The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Adventurers and Travelers
 
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Category: Characters, NPCs, Worlds
File Size
Posted
Updated
26.553 MB
Feb 16, 2012 @ 5:23am
Sep 3, 2015 @ 8:51pm
18 Change Notes ( view )

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Adventurers and Travelers

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Description
Add the NPC Adventurer parties to each towns and add many Travelers to skyrim.

This is not "Additional Encounter Zones". All NPCs is continuous data in the Game and live the life of each NPC.

[www.skyrimgems.com]

==Feature==
All NPC's race and male/female outfit and weapons is randomly selected, when spawn.
All NPCs is find next destination automatically and randomly and dynamically, From all location in the Game.
NPCs will discovered location in DLC. if you have DLC.
each NPCs select outfit and weapons from leveledlist.
each NPC scale and speed and confidence are determined at random.

This mod does not direct reference to the Cell. Vanilla data is not modified at this mod.

NPCs respawn immediately to random location when died.
re-selection outfit and weapons and race and male/female at that time.
dead body is maintained for a while.

All NPCs not hostile to the player.


You can adjust the number of peoples by MCM Menu. if SkyUI installed.

- The initial values of Number Of Peoples -
Adventurers: 54
Travelers: 64
Robbers: 28
KhajiitAdventurers: 3
Dovahkiins: 6

-- Adventurers --
They are the adventurers three-person group.
The group consist randomly from Fighter, Caster, Rogue.
They are hunting bandit and creature during the day, in the dungeon and cave and bandit-camp. sometimes enter into a cave and dungeon.
Spend the night in city or town, as possible. they select different destination every time.
Adventurers has a friendship with Player and Travelers.

-- Travelers --
Travelers is nearly unarmed civilians.
They are back and forth between each city and town.
They enter the tavern and shop and temple in city.

-- Robbers --
They are the armed Robbers.
They search and kill travelers indiscriminately. but does not kill vanilla NPCs. and they cannot enter large city.
Adventurers is hostile to Robbers.
Town guard and citizens does not intervene in a this battle. this design for useless death avoidance for Vanilla NPCs.

-- Khajiit Adventurers --
They behavior is the same as Adventurers. Spend the daytime at Riverwood.

-- Dovahkiins --
The Dragon slayers other than you.
Their destination is Dragon's nest.
They wearing horned helmets and use the "Shout" in combat.

== Compatibility ==
Probably Has Compatible with all other mod.
Vanilla data is not modified at this mod.

== INSTALLATION ==
Copy the all folder into your Skyrim\Data folder. if you want manual installation.

Recommended "clean save". If you have an version 0.4.
http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_Save

== UNINSTALL ==
1. open MCM menu and select "Delete All Actors" then exit.
2. delete mod files.

--
Thank you for your comment And endorse.
I'm sorry about my poor English.
< >
371 Comments
Jeeves Jul 20 @ 2:31pm 
Discovered a neat little glitch when entering Broken Oar Grotto. It spawed about a dozen robbers on top of me and I had them set as my enemy. I can't sneak pass them either, they apparently detect me before I even enter the cave. It might be a combination of mods I have, but the enemies are all labeled robbers so it's safe to say this mod is involved.
Timesplitter Jul 13 @ 4:28pm 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968.
BOSSOFMONKEYS Apr 21 @ 11:05pm 
11/10 -IGN
EagleScout Mar 23 @ 5:47pm 
do the NPCS respawn
Kumbledore Mar 22 @ 3:47pm 
Made my computer crash when quicksaving
B0tmeister Mar 8 @ 1:30pm 
Does it work with skyrimlive and immersive patrols

GusDel Jan 29 @ 7:16pm 
Have some way to do Robbers hostiles? or you'll add this in an update? please, i don't want give the first hit in a Robbers, looks like wrong, they need to come fight with me! XD
GusDel Jan 28 @ 7:13pm 
Great mod, the Dovahkiins makes me feel like just another one in Skyrim, and no an super legendary legend or something XD
jltlnce Jan 27 @ 1:24pm 
tem problema cuidado em Rockfield quando vc sair e encontra o guarda se defendendo das criatura quando chega perto o jogo e fechado.

You have problem in Rockfield careful when u go out and find the guard defending the creature when it gets close the game and closed.
skyrimboss:) Dec 13, 2015 @ 5:47pm 
@Lord Havel its SKSE not skyUI and no you need SKSE to open the menu