Portal 2

Portal 2

320 ratings
Wait, is that on 3 or the count after?

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Wait, is that on 3 or the count after?

This was designed with teamwork in mind, so I hope you enjoy the cooperation. Voice chat is recommended.

This was inspired by the first room of 'Tricky Triple' by MrLate. The solution is quite different though.

Fixed a possible exploit to the final part, which would've been a way to solve it (and more obvious), but very tricky to pull of.

Update 2:
Finally fixed the airstrafing exploit, I think.

Update 3:
Got rid of another exploit and did some slight redesigning based on Iviv and Lily's video playthrough, thanks!
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Mr Vapour Waterhandle  [author] Feb 15, 2013 @ 3:34pm 
Part 3:
The setup for the room has changed. P1 again jumps through their portals so p2 replaces it with a bridge. Once on the bridge, p1 needs to take over the bridge so player 2 can extend it with their portals towards the turret platform while on the button. To do this, player 1 places a portal on the grated surface below. P2 is going to place the bridge on the other grated surface to extend the bridge to p1s portal as p1 shoots their other portal to extend the bridge beneath p1s feet. Now one of p1s portals is in the right place. After that p2 deactivates the fizzler to the bridge so p1 can place their other portal on the bridge. Then p2 stands on the button to extend the bridge towards the turrets. P1 kills the turrets and puts the bridge on the laser grid portable surface so p2 can come over to the exit.
Mr Vapour Waterhandle  [author] Feb 15, 2013 @ 3:33pm 
Well, here’s the intended solution. The map can be divided into three parts.

Part 1:
Players need to get in the side room to deactivate the laser bridge to be able to get to the turrets on their platform. The faith plate on the turrets platform takes you there. Here’s how to get there: player 1 jumps through their portals on the surface above the tractor beam, while player 2 quickly replaces the portal p1 comes out of with the tbeam. This is in order to carry p1 on the ceiling, above the tbeam, without getting shot. Then p2 stands on the button and places the beam on the flip panel to let p1 quickly go through. Once p1 is in the side room they can let p2 in.

Part 2:
In this room, players place down one portal and fire the other at the ceiling targets after they lean on the buttons, so the turrets drop on each other. Shooting a portal simultaneously is somewhat of a preparation for the next part.
Your Ass Feb 12, 2013 @ 10:06pm 
i don't know how to solve it
Mr Vapour Waterhandle  [author] Jan 31, 2013 @ 3:08pm 
Alright, that should be fixed now.
Memes are cruel, Jack Jan 31, 2013 @ 2:04pm 
it was so complex i used air strafe to solve it :V
Mr Vapour Waterhandle  [author] Jan 23, 2013 @ 3:28am 
Sorry...There are people who go 'nice board/charter/post-it/card' and then just post a link without actually playing the map. I appreciate it if you like the map and even more when you post a comment, but for a link I expect like, 'I thought this part was cool', or 'I thought maybe this part could be better' , something like that.
Necromantic Jan 23, 2013 @ 2:58am 
:( I did play it and enjoyed it, but oh well sry if you saw it as spam
Mr Vapour Waterhandle  [author] Jan 23, 2013 @ 2:53am 
Yeah uh I deleted that. No spam please. It's alright to give some thought-out feedback and then ask to play your map in return, but this way there's no way to tell for me whether you actually even played it, or just want to advertise your map.
Mr Vapour Waterhandle  [author] Jan 22, 2013 @ 10:38am 
I found out I could simply change the trajectory a bit and can't strafe to the platform that way. So I think it's all fixed now. Thanks for letting me know.
Mr Vapour Waterhandle  [author] Jan 22, 2013 @ 9:03am 
No, that was not intended. I thought it wasn't possible but testing it I see I missed a faith plate. I hope that's not how 200 people have done it :P I will try to fix that soon.