed it on this last play-through.

For best results I generally get it to spawn after clearing the area and moving on with the story, then coming back. Generally directly after the events of Mt. Bur-Omisace.

As for actually spawning it.

The most common method is killing the single Darkmare near the axe that blocks the way to Hall of Worth, clearing out the area of Blood Gigas' then waiting 30 minutes. While this will spawn it, there is an extra step that isn't needed.

There are only three conditions that need to be met.
1.) Kill the Darkmare.
2.) Zone one zone away.
3.) Wait 30 minutes.

You will notice that clearing out the zone is not required. After 30 minutes if you return to Ward of the Sword-King all the enemies will have de-spawned and Negamuur will appear as you approach where indicated on the map.

If you leave the Stilshrine of Miriam for any reason the 30 minute timer will re-start. So either run around and grid, farm items, or just AFK in the next zone over, Walk of Revelation as there are no enemy spawns there.

It's important to note that the Darkmare will not re-spawn, even if you move two zones away and return. The only way you can reliably get it to re-spawn is to leave the Stilshrine, or save at a crystal and exit to the main menu, then re-load. This is required if you want to fill out the Bestiary entry, as it's the only one in the game.

Also, once you've killed Negamuur that entire zone will no longer re-spawn enemies regardless or not if you zone two+ zones away and return.

12 - Hall of Worth
13 - Vault of the Champion
14 - Throne of Veiled Gods
Tchita Uplands
1 - Realm of the Elder Dream
2 - The Skytrail
3 - The Chosen Path
4 - Oliphzak Rise
5 - The Nameless Spring
6 - Garden of Life's Circle
7 - The Highlands
8 - Fields of Eternity
9 - Sundered Earth
10 - The Lost Way
11 - Uazcuff Hills
12 - The Shaded Path
The Feywood
1 - Walk of Flitting Rifts
2 - Walk of Stolen Truths
3 - Walk of Dancing Shadow
4 - Antiquity's End
5 - Redolent Glade
6 - White Magick's Embrace
7 - Ice Field of Clearsight
8 - The Edge of Reason
The Great Crystal
1 - The Great Crystal - 1
2 - The Great Crystal - 2
3 - The Great Crystal - 3
4 - The Great Crystal - 4
5 - The Great Crystal - 5


Larva Eater
I want to put an annotation here as it's easier than changing the image. The above method of spawning him via Necrophobes and Divide was used to continuously respawn him to increase the chance of getting the Danjuro/Hunter's Blade F, now called the Mina. This is no longer needed due to Auto-Saves. To spawn him all you need to do is kill 256 enemies anywhere in the Great Crystal, chain not required, any enemy-type will suffice. Just don't leave the Great Crystal. Larva Eater will then spawn where listed. In fact he will spawn at nearly every Waystone in the Great Crystal. I used these two specifically because this is where the glitch/trick was used. Hope this clears up any confusion.

Both methods still work. If you want a higher chance for the dagger dropping, the Necrophobe 'Divide' method will probably be your best bet. As with this method you start off getting a max Chain of Gargoyle Barons, which is the same genus as the Larva Eater. This increase the drop chance of the dagger from 3% to 12%. It doesn't sound like a lot, but it is.

RNG is RNG though and I've yet to test this.

If you want more information please follow this link here to the GameFAQ's post I made a few years ago;
Larva Eater Spawning Method[gamefaqs.gamespot.com]

6 - The Great Crystal - 6
7 - The Great Crystal - 7
8 - The Great Crystal - 8
The Great Crystal - Overview 1
The Great Crystal - Overview 2
The Salikawood
1 - Omen-Spur
2 - Path of Hours
3 - Trunkwall Road
4 - Diverging Way
5 - Living Chasm
6 - Sun-dappled Path
7 - Garden of Decay
8 - Quietened Trace
9 - Grand Bower
10 - Corridor of Ages
11 - Piebald Path
The Tomb of Raithwall
1 - Valley of the Dead
2 - Hall of the Destroyer
3 - Hall of the Sentinel
4 - Royal Passage
5 - Northfall Passage
6 - Southfall Passage
7 - Cloister of Flame
8 - Chamber of First Light
Zertinan Caverns
1 - Invitation to Heresy
2 - Sandfalls
3 - Hourglass Basin
4 - Halls of Ardent Darkness
5 - The Undershore
6 - Athroza Quicksands
7 - The Balamka Fault
8 - Drybeam Cavern
9 - Darkened Wharf
10 - Canopy of Clay
Updates and Edits
Feb 24th
Special thanks to Steam User JDHski for noticing the error of Chest #63 in the Lhusu Mines - Site6 South. I had 'Jackboots' listed instead of 'Germinas Boots'. It's a minor error since both items are the same thing, only the name is different. However I felt it was important enough to change as to not cause confusion to those who didn't know about the name change between Vanilla and IZJS. So with some Photoshop copy/paste action I changed this image.

Mar 19th
Bull Croc
Special thanks to Steam User, Elaeus for pointing out the error of the spawning method of 'Bull Croc' in the Ozmone Plains - The Shred. This has been fixed.

Barmuu
Also changed the wording of the spawning method of 'Barmuu' in Tomb of Raithwall - Royal Passage to make it clear that you cannot leave the zone before it spawns.

Larva Eater
I've made an annotation below 'Great Crystal 5' to clear up any potential confusion in regards to spawning this enemy. I've also included a link to those who want more information on the Necrophobe Divide Method.

Mar 20th
Lhusu Mines - Site 2
Made an annotation about the chests in this zone.

Mar 22th
Lhusu Mines - Site 2
Special thanks to GameFAQ's user Daimeion for extensively testing the chest mystery of Lhusu Mines - Site 2. Updated the annotation to reflect this.

June 30th
Dreadnought Leviathan - Port Section
Chest #4 Contents: Common #1 is Echo Herbs, not a Potion in this version of the game.
Special Thanks to Steam user Farzeer for finding this.

The Great Crystal - Map #4
Trophy Game #68 Crystal Knight. I had listed the area "A Vikaari Sirhru Praa" instead of "Dhebon Jilaam Pratii'dii" during the pathing process to spawn it.
Special Thanks to Steam User Andre_PC for pointing this out.

Pharos Subterra - Abysaal North
The North-West Pedestal requires 21 Black Orbs, not 9, as previous noted.
Special thanks to Steam user JDHski for pointing this out. Steam User ykn for verifying it. And finally, Steam User Neighbor for pointing it out again, thus prompting me get off my lazy butt to fix it.

1-4-22
Updated the download options. Requests to bypass having a Gmail will be ignored folks, sorry.

March 15th 2022
Google Docs have been removed due to Steam flagging them as potentially malicious and contain viruses. I will be removing all links to Google Docs from all my guides. I apologize if anyone was wanting to use these but it has become more trouble than it's worth.

March 3rd 2024
Paramina Rift - Spine of the Icewyrm
Change Revive color from Blue to Yellow indicating it being a Technick and not a Spell.

Dalmasca Estersands - Broken Sands
Changed chest #59 - "Black Coil" to "Black Cowl".

Changed chest #70 - "Armguards" to "Berserker Bracers". Special Thanks to Steam User Hadien for pointing this out.

Subsequently I updated the following maps to match:
The Pharos at Ridorana First Ascent - They Who Thirst Not | Chest #1
The Pharos at Ridorana Subterra - South | Chest #14

Short Story – Translation error… Sort of?

Long Story – Buckle up…

I had to really dig through my notes to figure this one out. Below is the series of events that led to a mislabeled item…

It was as I suggested in the comments section below to Hadien a change from IZJS to TZA, but the more I looked into the more I realized there was more going on than I thought.

We need to go back to the change from Vanilla to IZJS.

When Split Infinity translated the IZJS Ultimania and made his Difference Guide he stated that “Berserker has replaced Armguards.” This change effected three chests and three monsters loot pools. In actuality it was much more involved than that due to what happened next.

In IZJS this item was simply called "Berserker." However, this is a completely new item to IZJS that has no connection to the item called “Armguard” other than it replacing it.

In actuality Berserker was a new item that grants Berserk to the wearer. Armguard from Vanilla had a completely different effect, and that effect was modified, and moved to the item called Gauntlets. Gauntlets original effect was removed from the game. Still with me?

This issue was compounded when ffgriever translated IZJS and instead of calling them Berserker, he actually used the item name "Armguards." The patch takes all the English text from the Vanilla version of the game, and overwrites the Japanese characters in IZJS on creates a new .iso if you were curious.

Now this is pure speculation on my part but ffgriever probably just reverted the name from Berserker back to Armguards because it was just easier as the data entry was still there. He probably didn’t know about the other changes to the items.

When making the maps I used all the name changes that were made by ffgriever and his patch and applied them to the maps. There were 12 total name changes from Japanese to English that were done due to the new names not being present in the Vanilla version of the game. This was due to these names not being a one to one translation. For example C9H8O4 (which is the molecular structure of Aspirin) was changed to Vaccine. Guriguribanban was change to Cudgel. Freezing Fang to Blue Fang, etc.

So due to a translation error as well as an item(s) change(s) from Vanilla to IZJS then using the English text from Vanilla when making the translation patch for IZJS we have the Armguard issue...

So basically what happened was there was a name change, and item change, item added, an item removed, an item effect added, an item effect changed, and finally an item effect removed... All this on top of two separate translation issues.

The item changes are as follows:
Vanilla items;
Armguard - If in CritHP, all damage to user is cut by 50%.
Guantlets - Ups user's EVA and/or MEVA (if shield offers MEVA) by 10%.

The change from FF12 Vanilla to FFXII: IZJS/TZA was;

Armguard - Removed from the game.
Guantlets - If in CritHP, physical damage to user is cut by 50%.
Berserker Bracers - Added to the game and bestows the Beserk status on wearer.
All instances of Armguards where either removed, or replaced with the new Berserker Bracers item.
And finally;
The Vanilla FF12 Gauntlets effect is no longer in the game.

As I stated before Armguards were also removed from all three versions of the Steeling enemy. To add more confusion they didn't simply replace those items with Gauntlets which was the closest item to the original Armguards, but rather two different weapons and a potion.

There were three locations from chests where Armguards were replaced by Berserker - now called Berserker Bracers in TZA.

I've seen other guides still including Armguards on vendors, enemies and chests, which based on this current iteration of FFXII: TZA on PC is incorrect. I don't know if they re-added them to the Nintendo Switch Version of the game however.

So I hope this clears up the mystery of "The Armguards."


March 5th 2024
Stilshrine of Miriam - Ward of the Sword-King
Updated the information on the requirements of spawning the rare game Negalmuur. I had really old information in the map that I had completely missed. This has been updated along with a detailed explanation on how to actually spawn him below the map entry. Sorry for any confusion this may have caused over the years.

Phon Coast - The Reseta Strand
Swapped chest #3 for #10. Poison Bombs are now #10 and Bio Mote is #3. Not sure if this was changed from IZJS to TZA or it was just an original error. Regardless, special thanks to Steam User nastyneil77 for pointing it out!
Updates and Edits II
March 5th 2024
Changed all remaining Jackboots to Germinas Boots. These are the same item, the name was changed from Vanilla to IZJS and then back again in TZA.
Maps Changed;
Lhusu Mines - Site 6 South - Chest #63
Pharos Subterra - Abyssal - North - Chest #25
Henne Mines - Crossover C - Chest #40

March 6th 2024
Updated "Bonecrusher" to this entry to reflect the name change of this item in TZA. Cudgel still remains on entry as well for IZJS users.
Map Changed;
Cerobi Steppe - Feddik River - Chest #46

March 7th 2024
Updated the entry for Etherian. Cerobi Steppe - The Northsward
No changes to the actual map, just added information below it. I may update this again at a later time.

The marker wasn't as close to its actual spawn as I would have liked so I've made a note to where it actually spawns. I've also included some information below the map about how to chain this mob for items.

April 20th 2024
Fixed the broken images that didn't upload properly from previous updates. Sorry about that, I should have looked more closely. Steam doesn't "replace" the image with the updated one like it says it does...

May 1st 2024
Fixed Lhusu Mines - Site 6 South image I missed which was still broken. Thanks to Steam user bystee for pointing it out.


In Closing
So there you have it. All areas in the main game. I hope this guide helped you on your journey through Ivalice. I feel that FFXII is the most underrated entry in the series, and it's my personal favorite. It was a labor of love to make these maps. Over the years they've helped thousands of players. I am happy to add them here to help the new generation of PC users.

This guide is meant to be used in concert with my other two guides;
Final Fantasy XII - The Zodiac Age - Comprehensive Loot Guide
Final Fantasy XII - The Zodiac Age - Comprehensive Bazaar Guide

Again, if you have any questions, comments or suggestions don't hesitate to leave a comment below.

Thanks,
Tirpitz
100 Comments
Razorflamekun May 19 @ 10:09am 
To follow up on what I asked earlier: If I go into a room with a one-time only chest, and it spawns, but I do not pick up the chest, have I missed out on it completely or can I go back to that screen and it will spawn again since it knows that I haven't gotten the item in it? Sorry for a lot of noobish questions, but that's about what I am with this game XD
Zodiark May 18 @ 8:37pm 
Just finished the black orbs for the Pharos-Subterra/Abyssal north. I believe that i had to place "21" black orbs and not "9" into the north west pedestal of night as the map marker says. I tried the 9 then 15 and neither worked.
Tirpitz721  [author] May 1 @ 11:25am 
@ bystee Thank you, and fixed.
bystee May 1 @ 10:29am 
Site 6 south not showing up still, Lhusu Mines.
Tirpitz721  [author] Apr 20 @ 12:36pm 
Broken images should be fixed, if anyone sees something not popping up, please post here. Thanks
Razorflamekun Apr 20 @ 12:31pm 
Thanks again for all the wonderful help you've provided <3 It was very helpful!
Tirpitz721  [author] Apr 20 @ 12:27pm 
@Razorflamekun - No you never "lose" a chance to get a chest in that regard, in any version. Just keep zoning if you know you've not collected it, it will eventually show up. There are some insanely rare One Time Only chests; such as Baltoro's Seed chest in Paramina Rift - Karydine Glacier, or the Ensanguined Shield in Necrohol of Nabudis - Cloister of the Highborn. They are literally a 1% and 3% spawn chance respectively. But that's not the norm. Other than that I think the lowest they ever go is 20% chance, which is again, end-game. So we're talking Cerobi Steppes' Cleanse Spell, and some stuff in the Pharos, Henne Mines etc.
Razorflamekun Apr 20 @ 11:34am 
Ok, that's what I figured (about the chests listed as "no"), but I wasn't sure if I only had one opportunity to SPAWN the chest once I get to the screen, or if I have multiple opportunities to spawn the chest if it is listed as a One-Time chest, because when I hear One-Time chest, I think that if I go onto the screen that it is on, and it doesn't spawn, that means that I missed my chance to pilfer the treasures inside.

In terms of all of the mechanics and everything, I did read the entire beginning section and I didn't see that particular qualm that I had addressed, because I know that if you went onto a screen in Vanilla and the chest didn't spawn, you lost your chance to get the chest (if I am remembering correctly. I could be wrong about that).

Thanks for the quick answer!
Tirpitz721  [author] Apr 20 @ 11:07am 
@Xezat - Not just you, all the images I've updated as of late are broken for some reason. I will look into it later today.

@Razorflamekun - The RNG is the same as it always has been. There are no differences from IZJS other than some name changes. Many One Time Only chests are nearly always going to spawn, there are some exceptions late in the game. I go over spawn and chest mechanics in the "How to Read the Map" section. Basically if I list the chest as "No" - it means that once you collect this chest it will not re-spawn. If there are any special conditions such as a "Linked-Chest" I will make an annotation on that. Just CTRL+F "Linked" - I go over it in the guide.

There are three main releases of the game. Vanilla, IZJS, and TZA. TZA and IZJS are essentially the same game. The four chests you can't touch was only present in Vanilla.
Xezat Apr 19 @ 7:51pm 
I don't know if is just me but the map for Feddik River in Cerobi Steppe is missing.