Sid Meier's Civilization VI

Sid Meier's Civilization VI

34 ratings
Science From Combat
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
2.522 KB
Jan 8, 2018 @ 12:03am
Apr 14, 2019 @ 11:56pm
2 Change Notes ( view )

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Science From Combat

Description
Combat victories provide Science equal to 50% of the Combat Strength of the defeated unit.

Historically science and warfare are always went together. A lot of significant scientific breakthroughs are made in context of war. Therefore I've found it justified to transfer this dualism into the game.

Implemented as default leader trait.

14 Comments
Justin Aug 1, 2024 @ 3:57pm 
this goes well with "Fight for Admirals and Generals" by Junky
Ten Numb Jul 4, 2021 @ 5:34pm 
It would be cool if you implement a slider for how much % of combat strength it gives. Because if one decides to play with Take Your Time the Science you get is kinda neglectible.
Junky Apr 26, 2021 @ 3:29am 
Would also be a good thing, if you could implement this ability into table ModifierStrings, so that you can see it in combat preview.
Junky Apr 26, 2021 @ 3:25am 
RequirementSetId is "COMBAT_AGAINST_STRONGER_UNIT_REQUIREMENTS"
Junky Apr 26, 2021 @ 3:19am 
I would use this mod in my game, if their would be a requirement getting science only if the enemy unit is an advanced unit like it is implemented for gaul Gaesatae unit and their unit strength.
Pubbles Feb 12, 2021 @ 5:28pm 
any chance of a sui generis compatable version?

I think that would be pretty sick!
FearSunn  [author] Apr 14, 2019 @ 11:57pm 
Updated.
BKGamesPI Apr 14, 2019 @ 6:50am 
I know it works but any chance you can update this to get rid of the warning? I am so ADD sorry.
FearSunn  [author] Apr 14, 2019 @ 2:40am 
Technically this mod is compatible with both GS and Wide Science mod. You may safely ignore GS compatibility warnings. As for game balance it is not tested with Wide Science. In theory it should be OK. While getting science from combat you will suffer science penalty only if your total cities count gets above average. But as I've said those mods are not tested together.
BKGamesPI Apr 13, 2019 @ 10:33pm 
Hi FearSunn is this updated? How does it pair with wide science?