Stellaris

Stellaris

786 ratings
Distant Origin
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Dec 29, 2017 @ 9:39am
May 28 @ 5:42pm
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Distant Origin

Description
“Life out here began out there.”
-- Commander Adama, Battlestar Galactica

Distant Origin is a mod that expands on the Lost Colony and Remnants origins added in Federations, and adds a few of its own. Players can choose to start as such a lost colony: cut off from the homeworld, isolated for centuries, and looking to explore the universe in search of their ancestral planet. Or you can play as a race of refugees exiled by an invading alien race, desperate to retake their homeworld at all costs. Or you can play as the homeworld itself, searching the universe for your own lost colonies scattered throughout the galaxy. There are a lot of possibilities, and virtually all of them should be compatible with most mods since no significant vanilla files are touched.

For more information, see the wiki page here[stellaris.paradoxwikis.com].
Popular Discussions View All (5)
8
Jan 18, 2023 @ 9:34pm
Occupied Homeworld Species
Manco
1
Jul 13, 2024 @ 3:41pm
Occupied Homeworld Species (again)
Velocita84
3
Oct 27, 2022 @ 2:38pm
Ensure a Spawn of Primative Humans (Lost Colony)
Akula
804 Comments
hydra May 31 @ 12:42pm 
I suspect this mod clashes with guilles planet modifiers, the relic world start doesnt seem to function correctly
Snow27 May 30 @ 12:42pm 
I would like to be able to play certain origins, shattered ring for instance, without a parent civ spawning, I think that you should either tell me which files to edit to make that happen or add a variant of that origin that doesn't spawn a parent civ
Kucige May 27 @ 12:01am 
Hey, i made a german localisation for your mod https://steamcommunity.com/sharedfiles/filedetails/?id=3486686758 thanks for all your effort.
Nikal May 20 @ 12:12pm 
Also, a minor point, but I was somehow hoping the Vengeful Refugees would've spawned as a different, completely random species. :P
Nikal May 20 @ 12:01pm 
Just a heads-up: The country spawned from the Contested Capital origin does not seem to have "day_zero_contact = no" set.
mzilli  [author] May 18 @ 6:08pm 
@labgnome Okay I'll take a look, thanks for reporting!
labgnome May 18 @ 5:40pm 
It's also not restricted to the Sol origin, they don't get any of the distant origins.
labgnome May 18 @ 5:39pm 
No, that's the machine version of Void Dwellers. It doesn't seem to be a "compatible origin" anymore. Machines get unique versions of Void Dwellers, Subterranean and Ocean Paradise origins with different names, that have associated robot traits that go with them. It's possible there's a mod conflict somewhere, but it also didn't specifically list Voidforged as a compatible origin either.
mzilli  [author] May 18 @ 5:36pm 
@labgnome Is that from a mod? I removed compatibility with some mods in 3.14 since they were no longer being updated.
labgnome May 18 @ 4:06pm 
Voidforged seems to no longer get Sol as an origin option.