110 ratings
Transportato: Real Time Ships
File Size:
33.533 MB
Feb 18, 2013 @ 7:34pm
Aug 29, 2013 @ 8:13pm
2 change notes ( view )
Also try the other half of this mod, Transportato Real Time Trains:

You ever find it strange that despite all these boats and trains sitting in harbors and stuff around Skyrim, that you never see any of them actually out and about?
I mean, I understand that nords aren't the smartest or most civilized people, but there should still be *some* semblance of trade going on.
This mod attempts to rectify that, and add a level of immersion in Skyrim not seen since the days of ole. As you travel along the coast, occasionally you will see ships sailing along from port to port, trading their wares and waring their trades. In the high mountains, you will see the occasional glimpse and the fornlorn whistle of a dwemer train, its masters long dead but its cargo still fresh and ready to be shipped. Special trains and boats will also be found
Further more, if the player activates certain boats or trains, they will be able to board these, raid them, and take their cargo. However, you cannot physically ride either the boats or trains, this is not the goal of this mod.

After activating the mod, go the Solitude docks and wait six hours in game for the scripts to start up, from there, the player can encounter ships every six hours in game-time along the following routes:
Dawnstar to Solitude (and Solitude to Dawnstar)
Solitude to the west border (and the west border to Solitude)
Windhelm to Solstheim (and Solstheim to Windhelm)
Windhelm to the North Border
Winterhold to the Wreck of the Pride of Tel Vos (ghost ship, only encountered from midnight to 2AM)

As for CONFLICTS: The mod is compatible with Dawnstar Expanded and Solitude Docks District. In fact, it is technically compatible with almost all mods. *However* some mods may place objects in the paths of the ships. No errors will occur, but you might find it weird when a ship passes through a solid objects.
As previously stated, you're not meant ride the ships in real time. Hopping on top of them will have you encounter some rather unusual collision issues, these are expected, and not considered an error, more like you ignoring what I just told you.
On the subject of raiding ships: Be aware that the sailors and cargo on board respawn normally, so it's best to raid a ship every 73 hours, to avoid wandering into a ship full of dead people.

To DeepSpaceBass, for routing things.
To Haishao and Bagserk, for help with the models.
To Guardly, Fuma, and Arunrun, for help with testing.
To Fyuri, for lending his voice to the doom train.
To Prometheus, for the unfolded ship sails.
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That_Hateable_Scout Oct 14 @ 12:34pm 
Ghost Trainwiz  [author] Oct 14 @ 12:34pm 
That_Hateable_Scout Oct 14 @ 11:56am 
does this mod need any dlcs?
jgweather Aug 4 @ 10:52am 
good mod, would be great if you or someone could add a railway or something going from solitude to whiterun or windhelm kinda gettin tired of the ole fast travel.
Aquartos Aug 3 @ 10:07am 
nice idea but game can crash sometime from this mod. (i read logs, something "...Train..." Script
bob robson Jul 16 @ 3:57pm 
I was using this for ages but it just wasn't enough Trainwiz. I... This mod made me desire trains. I don't know how I feel about that. I always thought I would say no to trains. But all these boats just made me hunger for something more. This is just a gateway mod, isn't it Trainwiz? To hook people on that sweet sixty tonnage in the other part of Transportato.

tl;dr recommended. but don't skip TRAINS too.
Festive dalek110 Apr 2 @ 7:01pm 
best idea EVER, maybe you could try adding large ships like caravels and maybe galleons ,that would be AWSOME and to give it more realism
the_Doctorpwns Feb 23 @ 10:52am 
Soultaker, read the description.
// Dashie Feb 21 @ 1:51pm 
This is honestly one of my most favorite mods of all time for skyrim. adds so much more realism
SOUL TAKER Feb 9 @ 10:23pm 
if u stay in the boat will it take u to places?