The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1,503 ratings
Adventurers and Travelers
Category: Characters, NPCs, Worlds
File Size
26.553 MB
Feb 16, 2012 @ 5:23am
Sep 3, 2015 @ 8:51pm
18 Change Notes ( view )

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Adventurers and Travelers

Add the NPC Adventurer parties to each towns and add many Travelers to skyrim.

This is not "Additional Encounter Zones". All NPCs is continuous data in the Game and live the life of each NPC.


All NPC's race and male/female outfit and weapons is randomly selected, when spawn.
All NPCs is find next destination automatically and randomly and dynamically, From all location in the Game.
NPCs will discovered location in DLC. if you have DLC.
each NPCs select outfit and weapons from leveledlist.
each NPC scale and speed and confidence are determined at random.

This mod does not direct reference to the Cell. Vanilla data is not modified at this mod.

NPCs respawn immediately to random location when died.
re-selection outfit and weapons and race and male/female at that time.
dead body is maintained for a while.

All NPCs not hostile to the player.

You can adjust the number of peoples by MCM Menu. if SkyUI installed.

- The initial values of Number Of Peoples -
Adventurers: 54
Travelers: 64
Robbers: 28
KhajiitAdventurers: 3
Dovahkiins: 6

-- Adventurers --
They are the adventurers three-person group.
The group consist randomly from Fighter, Caster, Rogue.
They are hunting bandit and creature during the day, in the dungeon and cave and bandit-camp. sometimes enter into a cave and dungeon.
Spend the night in city or town, as possible. they select different destination every time.
Adventurers has a friendship with Player and Travelers.

-- Travelers --
Travelers is nearly unarmed civilians.
They are back and forth between each city and town.
They enter the tavern and shop and temple in city.

-- Robbers --
They are the armed Robbers.
They search and kill travelers indiscriminately. but does not kill vanilla NPCs. and they cannot enter large city.
Adventurers is hostile to Robbers.
Town guard and citizens does not intervene in a this battle. this design for useless death avoidance for Vanilla NPCs.

-- Khajiit Adventurers --
They behavior is the same as Adventurers. Spend the daytime at Riverwood.

-- Dovahkiins --
The Dragon slayers other than you.
Their destination is Dragon's nest.
They wearing horned helmets and use the "Shout" in combat.

== Compatibility ==
Probably Has Compatible with all other mod.
Vanilla data is not modified at this mod.

Copy the all folder into your Skyrim\Data folder. if you want manual installation.

Recommended "clean save". If you have an version 0.4.

1. open MCM menu and select "Delete All Actors" then exit.
2. delete mod files.

Thank you for your comment And endorse.
I'm sorry about my poor English.
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Bugs May 2 @ 6:03am 
Does this mod require SkyrimUI?
Hekudan Jan 28 @ 6:32pm 
are you aware that there exists only one and thats the player?
なかの23 Jan 27 @ 1:41pm 
This mod is nice, but...

The Travelers are complete morons, they are there just to be there, they could have something to make them more useful, like telling rumors or pointing a dungeon nearby. But no, they only greet the player and walk from one town to another.
The Adventurers are quite nice, they have more use than the Travelers, since they can give a hand in the combat, but for some reason, the fact they are not sociable like the Travelers is somewhat disturbing.
The Robbers, I does not see a reason to they be friendly to the player, so I setup them as aggressive, to be one more annoyance in the game world.

If this mod purpose is to fill Skyrim world with travelling npcs, then the job is completed, but the inability of interacting with them for something useful is not really great.
cherudex Oct 30, 2016 @ 8:35pm 
we need it also for the special edition *_*
Gunnar/rannuG Oct 30, 2016 @ 5:31am 
i would love to have this mod for Skyrim SE :3 OwO
jsfisk Oct 20, 2016 @ 12:42pm 
First let me say I love this mod. I like following the adventuring groups around and helping them out. Sometimes I run with other dragonborn.

But I have another mod that says it supposed to affect all NPCs. However it does not affect yours. I am thinking that it is due to the fact that they are slightly different than the vanilla NPCs.

Its not a big deal to me but would like to know if my guess is correct.
Homie Oct 12, 2016 @ 8:04am 
i don't like how they talk to me like "what do u want??" or "Hmm?" they should give me some advice or something
Jeeves Jul 20, 2016 @ 2:31pm 
Discovered a neat little glitch when entering Broken Oar Grotto. It spawed about a dozen robbers on top of me and I had them set as my enemy. I can't sneak pass them either, they apparently detect me before I even enter the cave. It might be a combination of mods I have, but the enemies are all labeled robbers so it's safe to say this mod is involved.
Timesplitter Jul 13, 2016 @ 4:28pm 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at .
Xenovoxic Apr 21, 2016 @ 11:05pm 
11/10 -IGN