RimWorld

RimWorld

49 ratings
Cupro's Stones-FINAL VERSION, NO 1.0+-
   
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File Size
Posted
Updated
14.193 MB
Dec 3, 2017 @ 6:41am
Jan 9, 2018 @ 11:16am
3 Change Notes ( view )

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Cupro's Stones-FINAL VERSION, NO 1.0+-

In 1 collection by cuproPanda
cuproPanda's Mods
13 items
Description
Adds 10 new types of stone and updates the stone graphics for more realism.

Workshop ID:
1220252283

New Stone Types:
Claystone
Andesite
Syenite
Gneiss
Quartzite
Schist
Gabbro
Diorite
Dunite
Pegmatite

Other Features:
Number of stones in map: The number of stone types that appear on the map can be set in Options->Mod Settings->Cupro's Stones
Detailed graphics: Graphics for walls, stone walls, and chunks have been altered to have a more detailed appearance. Different stone types have different graphics.



Save Compatability
This mod can be added to existing saves.
Always back up your saves before adding new mods as there is always the possibility for issues.

Mod Compatability
Prepare Landing: Has settings that can override the settings of this mod. Settings for both mods can be tweaked so no issues arise.
Configurable Maps: Has settings that can override the settings of this mod. Settings for both mods can be tweaked so no issues arise.
Stuffed Floors: All floors are grouped together and include stone types from this mod.
Zen Garden: Gravel flooring includes stone types from this mod.
Quarry: Quarry Platforms will have different textures for different stone types
No known issues yet, please report any issues

Older Versions and Update Notes
All versions of this mod can be found on my GitHub[github.com]. Each release has info on what has changed from the previous release.
Popular Discussions View All (1)
1
Dec 15, 2017 @ 1:51pm
Stone Stats
cuproPanda
52 Comments
Sentient_Worm Jul 24, 2018 @ 3:16am 
I wonder if anyone is gonna pick up this mod
StarlightSovereign May 11, 2018 @ 4:59pm 
Sorry, compatibility with my mod, Sensible Stone and Steel which I'm about to re-release as SheiFoxy's Materials Rebalanced (combining several of my materials mods).
I'd like to honor the requests I've received and make it compatible with your mod if that's okay! Thanks!
StarlightSovereign May 11, 2018 @ 4:58pm 
Hi! I've had some requests for compatibility and I wondered if you mind if I make and post a compatibility patch? I would need to alter some of both of our code to make the mods fit together. Please let me know.
Thank you!
Killjoy Feb 16, 2018 @ 1:40pm 
Thank you for everything you have contributed to the community Cupro
cuproPanda  [author] Feb 12, 2018 @ 12:34pm 
It is time that I must unfortunately announce the retirement of my mods. I simply don't have the time to dedicate to the mods anymore, and I won't be getting any extra free time in the foreseeable future. It has been a blast making mods for this game, and I really wish I could keep doing it. I hope everyone continues to enjoy this amazing game for a long time to come! I know I have :)
Sentient_Worm Jan 2, 2018 @ 8:59pm 
Hmm well my issue might be from configureable maps
will tinker with it when I get back into the game just recently got empiers of the undergrowth and im tryin to get the available content finished
cuproPanda  [author] Jan 2, 2018 @ 7:58pm 
@Sentient_Worm it depends. Prepare Landing and Configurable Maps have settings that can conflict with mine, but both are able to be tweaked to have the same settings for stone types or number of types to spawn. Some mods like Kura's Minerals have some stone duplicates, which might still allow the stones to spawn
Sentient_Worm Jan 2, 2018 @ 12:46pm 
Cupro have you ever seen a mod override the mod settings for one of your mods?