The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Transportato: Real Time Trains
   
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10.009 MB
2013년 2월 18일 오후 7시 40분
2013년 8월 29일 오후 8시 18분
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Transportato: Real Time Trains

설명
Also try the other half of this mod, which adds real time ships:
http://steamcommunity.com/sharedfiles/filedetails/?id=128186552

DESCRIPTION
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You ever find it strange that despite all these boats and trains sitting in harbors and stuff around Skyrim, that you never see any of them actually out and about?
I mean, I understand that nords aren't the smartest or most civilized people, but there should still be *some* semblance of trade going on.
This mod attempts to rectify that, and add a level of immersion in Skyrim not seen since the days of ole. As you travel along the coast, occasionally you will see ships sailing along from port to port, trading their wares and waring their trades. In the high mountains, you will see the occasional glimpse and the fornlorn whistle of a dwemer train, its masters long dead but its cargo still fresh and ready to be shipped. Special trains and boats will also be found
Further more, if the player activates certain boats or trains, they will be able to board these, raid them, and take their cargo. However, you cannot physically ride either the boats or trains, this is not the goal of this mod.

STARTING AND INSTALLING THE MOD
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Trains can be found near the following places, while the DOOM TRAIN appears between 12AM to 3AM on the tracks near Southfringe and Lost Tongue:
Dead Crone Rock
Dunkash Ya'll
Twilight Specolscrewiticantspellthis
Bloodlet Throne
South of Southfringe Sanctum, near the border gate. (It is possible to get on the tracks here.)
Arcwind Point
East of Lost Tongue Overlook, on the hill overlooking the burned-down cottage. (Also possible to get on the tracks here.)
Kagrenzel

CONFLICTS and ISSUES
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As for CONFLICTS: The mod is compatible with damn near every mod, even Blackreach Railroad.
On the subject being hit by a train: It won't kill you. Sorry.

CREDITS
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To DeepSpaceBass, for routing things.
To Haishao and Bagserk, for help with the models.
To Guardly, Fuma, and Arunrun, for help with testing.
To Fyuri, for lending his voice to the doom train.
To Prometheus, for the unfolded ship sails.
댓글 259
Moko Moko 2022년 5월 29일 오후 5시 57분 
Hello I'm getting an error causing a freeze crash the last line in my log is

[05/29/2022 - 07:54:41PM] Error: Failed to setup moving reference because it has no parent cell or no 3D
stack:
[].__TRP_traintravelscript.TranslateTo() - "<native>" Line ?
[].__TRP_traintravelscript.TranslateToRef() - "ObjectReference.psc" Line 583
[].__TRP_traintravelscript.OnUpdate() - "__TRP_traintravelscript.psc" Line 13
[05/29/2022 - 07:54:41PM] Error: Failed to setup moving reference because it has no parent cell or no 3D
stack:
[].__TRP_traintravelscript.TranslateTo() - "<native>" Line ?
[].__TRP_traintravelscript.TranslateToRef() - "ObjectReference.psc" Line 583
[].__TRP_traintravelscript.OnUpdate() - "__TRP_traintravelscript.psc" Line 13
gershomarizona 2018년 8월 19일 오후 8시 18분 
So what is the point of the mod? I subbed to the Dwemer train mod instead. More lore friendly
Icicle C Cold 2018년 6월 4일 오후 3시 11분 
Dying of laughter from the 'Lots and Lots of Trains' audio! XD
Thomasat 2018년 2월 17일 오후 10시 47분 
when are we going to get a real-time boat train mod?
Zirados 2017년 9월 21일 오후 6시 19분 
quick question, whats that staff you used to run things over with the dewm trein?
S∀NDWICH R℧BΩT 2017년 5월 11일 오후 6시 11분 
fuck the lore
DarkRose 2017년 4월 7일 오전 10시 08분 
how the hell do you get on the train :steamhappy:
DarkRose 2017년 4월 7일 오전 9시 11분 
where is Kagrenze close to :steamhappy:
Subass39 2017년 2월 4일 오전 8시 15분 
This mod is pretty good, but the thing i don't like about this mod is that the train tracks are set on places where almost nobody even visits or roams near by

would be really awesome if you set train tracks on the open fields near whiterun
calebgary 2016년 12월 13일 오전 3시 18분 
does anyonw know where the staff is