Stellaris

Stellaris

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Distant Origin
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Dec 29, 2017 @ 9:39am
Nov 3, 2024 @ 10:53am
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Distant Origin

Description
“Life out here began out there.”
-- Commander Adama, Battlestar Galactica

Distant Origin is a mod that expands on the Lost Colony and Remnants origins added in Federations, and adds a few of its own. Players can choose to start as such a lost colony: cut off from the homeworld, isolated for centuries, and looking to explore the universe in search of their ancestral planet. Or you can play as a race of refugees exiled by an invading alien race, desperate to retake their homeworld at all costs. Or you can play as the homeworld itself, searching the universe for your own lost colonies scattered throughout the galaxy. There are a lot of possibilities, and virtually all of them should be compatible with most mods since no significant vanilla files are touched.

For more information, see the wiki page here[stellaris.paradoxwikis.com].
Popular Discussions View All (5)
8
Jan 18, 2023 @ 9:34pm
Occupied Homeworld Species
Manco
1
Jul 13, 2024 @ 3:41pm
Occupied Homeworld Species (again)
Velocita84
3
Oct 27, 2022 @ 2:38pm
Ensure a Spawn of Primative Humans (Lost Colony)
Akula
785 Comments
BroncoXeno2035 Jan 25 @ 3:27pm 
I force spawned a Interstellar Refugees and Contested Homeworld Empire of the same grouping, and they both instead spawned an AI empire instead.
Hidvx Jan 4 @ 7:37pm 
Hello! What do I need to edit so the interstellar exiles do not necessarily spawn another empire with contested homeworld origina. The reasong being, I want my earth humans to use a more fitting origin (domes origins from planetari diversity) while the exiled humans still having the -100 opinion modifier. I am fine with chill modifiers that represent a small claim to the homeworld. I ask this ebcause if I spawn my earth humans with another origin, they get destroyed by the contested homeworld humans spawn in the same system (and also changing the planet class of earth). I mostly would like to edit it to not force a random spawn on the other end so i get a more versatile lore of my custom empires. Anyways, than you very much for your hard work!!
youtubitz Dec 13, 2024 @ 9:54pm 
Would it Be possible to untie Interstellar Exile from Contested capital so one could Still use vengeful refugees (which could use a council Position) and spawn a Rival Nation in sol with another origin like Fear of the Dark or Under one Rule? or just free up the vengeful refugees instead?
Corset Lebelle Nov 25, 2024 @ 2:37am 
is this updated to the current version ?
Celador Nov 15, 2024 @ 6:23am 
@BroncoXeno2035 The remnant human empires that spawned are related to changed remnant origin. But I am not sure if they are the issue, just that Flusion is inside their empire and somehow being referenced all the time after they conquered and released it.
BroncoXeno2035 Nov 15, 2024 @ 5:59am 
@Celador, that sounds like an issue on Gigas end
Celador Nov 15, 2024 @ 5:29am 
@mzilli Is this compatible with gigastructural? I've started as Mars ascendancy remnant, at some point a bunch of extra human remnants spawned, one of them interacted with Flusion from gigastructural and conquered everything around it, and conquered it as well (but then I guess it auto freed itself?), and I've started getting ctd's over and over again. Majority of crashes mention Flusion, but I am not sure if this one is responsible.
Skelentin Nov 8, 2024 @ 5:10pm 
@mzilli Don't worry about it, I screwed up and didn't add the Distant Origin 1 and Homeworld 1 traits to the species.

@Danwar The fix worked, thank you for telling me.
mzilli  [author] Nov 8, 2024 @ 3:31pm 
@Skelentin I'll take a look at this, thanks for reporting.

@tredavidson77 Probably; I just removed them so the error log would stop complaining about an "invalid origin". :P
tredavidson77 Nov 7, 2024 @ 11:02pm 
If there’s a successor to the nomads mode or similar mods still being updated, will you make this mod compatible with them?