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They all got their final update and should be working with TWW2 out its lifetime assuming CA doesn't go back to make changes to TWW2
Will new ones be made for TWW3?
Never say never, but it's unlikely. While I do have some nostalgic feeling to where I started out with modding, there is simply too many individual mods and I can't justify the time spent maintaining them. Even if the mods are basic in nature, the volume is simply overwhelming when it needs to balanced with my studies, something that wasn't an issue when I first started out with these. For this update, RPFM gave me more than 600 errors/warnings that had to be fixed to make the mod compatible with the latest version of the game.
As for all your comments on the mod pages, I got 100+ unread messages so I won't go though and read/reply to them all, if this status update doesn't answer your question, feel free to write another.
Hope you guys are enjoying TWW 2 and 3
-Ulrik
The steps I took after ( file integ was 100% and no betas.
I figured remove all traces of the mob un-sub and deleted mod, then re-sub and activated mod nothing.
So I check the source files and there is a little text file called Used_Mods I deleted this file from the main steam folder ( source files ) and the mod worked.
It had listed all previous mods I had used or tried ( 2 where out of date and wouldn't load )
I think removing this file fixed it, s the file text listing adds the location and then to not add it so i guess the game figures the mod is no longer needed to be loaded. hope this helps anyone in the future if they have issues.