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I will be entering the modding scene because i love this simplistic zombie game. So much can be added to make it more fun in the long run and hopefully i can do this right. Excited to see what i can potentially make and also hope when i do finish anything that you guys will like it. Thumbs up.
When I add Unity primitives like Cubes and Spheres it works.
Even adding custom textures to them seems to work fine.
But when I add a model I created and stored in .fbx format (which is displayed as supposed in Unity), it simply wont show up when the level is activated in the game.
So it seems as if the custom mesh causes problems.
Furthermore, I noticed many log entries when using a custom level:
(Filename: Line: 29)
A non-multisampled texture being bound to a multisampled sampler. Disabling in order to avoid undefined behavior. Please enable the bindMS flag on the texture.
The log is spammed with this information, which could probably have a slight impact on performance?