7830 ratings

Subscribe to download: Camtasia

Keep an eye on your partners camera.
Communication is also helpful.
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alkoGOAL | d1rtyd1saster Feb 12 @ 8:18am 
Too easy
wildgoosespeeder Jun 1, 2014 @ 12:26am 
I wasn't arguing. I thought we were discussing?
TJ  [author] May 31, 2014 @ 3:08pm 
All complaining aside i never expected my map to ever get viewed or even played as much as it has its not the best work ive ever done but the community says its the best chamber ive made showing up on the 2nd page of the most popular, ive had fun trying to defend it and in the end its not going to please everyone, its been a pleasure arguing with you.
ɹəʇsɐɯlɐʇɹ0d May 31, 2014 @ 2:57pm 
@wildgoosespeeder, please stop (I know I would never go that far).
TJ  [author] May 31, 2014 @ 2:54pm 
Wow you 2 are a bunch of dicks arent you.
TJ  [author] May 31, 2014 @ 7:30am 
Im not even sure what you are arguing about now. Getting both of you to the same floor isnt an exploit it just wont help you, i wasnt happy with the antlines either but its the only thing i could do to give a clear visual as to what certain "tedious activations" did, yes it is also messy feel free to create your own version of this chamber to show me how i should have layed it out, yes your vision is impared that is the point of the chamber you are completly isolated and need communication or at least to look at your partners camera, portals arent the point of this chamber the portal gun is is simply a helpful tool for that one instance you actually need the portals.
This map is not about portals its about isolation its hard to co-operativly use portals when you are isolated so i limited the usage, if all you care about is where the next portal is going then re-evaluate your definition of co-op because it doesnt mean 'use lots of portals'
I'm done with this now.
ɹəʇsɐɯlɐʇɹ0d May 30, 2014 @ 10:35pm 
It seems wildgoosespeeder found a clever exploit where one player can kill themselves....
The exploit can be prevented like so: hook up both pedestal buttons to both laser fields (4 connections) instead of one button per laserfield.
wildgoosespeeder May 30, 2014 @ 9:58pm 
It's a confusing mess. Antlines are going whichever way and in a confusing web. Vision is being impaired between the two floors. There is not enough logic to get out. It is just a bunch of tedious activations. An extra pair of portals didn't matter as p0rtalmaster pointed out, but one of us has to be the "cube". I can sacrifice myself to go to the other floor with my buddy being on that floor too!
ɹəʇsɐɯlɐʇɹ0d May 30, 2014 @ 9:52pm 
As the coop partner of wildgoosespeeder, I have to say, I didn't notice much usage in the second pair of portals.