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yes, it's next to the statue on the beach
Maybe I'm misunderstanding you. When you say "teleport to the beach from fort joy for non-host clients", do you mean when players join from character creation, or is it when teleporting to the beach waypoint?
I went line by line through the story script that this overwrites, and it still looks the same. I didn't see any modifications that would affect this mod in the recent update. If there is a bug with teleporting to the beach then it may have been there all along and nobody has run into it, or it isn't the mod causing it. Either way, it doesn't look like something I can fix.
This mod adds only 3 lines of code to the fort joy starting area script which is appended to an already existing condition, which barely affects the script itself. Here they are:
UserSetFlag(_Player,"QuestUpdate_FTJ_Voice_TUT_Voice");
ItemToInventory(ITEMGUID_S_GLO_Fane_Shapeshifter_Mask_9e1dd03c-6ceb-47e6-b073-40cf228cb98e,CHARACTERGUID_S_GLO_Windego_d783285f-d3be-4cba-8333-db8976cef182);
PartyAddActualExperience(_Player,1900);
Updates a flag, moves an item, and adds some xp.
Saving and then loading unlocks every recipe.
So you can do that immediately when you start playing with this mod as well.