Portal 2

Portal 2

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Description
Sentry Gun torment time! A lot of the same old ways to kill a sentry gun with my own torture tool at the end.
3 Comments
Snuffleheim Oct 23, 2012 @ 10:39pm 
I look forward to it. It's a great idea.
Dassin  [author] Oct 23, 2012 @ 7:56pm 
Thanks for your well thought out and eloquent critique.
One of my goals was to try and be different. Which is why the bouncing turrets had to die. I can see now that in trying to be different I disregarded going with what works.
To your other point. I ran head long into the number of objects barrier. So I had to slash a bunch out to get the map to compile.

Your points are well taken. I might go back and fix this one. But, I'll probably do a "Part II" map and incorporate yours and any other good suggestions I get. This time using less rooms but more options in the rooms.
Snuffleheim Oct 22, 2012 @ 11:34pm 
Pretty fun and nicely compact. I liked the peeks you gave us. I only have two critiques. Firstly, in the repulsion goo room, the emancipation grille kind of took some of the fun out of watching them careen into each other. Secondly, and more importantly and generally, all the difficulty was in getting from turret to turret, occasionally without getting shot, rather than in taking out the turrets themselves. Let us figure out all the clever little ways of blowing them up, short-circuting them, toppling them, etc. That and/or just give us a wide variety of methods to choose from. It's more maniacal-laughter inducing if you know that you're blowing them up rather than just hitting a button.