Killing Floor 2

Killing Floor 2

155 ratings
Trader Inventory Mutator
   
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Maps and Mods: Mutators, Weapons
File Size
Posted
Updated
67.850 KB
Sep 9, 2017 @ 12:57pm
May 16, 2018 @ 2:36pm
21 Change Notes ( view )
You need DLC to use this item.

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Trader Inventory Mutator

In 2 collections by ℍ𝕚𝕔𝕜𝔻𝕖𝕒𝕕
KF1 related stuff
92 items
TIMMEH!
27 items
Description
Generic mutator for adding weapons from different sources (other mods such as: game modes, weapon packs etc.) to the trader, weapons NOT included! So you will have to install them seperately or they will simply not be added to the trader's inventory.

If you are having problems, then look here: Please help me to help you...

NOT whitelisted, so using this WILL derank your server! not give you any XP or Achievments and might even eat your homework, you have been warned...


Installation and usage instructions:

Client (single player):
  1. Stop the KF2 game if it's running.
  2. Install the weapons you want (the TIMMEH! collection should have them all).
  3. Click the "+ Subscribe" Button above (if you haven't already subscribed).
  4. Wait for download to complete.
  5. Start the KF2 game.
  6. Open console and enter (or copy/paste)
    open kf-burningparis?mutator=TIM.TIMut
  7. Buy weapons from trader and use them.
Server (multiplayer):
  1. Stop the KF2 server.
  2. Edit <KF2Serverdir>\KFGame\Config\PCServer-KFEngine.ini, if absent create section [OnlineSubsystemSteamworks.KFWorkshopSteamworks] and add the following to it:
    ServerSubscribedWorkshopItems=1131663339 // Trader Inventory Mutator ;ServerSubscribedWorkshopItems=679839492 // Unofficial Weapons Pack ;ServerSubscribedWorkshopItems=888134329 // Armory Unofficial Weapons Pack ;ServerSubscribedWorkshopItems=890082699 // Gunz (previously LordOfWar) ;ServerSubscribedWorkshopItems=896034477 // AKS-74u ;ServerSubscribedWorkshopItems=959410214 // Custom M14EBRs ;ServerSubscribedWorkshopItems=969556681 // CD Weapons Mod ServerSubscribedWorkshopItems=1117901956 // Schneidzekk ;ServerSubscribedWorkshopItems=1134625264 // CustomM14EBR Mutator ;ServerSubscribedWorkshopItems=1131782590 // CustomLAR Mutator ;ServerSubscribedWorkshopItems=1137411101 // M99 Sniper Rifle ServerSubscribedWorkshopItems=1137952760 // Hellfire Shotguns ServerSubscribedWorkshopItems=1147408497 // Reinforcement Weapon Pack ;ServerSubscribedWorkshopItems=1148374996 // Gobbles ;ServerSubscribedWorkshopItems=1150733214 // M16M203MDC ;ServerSubscribedWorkshopItems=1219165574 // PracGun ;ServerSubscribedWorkshopItems=1327377938 // BFG 9000 ;ServerSubscribedWorkshopItems=1332626173 // The Dubstep Gun ;ServerSubscribedWorkshopItems=1380383392 // TKB-059 Custom Weapon ;ServerSubscribedWorkshopItems=1393184632 // SWATCOM ServerSubscribedWorkshopItems=1441646003 // AutoRPG ;ServerSubscribedWorkshopItems=1450783576 // VincWeaponPackage ;ServerSubscribedWorkshopItems=1476238283 // Warface Arsenal
    Only the first line is for TIM, the others are optional weapon packs (the Gobbles item should take care of most of the extra steps some packs require) and the lines commented out are currently broken and/or haven't been added to the default config yet, see the TIMMEH description for details.
  3. Make sure your server is set up for workshop content, add
    DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload
    to section [IpDrv.TcpNetDriver] (above any other Downloadmanagers) if it isn't there already.
  4. Optionally add the mutator to your <KF2Serverdir>\KF2Server.bat like so:
    .\Binaries\win64\kfserver kf-burningparis?mutator=TIM.TIMut
  5. Start the KF2 server.
  6. Optionally/alternatively set the mutator from the web-admin under "Additional URL variables", when changing maps, simply add:
    ?mutator=TIM.TIMut
  7. Visitors should receive the needed files directly (from the workshop) without having to subscribe.
  8. Join server, buy Schneidzekk and heal your mates!
If you want to combine mutators, the correct syntax is: ?mutator=mut.one,mut.two,mut.three and NOT ?mutator=mut.one?mutator=mut.two. On your server the mutators should show up on the webadmin's server info page under current game/mutators when it's active. This mod also works when configured as a server actor.

In the log file you should see lines with "[TIM]" which means that TIM is running. And on the (client) console you should see a line telling you how many items have been added to the trader's inventory.


Configuration:
If there is no config file, one will be generated for you by the mod when it starts, it is named KFTIM.ini and has just about every custom weapon I could find in the workshop. There is also a KFTIM_Example_Config.ini included that has all the default values along with commentary.

Settings:

Name
Type
Meaning
Notes
iVersion
integer
Version of TIM that wrote the config, "0" (zero) will reset it.
1
bAddNewWeaponsToConfig
boolean
Automaticly add new weapons (since iVersion) when "True".
1
CustomItems
string
The weapon definitions to add to the trader's inventory.
1
bDebugLog
boolean
Write more details in the log file if set to "True".
1,2
iRetries
integer
Number of times to retry adding the weapons.
2
Notes:
1) Found in section [TIM.TIMut], applies to servers and single player games.
2) Found in section [TIM.TIMRepLink], applies to clients.


Source
The source code can be found on github[github.com], once again with huge thanks to Kavoh for his example code!

Popular Discussions View All (1)
9
Jan 5, 2021 @ 7:55pm
Please help me to help you...
ℍ𝕚𝕔𝕜𝔻𝕖𝕒𝕕
121 Comments
Toasted Eggplant Sep 25, 2022 @ 5:35pm 
Use the following KFtim.ini config for the Timmeh pack to work as of posting this message. Took some playing around to figure this out.

https://pastebin.com/EuZ86Aaf
TheBuiltye Jul 10, 2022 @ 11:53pm 
Not working. How to fix ?
S.G.T Night Jun 6, 2022 @ 6:54pm 
mod still not working? tried using it and server is crashing :steamsad:
Dovahkiin Sep 27, 2021 @ 8:12pm 
Its weird, default gamemode too. Not sure what's causing the crash other than the mutator
Zach Fett Sep 27, 2021 @ 4:10am 
I've never had TIM cause crashing, only had it give me the wrong weapons but that was due to DLC Weapon Unlocker. I run a private server as well.
Dovahkiin Sep 27, 2021 @ 2:58am 
@Zach Fett I don't that is true, at least on Private Servers. I don't have that mod installed and yet I still crash
Zach Fett Aug 9, 2021 @ 9:19pm 
@Aya here you go, scroll down to the "KFWeapDef (Trader Inventory Mutator)" category:
https://steamcommunity.com/sharedfiles/filedetails/?id=1508347405
Aya Aug 9, 2021 @ 11:31am 
I think the pre-generated INI needs to be updated to include all the weapons that have been added to the game. Trader's inventory looks a lot more naked with the default (no mods at all) configuration.
Zach Fett Aug 8, 2021 @ 6:39am 
I figured out what's causing the issue. It's not that TIM is broken, it was from using the DLC Weapon Unlocker mutator. Once I disabled that it worked perfectly fine with multiple weapon packs!
Zach Fett Aug 7, 2021 @ 11:16pm 
Oh, that's disappointing.. Is there any other similar mod that still works?