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Long way out
   
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1 janv. 2013 à 11h30
4 janv. 2013 à 7h47
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Long way out

Description
Every once in a while you just need to get rid of some frustration. This test offers that, plus the beneficial effects of solving a minor test.
10 commentaires
Metzger Ben | GER 4 févr. 2013 à 11h54 
Mr Fraggle (UK) 10 janv. 2013 à 2h46 
Simple enough.Well done.
Mr. SELF-REFLECTION 7 janv. 2013 à 7h45 
Okay, it will be better ;)
Sumeron  [créateur] 7 janv. 2013 à 4h09 
Then call it longER way out U.N.K.L.E.-77 ;-)
Mr. SELF-REFLECTION 7 janv. 2013 à 3h10 
Not "Long"
Le Juston 4 janv. 2013 à 5h47 
maybe... I've noticed that when I try to make puzzles, I focus so much on making sure there's only one way to do it, that that one way is easy and simple. and if I worry about making them complex, there's another simple way to beat it, that isn't so simple to remove.
Sumeron  [créateur] 2 janv. 2013 à 16h48 
I just wanted to be able to let it say SURPRISE! We're doing it now! . But you can expect more of me in the coming future, just need ideas. Perhaps we can design something together?
Le Juston 2 janv. 2013 à 16h46 
it startled me, but I liked it. reminded me of being carried by wheatley towards the part where he kills you As for the map overall, I enjoyed it like usual.
Sumeron  [créateur] 2 janv. 2013 à 14h25 
Just a question though: Did it work, the turning off the light bridge? Did it startle you, or did it upset you? Should I use it in future rooms or would you suggest a different approach? And of course, what did you think of the room in general?
Le Juston 1 janv. 2013 à 16h58 
just want to say, that the light bridge turning off was a dirty trick . also want to say... I saved my companion cube using the same old method.