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Forest (light). Forest (heavy/cramped) Urban (light). Urban (heavy/cramped). Hills (gradual). Hills (steep). Ravines/canyons. River (amphibious update). Coastline (amphibious update).
Some of these terrains are so obnoxious it's easier to just build defenses around them instead of trying to build defenses in them, but other times, you don't have a choice because it might be the only chokepoint, or where the line fighting is happening, etc. Trying to defend uphill in particular is practically impossible: Most auto defenses don't fire upward past a certain (shallow) angle. Building walls on slopes is tricky too otherwise you might accidentally end up with vault-able walls and not realize it.