Empyrion - Galactic Survival

Empyrion - Galactic Survival

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ZeroG-Hydra-X2
   
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Blueprint: Small Vessel
Tags: Blueprint
File Size
Posted
Updated
405.109 KB
Jan 6, 2018 @ 7:47pm
Jan 14, 2018 @ 6:50pm
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ZeroG-Hydra-X2

In 1 collection by Jenniphurr
ZeroG - Shipyards
51 items
Description
Hydra-X (SV) - (7.5 ready)

*Warning! Advanced ZeroG vessel ahead! You will need both Hydra-X1 and Hydra-X2 Blueprints to use this ship!*
**Reccommend loading in Creative Mode to get the feel for how these ships dock together**

An all purpose solo/survival bounty hunter ship. The idea is simple build a vessel that has all the best qualites of an SV and combine them with a CV. Hydra-X seamlessly mixes these vessels together allowing for complete pressurized interior spaces in a straight to the point design setup.

Hydra-X is a Advanced vessel. It will test your patience. You will get frustrated. But Hydra-X is meant for a type of person that wants something different, something unique. Here is a list of all the devices that you will have access too when using Hydra-X:

3x Oxygen Stations
1x Medic Station
1x Clone Chamber
2x Minigun Turret
4x Pulse Laser
1x Drill Turret
1x Food Processer
3x CV Cargo Boxes
2x CV Ammo Boxes
1x CV Repair Bay
1X CV Warp Core
1x CV Warp Tank
2x CV Harvester Box
1x Repair Station
1x Medical Scanner #1
1x Medical Scanner #3
1x Medical Scanner #4
3x Armor Locker
1x SV Warp Core
1x SV Warp Tank
6x SV Fridges
18x SV Cargo Boxes
4x SV Constructors
1x Shower
1x Bunkbed
1x Space Toilet
1x One Block Expansion slot (transporter if needed)

There you have it Hydra-X has a large variety of components. While not everything was fitted onboard Hydra-X we did try to get as much as possible given Hydra's size. We have also equipped Hydra-S with automatic ramp and airlock access. This was achieved using motion sensor technology. Landing gear has not been install and honestly until the landing gears are able to be retracted you won't always see them equipped on a ZeroG Capital Ship.

Now ZeroG has used modular style ships in the past but not to this extreme. Docking Hydra-X1 and Hydra-X2 will require patience! Also make sure you have a repair tool handy as you are most likely going to need it. I have included some guide lines located on the hulls of both Hydra-X1 and Hydra-X2. There are 2 ways to dock these ships together. Spawing them separetely and you will have to take it slow and contstantly use 3rd person view to stay lined up. Slowly working both ships together. You will need to be careful as sometimes both ship will "stick" to each other. If this happens I have found getting into the helm of the CV and lightly "wiggle" with the mouse to free them up.

I get it this is very hard to explain but once you are able to get it to slide together it will make much more sense. This is why I recommend loading into a new Creative world to test the fitment.

There is another possibly easier way. In creative mode do the following:

1: Push F2 to bring up the Hydra-X1 Blueprint
2: Spawn Hydra-X1 in and do not move your mouse!
3: Right after spawing in Hydra-X1 and without moving your mouse press F2 again
4: Now lets spawn in Hydra-X2, Remember do not move the mouse!
5: Spawn in Hydra-X2
6: If done correctly and you didn't move the blueprints should have been in the correct areas that they won't interfer.
7: Lastly you'll need to hop into the SV and make sure to have it "dock" itself to the CV as it doesn't spawn in docked.

There you go most of the time I have been successful in this method. Somtimes it glitchs and gets wonky but that is usually due to moving the mouse just a tad to mess up the alignment.

All I have to say is Good Luck! If you are successful in docking Hydra-X let me know down in the comments what you think of it!


A bit of backstory of the road to Hydra-X:
So for about the last year I have been struggling to make my Hydra ship. I wanted it to be a bounty hunter style ship. Based around just a single person occupying this vessel. I set off to build it as an SV but I scrapped it do to not having warp abilities for SV's (yet). So I set off to build Hydra as a CV. Seemed good but found that it felt to bulky and not really the style I was going for. Then warp cores came for SV's and at last I thought I found the solution! Sadly I was again not happy with the outcome.

So Hydra sat on the shelf always in the back of my mind. Hydra was quickly becoming that dream I would not achieve.

But then one night, december 2017, I was chatting with Kieve . He had mentioned about his synthesis idea and after that settled in, I immediately thought of Hydra once again! I hopped into my personal Huntress-X SV and rushed off to the ZeroG shipyards. I headed towards the hanger and forgot that I had greenlite the Cerberus-X to docked in the shipyards for revision and refitting. I flagged down some maintenance personal to move Cerberus-X out and stay out of my way!

The following days Hydra consumed every waking moment I had. @Kieve single handedly gave me just enough inspiration to cause me to stay up late and lose sleep over trying to complete the ship that has eluded me for about a year.

So I worked day and night creating this ship. Combining the advantages not only in devices but in armor from the CV. The SV provides some much needed detail that CV's are just unable to achieve. I love how the SV can create much more detail in the same area that your character occupies. O2 stations are much easier to work with on the SV's that what they are for the CV's.

Of all the quirks with Hydra I would have to say trying to wrap my head around getting o2 to be present in both the CV and SV sections of the ship. Using force fields really helped in this regard. Also docking the SV to the CV is a tedious task that only gets easy the more you do it. I have so much fun mashing much stuff in small spaces so this was a joy to be working on. Most of the work has been completed but I have a few areas still left to tweak and tune.

Hydra is not a perfect ship. It will not win awards or be the most popular around. But you know what I don't care! I have really built this ship for me and I can say that this is a ship I will find myself using in my survival world! Or it could blow up and Ill go back to using my Huntress-X like I always do!

Anyways Here is Hydra-X!

Again thanks to Kieve for the inspriation! Be sure to stop by and say hi to him!

ZeroG Shipyards! http://steamcommunity.com/sharedfiles/filedetails/?id=620454405
ZeroG Discord! https://discordapp.com/invite/86rUrYu

***Become a Citizen today! Click here to join! http://steamcommunity.com/groups/-ZeroG-

*Disclaimer* ZeroG Industries puts in alot of effort in our ships. We encourage everyone to
personalize our products to be better tailored to your needs. Just remember, If you ever
reupload a ZeroG design -Please credit and link the design that you used.

Thank you for your continued support and stay tuned for more from - ZeroG!
13 Comments
jrandall Mar 6, 2018 @ 7:50am 
I just noticed these ships. Very detailed with a great design. Excellent work as usual.
StyxAnnihilator Feb 18, 2018 @ 1:31am 
Awesome work!
Klaypigeon Feb 6, 2018 @ 3:42am 
I like this design Jen. I am gonna check this one out.
Ionicvision Jan 12, 2018 @ 9:12am 
:O

nice ^^
Jenniphurr  [author] Jan 11, 2018 @ 11:01am 
@oojimaflip Glad you were able to check out Hydra! I would be curious to hear your thoughts after going through it some.

Thanks for stopping by!
oojimaflip Jan 11, 2018 @ 6:10am 
Nice looking build, going to have to investigate your implementation of block mixing further.
grimscal Jan 8, 2018 @ 9:17pm 
ok I see it now, I had not thought of the detail a sv block can add. I Have used untility blocks, What I call them. a SV stacked with Storage ot crafters with enough thrust to move them from place to place and docable inside the pace a CV block takes up. And my calculator tells me 64 sv combat steel blocks at 200 each will yeild 12,800 hit points. I did spawn the ships in creative mode and managed to get them almost together, stoped at about half a block to go. then I could see what was happening. I am amazed at the work you have done here.
Dead Schism Jan 8, 2018 @ 1:38pm 
@ grimscal other than having more details in the hull, you will also have smaller storage devices like fridges and containers that will (in the case of a container) will hold the same amount of stuff as the larger version but take up 1/32 the space so theoretically you could have 32x the storage in the same amount of space. Another reason for having a modular cv like this is the sv portion of it will absorb the initial damage from incoming fire allowing you to bug out before the actively controlled CV is disabled. Then youre just stuck there and probably dead anyway.
Jenniphurr  [author] Jan 7, 2018 @ 7:30am 
@Grimscal Also this person has made a more practical use for this type of meshing with the two types of ships. This Monorail is a prime example its more practical uses.

http://steamcommunity.com/sharedfiles/filedetails/?id=1254014640
Jenniphurr  [author] Jan 7, 2018 @ 7:28am 
@Grimscal More details in a CV is the quick answer. Comparing a SV block to a CV block the SV block is 4 x 4 x 4, which is 64 total blocks that occopy the same space as a CV block does.

The passenger seat is a good example as it is the same for both SV and CV as looks go. On a SV you can place 4 passenger seats right next to each other. On the CV that same passenger seat sits in the middle of the block even though the CV block is the same thickness as the 4 seats from the SV.

So maybe this opens up peoples eyes, or even the Devs, to the possiblity to allow smaller SV style blocks to also work on the larger CV blocks. Either way this was a fun build and I might incorperate this again for some later builds. While not the most practical of ship I am still happy that Hydra-X finally happended