Total War: WARHAMMER II

Total War: WARHAMMER II

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Unique Altdorf
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Tags: mod, Campaign
File Size
Posted
Updated
843.532 KB
Nov 19, 2017 @ 6:08am
Jan 23, 2018 @ 9:24am
4 Change Notes ( view )

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Unique Altdorf

Description
This mod is now also included in the combined version.

Features
This mod adds a unique settlement skin for Altdorf, which changes and grows based on the settlement level. Each settlement level adds some new features to the city. For example, the first level starts with a small village with the temple of Sigmar. The second level expands the city, and the fifth level adds the colleges of magic and the imperial palace.



How did you do this?
I'm working on a tutorial at the moment, which I plan to upload as soon as possible. I've released this mod mostly as a proof of concept, to show that it is possible.

All of the unique faction capitals could receive custom skins which vary based on the settlement level and the faction that occupies the settlement. For reference, these are the faction capitals:
altdorf black_crag castle_drakenhof couronne eight_peaks hellpit hexoatl itza karaz_a_karak khemri kislev lahmia lothern miragliano naggarond skavenblight

Non-unique settlements can also get unique skins, but that would require editing the startpos file. Without editing the startpos it would still be possible to change the default settlements, but you would be changing all of the generic ones at the same time.

Future plans
I'm planning on making faction specific versions of each settlement level, if there would be enough interest in that. That will probably take a while though, because there is a total of nearly seventy possible variations.

Making a custom settlement like this is a -lot- of work. A big part of why it takes so much time is that you can't actually see the campaign map when you're working on the settlement. That means that in order to check how it actually looks & whether buildings are in the right spot, you have to export, edit, and then load a campaign.

If there is enough interest I might therefore make this part of the GCCM project (though not part of the same mod) so that we can bundle the work of multiple people into a settlement overhaul.

Edit: It appears there may perhaps be some interest.

Naggarond teaser: https://i.imgur.com/CheYuHJ.gifv

That being said, GCCM has a patreon these days, which you can find here:
https://www.patreon.com/GCCM.

This mod is now also included in the combined version.
Popular Discussions View All (1)
1
Nov 16, 2021 @ 12:04pm
???
zzking
321 Comments
JP Dec 4, 2023 @ 1:29am 
Hey mate,

Completely understand if you don't have the means to port it to WH3. Just wondering if you managed to release the tutorial at some point?
Choquito Sep 5, 2023 @ 7:29am 
Hey friend, what's missing to take these appetizing mods to 3 too? I had to come here to find out what the problem was, I loved the image you put on the map, go to 3 and do it with the capitals of each race. please ksksksksks :steamhappy::steamhappy:
Darth Alpharius Aug 5, 2020 @ 10:49am 
this wont be updated stop asking, as the mod was remade into this "GCCM: Unique Faction Capitals" look it up.
二涯 Jun 29, 2020 @ 3:40am 
inscorp May 26, 2020 @ 11:10am 
hello sire, i am a big fan of this particular mod, makes the odd game much more enjoyable. with that i would like to inquire, if the mod will be updated to work with the latest patch :)
StephenGFX Feb 21, 2020 @ 3:54am 
update please ?
Adan Feb 11, 2020 @ 12:24am 
Love it, this is a must subscribe for anyone wanting to add eye candy to their campaign. Have you considered making a rebuilt version of Skavenblight/Tylos for non-skaven factions. I don't know if that would even be possible with the scripts but it would be a cool idea to have a cleansed version of the Ratman's capital
Knuckle Dec 21, 2019 @ 11:58am 
Get after it man, love the mod! Would love to see other major cities get some love. Skaven settlements eventually, tier 5 skaven should be a massive sprawl throughout the region.
Max Ackerman Sep 27, 2019 @ 10:26am 
pls update too
Kazaanh May 10, 2019 @ 10:02am 
Well if you did a settlement matching any race occupying it : ie Lizardmen temple replacing Altdorf would be bloody amazing.