Divinity: Original Sin 2

Divinity: Original Sin 2

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Timed Autosaves For DOS 2
   
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Type: Add-on
Game Mode: Story
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1.919 MB
16 sep 2017 om 19:38
20 sep 2017 om 1:24
5 wijzigingsnotities (weergeven)

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Timed Autosaves For DOS 2

Omschrijving
Timed autosaves for Divinity Original Sin 2. Currently Configurable via the magic lamp in your inventory for 5,10, or 20 minutes. Does not save during combat.
39 opmerkingen
SniperHF  [auteur] 1 sep 2018 om 15:21 
I'm sort of retired from DOS modding now. If it needs an update to work with the new version, someone else will have to tackle it. Anyone can take the scripts from this and re-use them if they want.
newsltr⭕⃤ 1 sep 2018 om 15:15 
Definitive Edition needs this
fray 31 aug 2018 om 7:46 
Please, update for Definitive Edition
Psycho 2 jul 2018 om 23:54 
does this work?
RobBoss 18 jun 2018 om 20:29 
No longer works
Sky Sweeper 9 jun 2018 om 17:53 
this doesn't seem to be working. there's no lamp in my inventory. do i need to start a new game? don't have any mods instead besides crafting overhaul.
JefTheReaper 9 mei 2018 om 1:55 
Just exited the witch her cabin in search for ingredients to create a second potion to help the two people turned into cow's.
Was looking for ingredients for about 30 minutes, then decided to go to the town square to see if merchants had the ingredients, a magister walked up to Ivan and tried to arrest him, my persuasion attempts failed and the magister attacked me, after killing the magister, the entire square, including the merchants started attacking me.

I narrowly managed to kill all of them, but of coures wanted to load my game to fix this mess, guess what? earliest save was from 45 minutes before that, right after exiting the witch her cabbin... so much progress lost.
Really going to enjoy this mod.
Zoey 14 mrt 2018 om 17:29 
is there a way to craft the item?
Delemas 3 mrt 2018 om 16:54 
I would love it if this mod worked properly but it REALLY brings out the save game bugs in the latest patch of DOS 2. Half the time the autosaves fail with a 504 error and four requesters to have to click. To make things worse when it fails you have to delete that autosave to have it not always fail the next time. Doing that every 10 minutes is enough to drive you nuts. I suspect it is because autosaves were not tested in some of the scenarios that timed saves trigger. I think for this module to be reliable it would have to be a lot more picky when it triggers a save.
Gwazi Magnum 14 dec 2017 om 14:28 
For DOS 2?
Damn, I almost installed this for Skyrim!
Thanks for the save! :P