Portal 2
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Blocks on the Wall
   
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8.459 MB
2013 年 1 月 17 日 下午 11:22
2013 年 9 月 25 日 上午 8:09
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Blocks on the Wall

在 Traveler807 的 1 个合集中
Traveler's Tests
12 件物品
描述
A map to demonstate a new concept with Lasers. 3D laser relays may actually be possible

Many thanks to Asha Man for contributing. The training room is based on his idea

Update History
25/3/13 : Added a training room
25/9/13 : Moved cube dropper to location that is more convenient to the player

#F4F If you comment and rate one of my maps, I'm happy to do the same for one of yours
38 条留言
Aneonen 2020 年 11 月 19 日 上午 12:11 
Nice setup! The final arrangement is quite neat to look at. I am reminded a little of this puzzle: (not mine) https://steamcommunity.com/sharedfiles/filedetails/?id=1534243066
lfairban 2018 年 10 月 24 日 上午 9:45 
Nice, "Dah What?" moment when I saw all the funnels. Good puzzle!
Traveler807  [作者] 2016 年 6 月 3 日 下午 6:45 
Thanks for playing jandlml:)
jandlml 2016 年 5 月 29 日 下午 5:29 
fun laser puzzle!
Traveler807  [作者] 2015 年 1 月 21 日 上午 9:38 
@Senor Tortuga Thanks for playing, I just subscribed to 'the sacrifice' will check it out soon
Señor 2015 年 1 月 20 日 下午 9:40 
Map is alright, just getting the proper cube alignment can be a bit annoying. There isn't really any way I can think of to fix that without changing the puzzle though.
#F4F http://steamcommunity.com/sharedfiles/filedetails/?id=71924701
Traveler807  [作者] 2014 年 11 月 6 日 上午 12:35 
Thanks for playing Andi:)
Andi 2014 年 11 月 4 日 下午 1:45 
Nice chamber, thumbs up. See my comment in by thread so I don't give away any secrets.
Traveler807  [作者] 2014 年 10 月 15 日 上午 8:50 
Thanks for playing Ravoria. Yeah the cube socket is an interesting idea, but I dont think its possible to use it in this map, even if I could the blocks would no longer be on the wall:) I did think about pointing one cube the wrong way, but deceided it was just too evil :D. Glad you enjoyed it, subscribing to your map now:
Spacesuit Spiff 2014 年 10 月 14 日 下午 6:26 
Really cool idea, I've been meaning to make one using this principle, and I'll certainly copy your use of a rail platform as an alternate piston platform. One thing I've learned from dealing with laser cubes and funnels is that the best way to avoid their tendency to wobble is to have them land on a cube button. Even if the cube button isn't necessary, it makes it a lot easier to consistently line up the laser. Also, if you wanted to be kinda mean you could have one of the pre-placed cubes in the second room pointed in the wrong direction, so that the player could bring it out and re-align it.
My map: http://steamcommunity.com/sharedfiles/filedetails/?id=326813559