Divinity: Original Sin 2

Divinity: Original Sin 2

60 ratings
Timed Autosaves For DOS 2
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
1.919 MB
Sep 16, 2017 @ 7:38pm
Sep 20, 2017 @ 1:24am
5 Change Notes ( view )

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Timed Autosaves For DOS 2

Description
Timed autosaves for Divinity Original Sin 2. Currently Configurable via the magic lamp in your inventory for 5,10, or 20 minutes. Does not save during combat.
39 Comments
SniperHF  [author] Sep 1, 2018 @ 3:21pm 
I'm sort of retired from DOS modding now. If it needs an update to work with the new version, someone else will have to tackle it. Anyone can take the scripts from this and re-use them if they want.
newsltr⭕⃤ Sep 1, 2018 @ 3:15pm 
Definitive Edition needs this
fray Aug 31, 2018 @ 7:46am 
Please, update for Definitive Edition
Psycho Jul 2, 2018 @ 11:54pm 
does this work?
RobBoss Jun 18, 2018 @ 8:29pm 
No longer works
Sky Sweeper Jun 9, 2018 @ 5:53pm 
this doesn't seem to be working. there's no lamp in my inventory. do i need to start a new game? don't have any mods instead besides crafting overhaul.
JefTheReaper May 9, 2018 @ 1:55am 
Just exited the witch her cabin in search for ingredients to create a second potion to help the two people turned into cow's.
Was looking for ingredients for about 30 minutes, then decided to go to the town square to see if merchants had the ingredients, a magister walked up to Ivan and tried to arrest him, my persuasion attempts failed and the magister attacked me, after killing the magister, the entire square, including the merchants started attacking me.

I narrowly managed to kill all of them, but of coures wanted to load my game to fix this mess, guess what? earliest save was from 45 minutes before that, right after exiting the witch her cabbin... so much progress lost.
Really going to enjoy this mod.
Zoey Mar 14, 2018 @ 5:29pm 
is there a way to craft the item?
Delemas Mar 3, 2018 @ 4:54pm 
I would love it if this mod worked properly but it REALLY brings out the save game bugs in the latest patch of DOS 2. Half the time the autosaves fail with a 504 error and four requesters to have to click. To make things worse when it fails you have to delete that autosave to have it not always fail the next time. Doing that every 10 minutes is enough to drive you nuts. I suspect it is because autosaves were not tested in some of the scenarios that timed saves trigger. I think for this module to be reliable it would have to be a lot more picky when it triggers a save.
Gwazi Magnum Dec 14, 2017 @ 2:28pm 
For DOS 2?
Damn, I almost installed this for Skyrim!
Thanks for the save! :P