RimWorld

RimWorld

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[RF] Consolidated Traits [b18]
   
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Nov 12, 2017 @ 3:21pm
Dec 4, 2017 @ 9:21pm
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[RF] Consolidated Traits [b18]

Description
B19/1.0 VERSION (by Kiame Vivacity) AVAILABLE HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=1507384362

When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted; they don't necessarily work very well together due to conceptual overlaps or conflicts; and some of them are buggy in one way or another.

So I decided to deal with the problem by... releasing yet another trait collection mod. *Shrug* What can I say? This one, at least, has the traits I like, all the traits I like, and nothing but the traits I like. And I'm reasonably certain it's bug-free.

"Consolidated Traits" adds 45 traits to the game, almost doubling the number of traits available for pawns. The new traits are:

- "Aesthete": Pawns with this trait love beautiful things, and care a lot about the beauty of their environment.
- "Animal Hater": Some pawns just aren't "animal people."
- "Animal Lover": Pawns with this trait, as you'd expect, are especially good at dealing with animals.
- "Bipolar": Pawns with this trait will have more extreme mood swings than other pawns.
- "Brown Thumb": This trait is the opposite of "Green Thumb," obviously.
- "Builder": Pawns with this trait are good at constructing things, at least if they have instructions.
- "Butcher": Pawns with this trait are much faster when butchering animal corpses.
- "Chemist": Pawns with this trait are faster than others when brewing or producing drugs.
- "Claustrophobic": Pawns who don't like confined spaces make poor miners.
- "Cold Lover": Pawns with this trait will complain less when it's cold, but will whine more when it's hot.
- "Coordinated": This one provides a slight boost to global work speed and to most skilled labor.
- "Deadshot": This provides a boost to both shooting speed and accuracy.
- "Deep Sleeper": Pawns with this trait won't be disturbed by others while sleeping.
- "Dunce": Pawns with this trait will learn at a slower rate.
- "Glutton": Pawns with this trait eat very quickly.
- "Gourmet": Pawns with this trait prepare excellent food, but take their time in doing so.
- "Heat Lover": This is the counterpoint to "Cold Lover."
- "Inept": This trait is the counterpoint to "Coordinated."
- "Inventor": Pawns with this trait are great researchers, but tend to be easily distracted.
- "Ironman"/"Tough"/"Low Pain Tolerance": These traits affect a pawn's pain tolerance.
- "Near-Sighted"/"Eagle-Eyed": These traits affect primarily a pawn's shooting accuracy.
- "Neat Freak": Pawns with this trait appreciate the importance of a dirt-free environment.
- "Nibbler": Pawns with this trait eat very slowly, picking at their food.
- "Nyctophobe"/"Nyctophile": These traits make pawns either more or less afraid of the dark than usual.
- "Perfectionist": Pawns with this trait try to make sure their work is done right, no matter how long it takes.
- "Poor Medic"/"Skilled Medic"/"Master Medic": These traits provide penalties or buffs to medical skills.
- "Quick Learner": This trait is the counterpart to "Dunce."
- "Rockhound": Pawns with this trait excel at mining and stonecutting, but are a bit slow at other tasks.
- "Savant": Pawns with this trait are creative geniuses, but terribly slow workers.
- "Sluggish"/"Swift Reflexes": These traits affect a pawn's ability to dodge attacks.
- "Sucker"/"Haggler"/"Master Trader": These traits affect prices when a pawn is trading.
- "Uncouth"/"Diplomat"/"Master Diplomat": These traits affect the success of a pawn's diplomatic efforts.
- "Weak Constitution"/"Strong Constitution": These traits affect a pawn's resistance to pathogens and diseases.

- Rainbeau Flambe (dburgdorf)

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Compatibility:

"Consolidated Traits" should be compatible with most other mods. Even if those mods add similar traits, there shouldn't be any conflicts, as the traits are unlikely to have the same defNames. However, if you're using more than one mod that adds traits, you might end up seeing pawns with traits that don't really work well together, since the game won't have any way of knowing that trait X from mod Y duplicates or just isn't compatible with trait A from mod B.

I'd recommend using my "More Trait Slots" mod. Combining a larger pool of traits with a larger set of traits per pawn can add some very interesting and uniquely individual personalities to your game.

You should be able to add "Consolidated Traits" to an existing saved game without trouble, but removing the mod from a game in progress might cause problems if any pawns in the world have any of the mod's traits, which is of course very likely.

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Credits:

Some of the traits added by this mod are original. But most of them are based on traits found in "Additional Traits," "Extended Traits," "L-Traits," and/or the base version of "Pawns Are Capable!"

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License:

If you're a modpack maker and want to include "Consolidated Traits" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

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The Ludeon forums discussion thread for my mods can be found here[ludeon.com].

If you have any (helpful) suggestions for improvement, please let me know!

My mods are free, but if you'd like to buy me a Dr Pepper[ko-fi.com], I wouldn't complain.
39 Comments
Claire Burgdorf  [author] Sep 11, 2018 @ 8:45am 
My apologies for the long absence, and my thanks to Kiame for updating this. He has my blessing, and so far as I'm concerned, it's his mod now. :)
Kiame Vivacity Sep 8, 2018 @ 9:17pm 
B19 version here: https://steamcommunity.com/sharedfiles/filedetails/?id=1507384362

I've tried to get in contact with Rainbeau but no response. Due to that I've gone ahead and updated this mod for B19
JMan Sep 7, 2018 @ 5:28pm 
Is the author planning on updating this to Beta 19? Or maybe anyone else who is familiar with coding, and is able to get the authors permission, could do it themselves?
Zephyr Sep 3, 2018 @ 11:40pm 
All the cool colonists have these. ;)
Nep Sep 2, 2018 @ 8:09pm 
Looking forward to the update, easily in my top 10 favorites
Cocomine Aug 29, 2018 @ 1:22am 
Hope can update to B19
Rachty Aug 17, 2018 @ 7:56am 
pls update this to 1.0
Thels Jun 21, 2018 @ 4:30pm 
Assuming you're updating this to 1.0, are you planning on adding the Green Thumbs trait to this mod? It seems to fall in line with a lot of the traits it provides (and seemed a bit out of line in the base package, which is likely why it was removed).

Also, any love for Mining traits?
Asiltic Apr 18, 2018 @ 12:25pm 
I got a Pawn with the Trait combination Savant, Lazy & Neat Freak. --> Work Speed -60% -20% -20% = 0%

Went to the save file and removed Savant
Uncle Fubar Mar 19, 2018 @ 6:01pm 
Found a bug. If a pawn has both Rockhound and Savant, the global work speed somehow drops to -100 when crafting something instead of -80. They continue getting learning xp but the item is stuck at full work left. Strange because it was fine just really slow until she hit about lvl 15 in crafting. Tried cancelling the item and starting over, tried a different bill/workstation, tried moving this mod up the load order. The only fix that worked is editing the savefile with notepad++ and just deleting the Rockhoud trait, she wasn't any good at mining anyway. Reloaded and now it's fine.