RimWorld
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Androids CE Patch [Obsolete, see desc]
   
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Mod, 1.0
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11 okt 2017 om 8:48
7 mei 2019 om 4:35
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Androids CE Patch [Obsolete, see desc]

Omschrijving
With update 1.7 base CE supports Androids without need for additional patches, if you use CE ver. 1.7 and up, you should unsubscribe from this mod.


A compatiability patch for Androids and Combat Extended, load after both Androids and CE (obviously)
29 opmerkingen
HolyTape  [auteur] 11 nov 2019 om 23:54 
Androids is now supported by base CE, if you use CE version 1.7 and up you should unsubscribe from this patch.
vine009 2 nov 2019 om 8:30 
Combat Extended just updated to 1.6 recently. Could you update this patch, please?
Sentient_Worm 29 sep 2019 om 15:06 
@Megabot
You should be able to force a backpack onto em in a caravan
megabot 21 jun 2019 om 4:08 
also,could you make them able to wear backpacks or aadd a recipe like "murderbot backpack"?because they have a lot of carrying capacity but only limited bulk capacity
megabot 21 jun 2019 om 4:02 
a request:could you fix up the body upgrades with the carrying capacity?a hulky pawn can carry less than an agile because you get carrying capacity trough speed and body size,and the "+85 carrying capacity" appears not to work
i2ID 26 mei 2019 om 5:39 
Awsome thanks, I have spotted a new thing with the core launcher. raiders that spawn with core launchers have 0 ammo. rebel pistols and rifles are fine though.
HolyTape  [auteur] 7 mei 2019 om 4:36 
Replaced the minigun in Machinist scenario with a rebel rifle, also added missing ammo to the rest of the scenarios.
i2ID 6 mei 2019 om 15:16 
There is a slight issue with the scenario creation.
On the machinist for example there is minigun. which spawns without ammo and if a colonist picks it up then it dissapears when dropped.
I am unsure if this patch intended to re-introduce the minigun for battle droids to use. or if this was an oversight.
also the scenarios spawn guns with no ammo, which you can get around with dev mode. but i have recently permanently disabled dev mode xD

should i post now in androids mod page discussion or will this patch still be supported?
HolyTape  [auteur] 16 feb 2019 om 2:50 
Alright, i changed the armor values, but because the droids are "fleshy", this does not work that well. I increased the parry chance instead, so they should be more effective in melee.
Kimchi-Shōgun 15 feb 2019 om 17:57 
Thank you!